
Originally Posted by
Wien1938
Quick clarifications:
The chosen swordsmen can be replaced with a single "noble warriors" foot unit, armoured nobles using longsword and shield. There's evidence for them, though they were the elite alongside the "naked fantatics" or better renamed as "Gaesatae".
Asidophoroi are the Macedonian Successor cavalry that come into being when Antigonid Macedonia becomes able to raise cavalry on a large scale once more. On average Antigonid armies contained no more than 5-10% cavalry. It is a shielded, heavy cavalry unit shooting with javelins and then charging to contact - it should be capable of skirmishing too. This would probably replace the Hetairoi unit for Macedonia.
The shielded Hetairoi are the Xystophoroi DMB entry and unit model, which are a mistake left over from (RTRPE?) some other mod. The xystophoroi were the line Seleucid cavalry but were equally effective as other Hetairoi type cavalry. Nothing will be lost by their being abolished.
The Seleucids had General's bodyguard cavalry and regular heavy cavalry. Later (200 BC approx) the line cavalry converted to cataphracts, while the bodyguards took on heavier armour but remained lighter than the cataphracts.
Quinn beat me too it!
Interesting. So no more Mac hetairoi (beyond general's cav), even as a more expensive unit?
Wien1938, we may be thinking about the same unit here. Major chieftains had ambacti units with them, sworn to their service, and equipped with the finest arms and armour the chief could afford. (According to my research, anyway.) So the Celts will still have this heavy sword infantry unit, only it will be the ambacti and look a little different than the chosen swordsmen.
btw, where does this leave the chosen spearmen?

Originally Posted by
Wien1938
"Did the Seleucids have medium xyston-bearing cavalry that usually went by another name?"
No and I believe that they stopped recruiting the Babylonian/Persian heavy cavalry styles, instead converting them to Hetairoi.
Good to know, thanks.

Originally Posted by
Iskandar
florin80 is right about the armenians. Here are the easiest reads about armenian cavalry:
http://www.armenian-history.com/Nyut...vy_cavalry.htm
http://en.wikipedia.org/wiki/Militar...ory_of_Armenia
There are others, but all I've encountered seem to refer to the book by Chapot.
In the second link the parts of interest are the early history - Armenia in antiquity and the description of the traditional arms and armour. True, the last one is dated from early medieval age, but given that the cavalry remained the main part of the armenian army I believe we can assume the antiquity counterparts were similar. So Armenia gets light cavalry (HA), semi-heavy cavalry(should be identical to the pontic thorakismenoi hippakontistai; not the hippakontistai which are very light) and heavy cavalry(cataphracts). And of course some crappy infantry for times of great danger or imperial delusions:wink:.
Interesting. Ok, I'll go for it.
One thing, though. Your conclusion that they used heavier armour (I prefer the English spelling, darnit) may well be right, but I don't think it follows from your logic here. By the early medieval age, metal armour may have been relatively cheaper. Could they have afforded it in antiquity?

Originally Posted by
Iskandar
I just tested it - they do have an elite phalanx unit. Its the epirote agema, which one gets after building royal barracks. It takes 3 turns to build and is 160 men strong on huge as opposed to 2 turns and 80-strong for the chaonian agema. The chaonians have bigger defence though, like 10 more...
(OT) Its funny how tough these guys are. In my first Epirote campaign, after I assessed the sorry state of my economy, I deicided that the chaonians will be the first to perish gloriously in battle (damn high maintanence cost!). So letting them take the full brunt of the battles, I took Corfinum. And then I beat the first roman army. And then I beat the second roman army. And then I took Capua(autoresolve). And then I took Ancona(autoresolve). And I still had like 12 of them.... The bloody bastards just won't die!
Yeah, I wanted Chaonians to be some of the best infantry in the game. Do you think they're unbalanced, though? I tried to make them just a little better than your average hypas.

Originally Posted by
Iskandar
I have built barracks(even royal barracks in Tarrentum). I have stables and practice range. When I right click on them, it says on the description that I should be able to recruit podromoi and peltastai. In the unit roster however is nothing - it's not that their icons are greyed out(like when you don't have money for example), they are just not present.
Hmmm, let me look into this.
Ok, I think I found the problem. Search for "aor greece macedon cavalry" in your EDU and give it the following ownership line (basically, you're just adding Epirus):
Code:
ownership barbarian, carthaginian, eastern, egyptian, seleucid, epirus, macedon, thrace, romans_julii, romans_brutii, romans_scipii, slave
Then search for "aor greece skirmisher" and give it this ownership line (again, just adding Epirus):
Code:
ownership barbarian, carthaginian, eastern, egyptian, seleucid, epirus, macedon, thrace, roman, slave
Thank you for catching that.

Originally Posted by
Iskandar
Thats too bad. I really get a kick out of how the eastern part of my kingdom has macedonian style armies and my western part relies on new, distinctly italian type of infantry. All my western armies simulate the roman legions, with epirote swordsmen instead of legionaries. Not to go into "what-if"s but I think Pyrrhus would have recognized their value, had things gone well for him.
Hmmm, I think you misunderstood me. The only reason I'm thinking about removing the Epirote swordsmen is that I think they're redundant. You'll still be able to recruit Samnites, Marsi, and Etruscan swordsman.
Speaking of which, are there any good Italian-style axemen out there? The Etruscans favored the axe over the sword, AFAIK.

