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  1. #1
    Spartan90's Avatar Campidoctor
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    Default Upgrading Walls

    Just a question I've always wondered:

    When you have the opportunity to upgrade your settlements, are there any PERMANENT side affects if you don't upgrade them straight away? For example, you may not have enough money to upgrade into a Huge City for maybe 4 or 5 turns.

    I know that it decreases population growth and increases squalor, but does it have any permanent effects if you postpone the upgrade for let's say 10 turns?

  2. #2

    Default Re: Upgrading Walls

    There are no permanant effects. However, if you take to long to upgrade a settlment, you will fall behind in advancing theough the tech tree. Also, I see the population hit as a (nearly) permanent effect. It can really set a city back.

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  3. #3

    Default Re: Upgrading Walls

    Quote Originally Posted by Azim View Post
    There are no permanant effects. However, if you take to long to upgrade a settlment, you will fall behind in advancing theough the tech tree. Also, I see the population hit as a (nearly) permanent effect. It can really set a city back.

    Like He said this will slow down your developpment, but also:
    1- Your population will increase by building them
    2- You will have a chance to have more free upkeep units for that givin city
    3- It will help your income to grow aswell as the population
    4- You will have a bonus to reduce rebellion.

    I dont think that I have forgotten anything but still
    Hope this helps.

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  4. #4

    Default Re: Upgrading Walls

    When playing a campaign with the objective of trying to maximise reputation, which involved not sacking or exterminating, I found that the frozen populations of undeveloped cities were often useful in maintaining order in that phase of the game where you're seriously running short of Governors.

  5. #5
    Double A's Avatar person man
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    Default Re: Upgrading Walls

    Or you could lower taxes you fascist scum!
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  6. #6

    Default Re: Upgrading Walls

    Quote Originally Posted by Double A View Post
    Or you could lower taxes you fascist scum!
    Tried that but this encouraged population increase which either led to increased unrest or the same equilibrium at lower tax level.

    And I'll have you know my "tax 'em til they squeak" policies are those of the expansionist Socialist Republic of Denmark, whose workers' heroes have resisted facism with their lives wherever it raised it's ugly head. Mind you, it has been difficult squaring this ideologically with kow-towing to the forces of reaction in Rome!

  7. #7

    Default Re: Upgrading Walls

    i normally get a problem wiv over population. That causes the citizens to revolt if you dont change it soon.


  8. #8
    Double A's Avatar person man
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    Default Re: Upgrading Walls

    try "normal" and stop building farms past 3.

    or, in huge cities, let em rebel and then exterminate em.

    or get a spy with the plague and send him in (after you take your generals and valuable units out...)
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  9. #9

    Default Re: Upgrading Walls

    I play hotseat with my flatmate, and we play remarkably differently when it comes to this sort of thing.

    I opt for a low-tax, high growth strategy, whereas he virtually has a "raise tax" answer for all questions.

    In our Anglo-German campaign, he hasn't actually achieved a huge city yet, whereas I have at least three that I know of, and I probably have more.

  10. #10

    Default Re: Upgrading Walls

    or get a spy with the plague and send him in (after you take your generals and valuable units out...)
    That is the best solution. Always work good for me. And upgrading walls is useful because it it more fun to defend settlement with huge walls and cannon towers (just relax and enjoy) than, let`s say ordinary stone walls.

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