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Thread: How to add an animal handler unit (Wardogs)

  1. #41
    leo.civil.uefs's Avatar nis que va bruxo!
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    Default Re: How to add an animal handler unit (Wardogs)

    it susprises us the fact that CA thought about this but if you think again you will reazlie it makes total sense.
    Once the animals are dead, the handlers must fight by themselves.

    anyway one more reason why handler units with zero animals is perfect for making a infantry unit unable to push engines or climb
    walls.

    and there is actually 3 lines in EDB, there is stat_TER too, check it out. Though I didnt use it anyway.
    Last edited by leo.civil.uefs; December 08, 2022 at 11:45 AM.

  2. #42

    Default Re: How to add an animal handler unit (Wardogs)

    Have you checked if stat_ter works? My understanding is that it causes the game to crash at launch.

  3. #43
    leo.civil.uefs's Avatar nis que va bruxo!
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    Default Re: How to add an animal handler unit (Wardogs)

    this is the entry for one of the units in my mod.
    Its been there for many years and works pretty fine.
    And yes, the AI uses it, though I only saw they using it once.

    Code:
    type             Dwarf Catapult
    dictionary       Dwarf_Catapult      ; Catapult
    category         siege
    class            missile
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          snaga_crew, 24, 2, 1
    engine           dwarven_catapult
    attributes       sea_faring, hardy, can_withdraw, artillery
    formation        1.5, 1.5, 3, 3, 3, square
    stat_health      1, 2
    stat_pri         11, 5, no, 0, 0, melee, artillery_mechanical, piercing, sword, 25, 1
    stat_pri_attr    ap
    stat_sec         65, 3, dcatapult, 280, 20, siege_missile, artillery_mechanical, blunt, none, 25, 1
    stat_sec_attr    ap, bp, area, launching
    stat_ter         65, 3, grape_shot, 320, 10, siege_missile, artillery_gunpowder, blunt, none, 26, 1
    ;stat_ter_ex      0, 0, 0
    stat_ter_attr    ap, launching
    stat_pri_armour  15, 3, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      0, -1, -2, -2
    stat_mental      10, normal, trained
    stat_charge_dist 15
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 850, 300, 80, 160, 850, 1, 160
    armour_ug_levels 1
    armour_ug_models Dwarf_Catapult_Crew
    ownership        moors, norway
    era 0            moors, norway
    era 1            moors, norway
    era 2            moors, norway
    recruit_priority_offset    5
    actualy, trebuchets in vanilla uses it as well
    Last edited by leo.civil.uefs; December 08, 2022 at 11:33 PM.

  4. #44

    Default Re: How to add an animal handler unit (Wardogs)

    Ah, right. This is used for alternative ammunition for siege units. But does it work for units that don't have engines?

  5. #45
    leo.civil.uefs's Avatar nis que va bruxo!
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    Default Re: How to add an animal handler unit (Wardogs)

    just teted it and it didnt crash, though it has no effect in game at all. no new hability, no button

  6. #46
    bitterhowl's Avatar Senator
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    Default Re: How to add an animal handler unit (Wardogs)

    It partly working. They can't hold engines but they can use ladders and rams to climb.

    Last edited by Maximinus Thrax; February 02, 2023 at 12:55 AM. Reason: embedded the video correctly

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

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