
Originally Posted by
NobleNick
On custom battle, the default is probably Medium difficulty (unless you changed it) which gives you no morale penalty. I have also noticed that there is something odd going on in custom battle: when I try to do battles to see which force is better I need to play at least two battles, one playing as each side, because the human player gets a slight advantage, even when painstakingly trying to play as dumb as the A.I.
Attacker or Defender makes no difference, as far as built-in penalties/bonuses. But...
It is virtually always best to be the defender. This is because:
1.) The attacker must close and attack in order to win. The defender needs only survive until the battle timer expires.
2.) The attacking army uses up stamina just closing to melee. This can make a big difference later in the battle, since tired forces lose effectiveness and -IMPORTANT- take a morale penalty.
3.) By judicious positioning of forces, the defender can, 90% of the time, pick a location which forces the attacker to attack from downhill. This forces the attacker to climb to the fight (using up more stamina) and gives added bonuses to the force which is stationed uphill during the melee. Also, arrows fired from uphill travel farther and do more damage than arrows fired from downhill. On some extremely steep terrain, I have had my archers killing enemy before the computer would even tell me with a mouse-over, just what kind of unit it was.
4.) By judicious positioning, the defender can often lay traps for the attacker (e.g., hidden ambush) or force the attacker into compromising situations (e.g., bridges and other bottlenecks exposed to archer fire).
5.) The defender can often hide all his men except the general. Then run the genral around, with the enemy chasing until tired, then lead the tired enemy uphill to face the defender's fresh forces.
I hope that helps.