when you recruit soldiers will the population decrease like in rome i think that should be added
That happens in MTW2 as well. Also, there is a questions topic already to avoid individual posts scattered around the forum.
No that doesn't happen in MTWII and its something we cannot mod in. It was removed and replaced with recruitment pools.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
I just tried 'disband _to_pool' in kingdoms but it doesn't adjust populations .. just pool size apparently.
BUGGAR!! more abstract fixes for a poorly designed game!
R
Last edited by Rorarii; September 16, 2008 at 08:48 AM.
oOo
Rome 2 refugee ...
oOo
Actually I prefer it. A combination of the two might have worked better, but I'm not sure. Anyway it allows us to artificially control the percentage of the population that can be called up for military duty while still allowing for population growth in numbers roughly equivalent to the numbers in ancient times (about 2% pa). You can expect to see population growth occuring a slow rate, and larger populations requiring larger farms and stuff to maintain that stable growth rate.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
oOo
Rome 2 refugee ...
oOo
Hmmm so does that mean there wont be the problems with massive overpopulation & inherit revolt risk of conquered populations?
When I take a city (in EB 1.2) I usually raze any graneries etc in order to slow or reverse growth but quite often end up with stupidly huge garrisons needed to hold poor cities with populations that seem to be part rabbit...
I always had this thought for populations, the max population of a huge city is around 40,000 while cities such as Rome had more than one million at there height, is there any way the figures can be represented as more?
Rep is customary, sir.
But remember that all those 40.000 (minus 400) could be recruited, so it must represents the number of households or fit males rather than the entire population.
I've been under the impression that the 'population' is simply the amount of males at fighting age. That is pretty much right, I think, looking at the cities.
In MTW 2 they are people o pay tax, to there ruler.![]()
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The whole game is roughly to scale population wise. Look at the size of the armies compared to the size of actual armies. If one can only fit two or three thousand in a consular army, it wouldn’t make sense to have Rome with a population approaching one million toward the end of the time period.