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  1. #1

    Default simple suggestions

    1. gunners should only have a limited amount of shots (say 12?) with increased power. Do the same with cannons I hate how the gunners in vanilla MTW2 can shoot for 30 mins, with each volley only causing 2 or 3 dead men in the enemy ranks.

    2. you have props done this but turn off skrimish mode for AI as well as player

    3. how many variations of faces can you have for a unit?

    4. how are sieges going to be handled? i gess most towns had wooden walls or none at all?

    5. ships? I couldnt find any pictures!

  2. #2
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    Default Re: simple suggestions

    Quote Originally Posted by Black Fox View Post
    1. gunners should only have a limited amount of shots (say 12?) with increased power. Do the same with cannons I hate how the gunners in vanilla MTW2 can shoot for 30 mins, with each volley only causing 2 or 3 dead men in the enemy ranks.
    Yeh I would prefer it to be like that too.

    5. ships? I couldnt find any pictures!
    The Navy did not play a big role in the English Civil War. They also declared their loyalty to Parliament.
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  3. #3

    Default Re: simple suggestions

    1. gunners should only have a limited amount of shots
    Musketeers carried 12 bandoliers and that is what I set their number of shot too.

    MTW2 can shoot for 30 mins, with each volley only causing 2 or 3 dead men in the enemy ranks.
    This is an error from the player, not the game. The wider the front you present the greater the firepower of each volley, however with a wider front, they become more vunerable to cavalry. With a unit of muskets set 3 men deep (roughly 30 men to a rank), they are killing 8-10 men at maximum range with each volley. This is actually too high considering they have a range of 150m's and few muskets of the time could hit more than a barn door at that range.

    2. you have props done this but turn off skrimish mode for AI as well as player
    It's impossible to completely disable skirmish mode for missile troops. Musketeers are set to start_not_skirmish, but that only effects the human player. I disabled the retreating skirmishg action but the advancing skirmish action is hardcoded into the AI.

    3. how many variations of faces can you have for a unit?
    Every unit in FKoC has 6 faces.

    4. how are sieges going to be handled? i gess most towns had wooden walls or none at all?
    The towns and cities featured on the FKoC map would of had stone walls or some kind of cental castle/keep most likely. Unfortunately to give a settlement stone walls it must be made into a city, which I dont want to do for many settlements.

    5. ships? I couldnt find any pictures!
    There is no naval element in FKoC v1.0

    Cheers
    Last edited by AlphaDelta; September 10, 2008 at 06:57 PM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  4. #4

    Default Re: simple suggestions

    have you implimented any of the tactics of the period,eg firing by introduction etc for musket?also the twelve wooden items they carried ot the bandolier style belt were called apostles and contained powder only.the shot was carried in a pouch usually worn on the waist belt.the swords issued to musketeers were next to useless,and mainly used for chopping firewood.in melee they would be given the order "club musket" then "lay on" and start beating the begezziz out of the enemy with the blunt end! and very effective it is too.(i know,ive been hit with quite a few!) and also,did you know of the habit some regt commanders had of putting their pike from several regiments together to form a huge block called a tercio(not the same meaning as on the continent) to smash a hole in the enemy line?

  5. #5

    Default Re: simple suggestions

    Quote Originally Posted by leonn View Post
    have you implimented any of the tactics of the period,eg firing by introduction etc for musket?also the twelve wooden items they carried ot the bandolier style belt were called apostles and contained powder only.the shot was carried in a pouch usually worn on the waist belt.the swords issued to musketeers were next to useless,and mainly used for chopping firewood.in melee they would be given the order "club musket" then "lay on" and start beating the begezziz out of the enemy with the blunt end! and very effective it is too.(i know,ive been hit with quite a few!) and also,did you know of the habit some regt commanders had of putting their pike from several regiments together to form a huge block called a tercio(not the same meaning as on the continent) to smash a hole in the enemy line?
    What is firing by introduction? In FKoC musketeers fire by ranks, the first rank fires, then it walks to the back, the second rank fires then walks to the back etc, This is unlikely to change because to change the animation system is far outside of the scope of the mod.

    Each musketeer was 12 shots.

    None of the musketeer units use their swords, they all club musket to melee.

    I didnt know about the English tercio. Formations are tricky and hopefully the 2 i've setup will allow tactical flexibility.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  6. #6

    Default Re: simple suggestions

    Quote Originally Posted by AlphaDelta View Post
    What is firing by introduction? In FKoC musketeers fire by ranks, the first rank fires, then it walks to the back, the second rank fires then walks to the back etc, This is unlikely to change because to change the animation system is far outside of the scope of the mod. just been playing,and what they are doing is firing by introduction! nice.





    I didnt know about the English tercio. Formations are tricky and hopefully the 2 i've setup will allow tactical flexibility . dont bother,you can put 2 or 3 pikeblocks together and they do it anyway.

    Cheers

  7. #7

    Default Re: simple suggestions

    Quote Originally Posted by AlphaDelta View Post
    What is firing by introduction? In FKoC musketeers fire by ranks, the first rank fires, then it walks to the back, the second rank fires then walks to the back etc, This is unlikely to change because to change the animation system is far outside of the scope of the mod.

    Each musketeer was 12 shots.

    None of the musketeer units use their swords, they all club musket to melee.

