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Thread: The Last Kingdom - Celtic and Anglo-Saxons buildings

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  1. #1
    danova's Avatar Protector Domesticus
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    Default The Last Kingdom - Celtic and Anglo-Saxons buildings




    In this post gatomarine will write his expression too, about the celt and the Saxon’s building.

    .
    Last edited by danova; September 19, 2008 at 09:22 AM.

  2. #2

    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    OK, so basically I would like this to be an ideas thread. My understanding of Anglo-Saxon and Celtic infrastructure, culture, society, and architecture is somewhat limited. So, what I am asking is, any one who has good source material or ideas on what would be interesting unique buildings for these factions, let us know about it. This is an open discussion so anyone is welcome to give input/criticism.

    The final word will remain with Danova and the rest of the mod team, but any input would be greatly appreciated and would help a ton.

    Thanks in advance!

  3. #3
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    We should make for example couple of hillforts, copying the Kingdom-British campaign fix fort schema. *
    That’s what YelüDash’s suggested too. I think the same; it’s a good idea to make couple of famous hillforts.
    But I have no idea, how we can make the hillforts’s model… Impossible
    .

  4. #4
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    Quote Originally Posted by Yelü Dashi View Post
    But I was think about strat map models and I know that Wessex was known for its hillforts:



    I might be able to try and create something along these lines, but it wouldn't be represented on the battle map (until KE and Argantino break the code).

  5. #5
    Opifex
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    You can build that tree fort using the current MTW2 technology.


    "If ye love wealth greater than liberty,
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    our countrymen."
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  6. #6
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    yes, but this is "Hill"-fort.
    "terra" hill on top of wood palisade.

    This is possible?
    .

  7. #7
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    Quote Originally Posted by danova View Post
    yes, but this is "Hill"-fort.
    "terra" hill on top of wood palisade.

    This is possible?
    .
    Yeah, I think so. You could have the palisade be on lower ground, then the earth rises, and the rest of the buildings are on top. You could have winding passages too.

    There is in fact a historical battle in vanilla MTW2 which looks a lot like a hill-fort, forgot what it's called.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  8. #8

    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings



    Celtic-temple



    Celtic Building (Rosie's entry building) by Roseivy
    Last edited by cossacks368; September 23, 2008 at 07:27 PM.

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    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    Quote Originally Posted by cossacks368 View Post

    Celtic-temple

    Celtic Building (Rosie's entry building) by Roseivy
    It is good, thank you.
    But don’t you think they were christians in that time (860)?
    .

  10. #10
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    Yes, you are right. The lithuanians’ forts (or cities) are the same in the kingdom - Teuton Campaign. Thank you!
    .

    Quote Originally Posted by SigniferOne View Post
    Yeah, I think so. You could have the palisade be on lower ground, then the earth rises, and the rest of the buildings are on top. You could have winding passages too.

    There is in fact a historical battle in vanilla MTW2 which looks a lot like a hill-fort, forgot what it's called.

  11. #11
    k_raso's Avatar Biarchus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    What about using the lithuanian villages that appear in the Kingdoms: Teutonic campaign...

    They look a lot like hillforts, and don`t need any model modification.

  12. #12
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    Quote Originally Posted by k_raso View Post
    What about using the lithuanian villages that appear in the Kingdoms: Teutonic campaign...

    They look a lot like hillforts, and don`t need any model modification.
    yes mate, this is the plan...

    Quote Originally Posted by danova View Post
    Yes, you are right. The lithuanians’ forts (or cities) are the same in the kingdom - Teuton Campaign. Thank you!
    .
    .

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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings



    *Goes off to investigate and to suggest something useful and that hasn`t been suggested before*

  14. #14

    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    Could the hill itself be a "building" that just looks like ground?

  15. #15
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    yes, if it looks like a real hill and there is a palisade on the top of it!

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    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings



    Witan

    Witan (more properly the title of its members) was a political institution in Anglo-Saxon England. "meeting of wise men." The Witenagemot functioned as a national assembly whose primary function was advisory to the king and whose membership was composed of the most important noblemen in England, both ecclesiastic and secular.
    In England, by the 7th century, these ancient folkmoots had developed into convocations of the land's most powerful and important people, including ealdormen, thegns, and senior clergy, to discuss matters of both national and local importance. Witans would advise on the administration and organization of the kingdom, dealing with issues such as taxation, jurisprudence and both internal and external security.

    Public order bonus due to happines: 20%
    Public order bonus due to law: 20%
    Public order bonus due to tax: 10%
    Increase in tradeable goods

    Enables recruitment of: Diplomat




    .
    Last edited by danova; September 20, 2008 at 10:54 AM.

  17. #17
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    Quote Originally Posted by danova View Post
    Witan
    Only saxon building!
    .

  18. #18
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings



    Stone circle (restoration)

    The restoration of a ancient stone circle. Such a monument is not always precisely circular and often forms an ellipse, or a setting of four stones laid on an arc of a circle. The number of stones can vary between four and 60 purposely erected standing stones, and often contain burial pits or chambers.

    Public order bonus due to happines: 5%
    Public order bonus due to christianity: -10%

    Enables recruitment of: Celtic Berseker




    (Celtic and Irish building)

    .
    Last edited by danova; September 24, 2008 at 04:16 AM.

  19. #19

    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    I really the love the level of stylism and graphical quality in everything you guys do. I must point out though that even if you're going for a slightly less realistic/stylised interpretation of history, being able to build Stone Circles and other megaliths is a little much: not only were the Welsh, Irish and the other "Celts" Christian in this period, but Stone Circles are ancient. Celtic influences first entered the British Isles around 400BC at the earliest... Stonehenge was erected around 2500BC.

    I have a suggestion for a building (or rather, a line of buildings) for the Celts and the Irish in particular: Monasteries. There were monasteries everywhere obviously, but they were particularly influential in the Celtic Christian model, where Abbots effectively outranked Bishops in many ways. They were particularly important in Ireland because in that case they were really the first urban settlements, Ireland never having been Romanized. I think they would work best as a series of buildings: the most basic giving only a little bonus to Christianity and order, but with 2 or 3 levels the highest might give many bonuses: Education (work like the Academy/University line in vanilla) Trade (communities of thousands, concentrations of metalworkers and other skilled artisans and exportation of books to the Continent) Happiness (people come from all around to see relics and so on) and even Health (monks had access to the writings of Classical physicians/surgeons like Galen, giving superior medical knowledge compared to Northern European folk medicine)
    The most powerful monasteries even maintained private armies for their defense, sometimes intervening in wars or even (on very rare occassions) actually fighting other monasteries.

    Of course, the greatest and most famous would be extremely rare, and not something you could order constructed all over the place. There are many ways monastic communities could be depicted, really, but they are a very important element for this culture. They also have a few fairly distinctive architectural elements (eg. round tower, celtic high cross) which might serve you well graphic-wise.

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  20. #20
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Celtic and Anglo-Saxons buildings

    So finally, somebody joins the discussion!
    Thanks Antagonist!!!

    1. I improved the building to a renovation! (Stone Circle, big temptation... )

    2. Monasteries. Very good idea! Thanks!

    Would helping us be your mood? For example to write the Monasterie description?
    .

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