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Thread: Changing city names?

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  1. #1
    Little Turtle's Avatar Tiro
    Join Date
    Jun 2008
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    The wilds of Wessex...
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    Default Changing city names?

    Just an idea, but how about city names changing once the faction you are takes over that settlement, e.g: when Rome conquers Taras it changes to Tarentum and so on, maybe even the names of areas could change. I remember this being done on Kingdoms: Americas where a native town conquered by the Spaniards name would change from a native one to a Spanish. Obviously, there was no Sweboz name for a Sab'yn town but it could still be done to some extent. Cheers
    Rep is customary, sir.

  2. #2

    Default Re: Changing city names?

    Well ahead of you.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  3. #3
    Little Turtle's Avatar Tiro
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    Default Re: Changing city names?

    Hehe!
    Rep is customary, sir.

  4. #4

    Default Re: Changing city names?

    Awesome! Although I'll probably rename a few myself after an awesome general...

  5. #5

    Default Re: Changing city names?

    We won't rename all cities, only those that historically did change name due to capture and recapture.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  6. #6
    thelord's Avatar Senator
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    Default Re: Changing city names?

    Does that not mess reforms up like it did in EB1?



  7. #7

    Default Re: Changing city names?

    Nope, CA learnt from there past mistakes (or rather the ability to change settlement names was a late addition so scripts just used whatever in RTW), in MTW2 scripts always use the internal name for a settlement, never the external name.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

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