    I didnt know about the English tercio. Formations are tricky and hopefully the 2 i've setup will allow tactical flexibility.

    Cheers

    That is not true - they had 12 shots prepared in apostles,but they also carried bag full of bullets and flask with powder. Drill was that they fired on the move (revolving ranks) every musketeer was expected to fire 8 shots before contact. After that they charged in melee.If they won,they had to secure that ground - with only 4 shots left that would be totally impossible - drill was refill the apostles during pauses in fight when enemy was out of range.

    That cannot be simulated in M2TW,but 12 rounds per battle is extremly low, every Spanish arquebusier carried 3x more bullets...


    I know this is mod about English Civil war,but Spanish Tercios are from the same era and you might find something interesting here:
    http://www.geocities.com/ao1617/TercioUK.html


    --------------------
    oh, and few findings:
    -Pikemen refuse to attack sometimes, and wen they do, they run in all directions like crazy...
    -weapon upgrades in M2TW are bugged, they add +6 instead of +1
    -missile upgrades are bugged also, instead of rising missile attack value,they add to melee...
    -Fire_by_rank mode is totally bugged also - if unit came under fire, soldiers refuse to fire back...
    Last edited by JaM; October 01, 2008 at 05:26 PM.

  8. #8
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    Default Re: simple suggestions

    AD, you can disable this firing (if I understood you correctly) by making the units skip walking back and to just fire from wherever they already are.


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  9. #9

    Default Re: simple suggestions

    cannot_skirmish is an attribute I see in the edu. Does this not work?
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  10. #10
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    Default Re: simple suggestions

    I am not sure,but I think cannot_skirmish only works in Kingdoms,but I may be mistaken,otherwise,yes,it should be an effective antidote to the skirmishing musketeer issue.

  11. #11

    Default Re: simple suggestions

    Ah. Makes sense.
    Still, it shoudn't be too hard to get the mod to run on Kingdoms.
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  12. #12

    Default Re: simple suggestions

    A wee suggestion. Give the dragoon units better melee attack than the musketeers as they are armed with a deadly sword, as compared to the musketeers 'club'.
    The smaller unit size of the dragoons will balance it out so they are not overused.
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  13. #13
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    Default Re: simple suggestions

    There's also another command, something like do_not_fire_by_ranks.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  14. #14

    Default Re: simple suggestions

    A wee suggestion. Give the dragoon units better melee attack than the musketeers as they are armed with a deadly sword, as compared to the musketeers 'club'.
    It really wasn't the role of dragoons to engage in melee. The 'deadly sword' they carried was a munition quality piece of crap and was more likely to break than do any damage to an opponent.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  15. #15

    Default Re: simple suggestions

    Quote Originally Posted by AlphaDelta View Post
    It really wasn't the role of dragoons to engage in melee. The 'deadly sword' they carried was a munition quality piece of crap and was more likely to break than do any damage to an opponent.

    Cheers
    absolutly,dragoons were hit and run types known for having slightly better quality firearms (petronels,etc) they were also usually in the front rank when storming a breach,some of their officers might have had a better sword,but you cant beat between 10 and 20 pounds of wood and metal upside the head!

  16. #16
    Chevalier IX's Avatar Primicerius
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    Default Re: simple suggestions

    Just a suggestion for furture thought.Perhaps it would not be a bad idea to introduce the spawning of armies at certain events that would coincide with surges in recruitment or perhaps a regrouping of forces.There were several instances,such as after the reformation of parliamentarian forces into the new model army,where there were significant surges in recruitment and man power,leading to an increase in available and able forces,and the surges of troops brought forth from Ireland to reinforce the Royalists is but another example of events that would justify newly spawned armies and a refreshment of troops.I suggest this simply due to my belief that such a thing could possibly do well to not only play well to the passing of events,but also prolong gameplay,for after the field armies have been defeated,I have seen that the AI is not really all too quick to reform able stacks.Just a suggestion

  17. #17
    Chevalier IX's Avatar Primicerius
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    Default Re: simple suggestions

    I agree with Leonn on this matter concerning the dragoons.Not really much sense to place your snipers in the front rank of the melee nowAlso,during a pretty nice clip of the combat during the period there were still plenty a man that was making use of the old style musket of such a weight as to requiere a rest.Not to say these lines were particular to use such a thing in a clubbing match,damn the mess that is made of the man struck with that

  18. #18

    Default Re: simple suggestions

    I like the fact that dragoons can fire and skirmish. This is what they are supposed to do.

    I believe thier is the spawning of armies for events

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  19. #19

    Default Re: simple suggestions

    Perhaps it would not be a bad idea to introduce the spawning of armies at certain events that would coincide with surges in recruitment or perhaps a regrouping of forces.
    The the covenanters spawn in this way. Which other specific events would you suggest backing up with the spawning of an army?
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  20. #20
    Chevalier IX's Avatar Primicerius
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    Default Re: simple suggestions

    One particular that comes to mind is that formation of the new model army.I am of the mind that Parliament should get a few free stacks to represent the mass enlisment and reorganisation of their army.Of course there would have to be equal scenarios where the Royalists get a boost as well....perhaps their forces that were being mustered in Ireland arriving???just a couple suggesions to really keep it going,for it is such an amazing experience I would like to see it prolonged as much as possible while still keeping a historic edge

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