Originally Posted by
Iskandar
(OT) I have not gone power hungry yet, so I don't know - are there epirote swordsman in Iberia and tarentine leukaspides in Asia Minor?
Nope, the Epirote swordsmen are strictly Italians. However, Tarentine leukaspides are recruitable anywhere there are Greeks. I think. I know they will be in 3.3.4, but I forget if that change is in 3.3.3.

Originally Posted by
Iskandar
Almost forgot, why do the tarentine leukaspides have bonus fightinng in deserts?(It says so on their description, at least).
Buggered if I know. I just checked and that's fixed in the dev build, so I don't think you're the first one who noticed that. 

Originally Posted by
Iskandar
Not necessarily. As you have already seen, the Armenians kept using and were renowned for their cavalry throughout Antiquity and Medieval times, even though the landscape of their kingdoms was nowhere near big flat plains. The Bulgars of the first Bulgarian kingdom kept their cavalry based core of the army for almost three centuries after establishing Danubian Bulgaria. The only plain on their territories was modern day northern Bulgaria and that's not very big. It was not until the major part of their nobility was physically annahilated after the invasion of Kievan Rus and the subsequent Byzantine expeditions that they switched to more infantry based armies. The hungarians, after establishing their kingdom, reorganized their army in western style only after they suffered several crushing defeats at the hands of the germans. They switched from their light cavalry HA to heavy cavalry + infantry. By this time (10th century IIRC) this part of Europe had still large chunks of thick woodlands.
Your idea is definetly worth pondering, but the social fluctuationts that your system suggests happened either ahead of the time period of RTW, or rather slow. The marian reforms are in some ways analogous to what you propose(the issue of Roman citizenship) and this is represented in-game through script. Of course, the ExRM (or is it even from RTR?) has the roman citizenship building, but the point is, this thing happened after the Republic grew into a giant and faced entirely new political and social challenges.
That's food for thought on both sides of the argument, actually. You have a good point about how you're getting heavy cavalry in some pretty odd places (are you sure they weren't raising the cavalry in the plains south of the Danube or near the Black Sea?). I think that calls into serious question my plan to make some of the regions inflexibly one structure.
However, you also raise an interesting point about the importance of retooling that these cultures had to go through. I mean, these people aren't raising heavy infantry and horse archers from the same region, or heavy infantry and vast quantities of heavy cavalry. Even Alexander used relatively light troops (phalangitae are much cheaper to equip than hoplites, even if they take longer to drill into shape) along with all of his heavy cavalry.
Basically, I'm arguing that cavalry and infantry, in a closed system, are always a zero-sum game. You can have lots of one or the other, but nobody does lots of both (at least back then).

Originally Posted by
Iskandar
I personally like the direction that the RTR team is going with RTR VII : FOE and TIC - the branching of the administrative buildings. Each province has AOR roster - you can use it to the fullest, strike some balance with basic AOR units and some economics or go nuts as an economic center. So, if you have national heavy cavalry, you can still choose to train it in the Alps, or recruit the fierce native mountain warriiors that live there, but to get the mountainers to use horses of their own volition(which is how I percieve your idea) needs much more time and effort. If I understand you right, you propose changing the nation-wide roster in each province, depending on its social status/development. I find the nation-wide vs. AOR roster sufficient enough, and together with the TIC and FOE changes robust enough to allow for engulfing gameplay.
I see what you mean, but I just don't like the idea of raising hetairoi and hoplites in the same province. They seem to embody fundamentally different conceptions of society.
Also, could you explain what you mean by the different economic vs. recruitment buildings? I think it's just been too long since I played TIC (or read the FOE preview), and I'm not really following you.

Originally Posted by
Iskandar
EDIT:
The armoured javelineers - Thorakismenoi Hippakontistai. An axe-wielding horseman would be more like personal quirk and not a widespread practice though, I think.
Interesting. Ok, good to know.

Originally Posted by
Ramiro
Here is the article about the Thureophoroi
http://www.ne.jp/asahi/luke/ueda-sar...hikrates2.html
I think that giving Horse archers to dacians would not be accurate. Those may be the nomadic people who began to invade their territory an some units may be recruitable but only as mercenaries
An about the hoplite´s speed. I have the same problem with ALL of them. They just run pass my flanks and go to attack my cavañlry in the rear. I can hardly manage to take them with some fast units but even then only a few soldiers stay to fight and the rest of the units just keeps following my cavalry. I have lost many a good cavalry units that way.
The only efficient tactic to avoid the runnign hoplites i have found is to countercharge with other hoplites or extending my line way beyond them an puting all the cavalry in the middle rear so that the AI does not try those crazy attacks.
Are you sure about the Dacians? All of my research indicates that the Getae had quite good horse archers. (See, e.g., Ovid, although I don't think I should give them poison.)
As for the running hoplites, I checked and none of them should be going that fast. They're using the right skeletons. I'll look into this some more, but I'm not sure how much more I can do. Slowing them down further would require substantial graphical editing, and I have neither the tools nor the skill.