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Thread: Adding damage to missile units.

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  1. #1

    Default Adding damage to missile units.

    I'm wondering if it's possible to add damage to missile units. I'm about to start a HRE campaign but I saw their best archers (I am using RAJ, so english archers do 14 missile attack, other archers between 9 and 12, militia 5) only had 7 missile attack, is it possible to change this easily? I would rather have it at 9 or 10.

  2. #2

    Default Re: Adding damage to missile units.

    In EDU change stat_pri

    Spoiler Alert, click show to read: 

    type S Peasant Archers
    dictionary S_Peasant_Archers ; Peasant Archers
    category infantry
    class missile
    voice_type Light
    banner faction main_missile
    banner holy crusade
    soldier S_Peasant_Archers, 48, 0, 0.8
    attributes sea_faring, hide_forest, can_withdraw
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 5, 1, arrow, 120, 25, missile, missile_mechanical, piercing, none, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 1.8
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no

  3. #3

    Default Re: Adding damage to missile units.

    Cool, is it save compatible?

  4. #4

    Default Re: Adding damage to missile units.

    yes it should be, also i'm not 100% sure about it as it need some testing,but also projectile line damage offset -1.5 reduce lethality of arrows. It will still kill the same amount of men, but soldiers with higher armor "killed" by arrow have higher chance to survive and be healed after battle (i added it for crossbows and so far it looks that way, just hope its not placebo effect...)

  5. #5

    Default Re: Adding damage to missile units.

    Do I have to do that "unpacking" thing for this to work? Should I backup any files before doing this?

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