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  1. #1
    saneel's Avatar Senator
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    Default Lot of weird stuff

    I am a new player of Bc(1.5 version). Playing with the Caliphate i saw that when i look at my watchtower it writes Moors watchtower,some Armenian ships could get on land :hmmm:,some cities which are only 30% away from capital are having 1000 inflation,in some new conquered cities(example Antioch) i cannot make any units. Which from these things are bugs beside ships on land? Can someone explain me why i cannot make no units in some cities?

  2. #2
    saneel's Avatar Senator
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    Default Re: Lot of weird stuff

    GREAT! I also find out that my game stops at year 1200. It just freezes when computer is having its turn. Any solutions?

    F......ing bugs!

  3. #3

    Default Re: Lot of weird stuff

    The minor bugs you're experiencing have likely already been addressed for the upcoming release, although you can check the bug thread if you want to discuss your specific issues.

    In the current version (1.05) you can only recruit units from castles that are within the historic sphere of influence of your faction. So, you can't recruit abbassid units in Antioch because Antioch doesn't have any ethnic abbassids in it.

    Towns can always recruit low quality levy soldiers, but your elite fighting forces can only be trained in your homeland. This is going to be adjusted slightly in future versions of BC so that lower tier units can still be trained in castles at the edges of your empire.

    Also, that long pause is because another faction lost all of its' territories and is becoming a "horde." Simply leave the turn running over night and it'll be back to your turn in the morning. It's a vanilla bug that the creation of hordes takes a lot of processing and a long time on lower end PC's.
    Last edited by irreg; September 10, 2008 at 12:58 AM.

  4. #4

    Default Re: Lot of weird stuff

    30% away from capital are having 1000 inflation
    Not really sure what you mean by that.

    leave the turn running over night
    That is a slight exaggeration of how long horde creation takes... It normally take between 10-20 minutes.

  5. #5
    saneel's Avatar Senator
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    Default Re: Lot of weird stuff

    Thank you guys i meant 30% away from capital,that i am suffering lower public order because its so away from capital (example Antioch,Siv,...).

  6. #6
    saneel's Avatar Senator
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    Default Re: Lot of weird stuff

    Is this also happening to you playing as a Ghorid :
    -having millions and millions of dinaris ( i dont know how,i have only 20 regions)
    -all factions are allied to each other(there is almost no wars)
    I like their armies the most,but when i play as Ghorid,the game becomes ridicoulus.

  7. #7
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    Default Re: Lot of weird stuff

    What do you mean by the game becomes "ridiculous" when you play ghorids? Like ridiculously AWESOME or like a chocolate rain type ridiculous?

  8. #8
    saneel's Avatar Senator
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    Default Re: Lot of weird stuff

    Its to easy. And no wars man! Everyone has large armies and millions of dinars. Even the KoJ and Ayubids are allies! I would really like to play as Ghorid,i love their Ghazis,but its just to ridiciolus.

  9. #9
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Lot of weird stuff

    Saneel, have you applied the latest fixes and/or Grandviz's updated AI?

    **I move away from the mic to breathe in.




  10. #10
    saneel's Avatar Senator
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    Default Re: Lot of weird stuff

    Yes i did. Eventualy when i instaled that diplomacy fix, that started happening to me (everyone allied each other).
    Last edited by saneel; September 14, 2008 at 04:02 PM.

  11. #11
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Lot of weird stuff

    Quote Originally Posted by saneel View Post
    Yes i did. Eventualy when i instaled that diplomacy fix, that started happening to me (everyone allied each other).
    did you restart a new campaign after applying fixes?




  12. #12

    Default Re: Lot of weird stuff

    He does recommend that it wasn't save game capable

  13. #13

    Default Re: Lot of weird stuff

    Hi,

    I love the mod and how I am learning about this Eastern cultures, but I had a weird situation too.

    I had done a big army in my Kingdom of Jerusalem campaign. I won a huge battle against Saladin and after that I disbanded all the army because I was in negative.

    Even tough I had disband the army, my finances said that I was spending a lot of money. I couldnt believe that and for 6 turns it was the same. I had only 1 general and militia or just a militia unit in each settlement and each settlement was giving more than 500 at least. If I didnt had huge armies why is this happening?

    I couldnt get enough money again to make an army so I left the campaign.

  14. #14
    saneel's Avatar Senator
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    Default Re: Lot of weird stuff

    Yes.

  15. #15

    Default Re: Lot of weird stuff

    Well, attack some peeps and try to create your own alliance network. If you're more powerful than the other faction's other allies, they'll side with you. Everyone was allied with everyone and their grandmother in my current game but that didn't keep me from wtfpwning the Seljuks with my alliances as their alliances were broken.

    Chocolate rain...some stay dry but others feel the pain...

  16. #16
    Michelet's Avatar Civis
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    Default Re: Lot of weird stuff

    I have the same problem - evryone have aliances with evryone :
    There are no wars , its horrible

    I thought that was something with my version so i deleted mod, Medieval. Then i instaled from begining, Medieval, patch 1.2 , BC MOD, BC 1.5 Patch, Grandviz AI patch- this won't helped, all fractions are determined ti make global peace or one big familly - it should be fixed. Alliances only with fraction with good relations and with common interest.

    ps: Maby Ai trying to make ONZ and some extended Faction's threated like - Terrorist Fractions or Evil Fractions ;p
    Last edited by Michelet; September 19, 2008 at 12:22 PM.

  17. #17

    Default Re: Lot of weird stuff

    I think Grandviz is testing his AI diplomacy mod. I ve uninstalled that at the moment as it was causing problems in my ghorid game. Some people say it works ok for them.

  18. #18

    Default Re: Lot of weird stuff

    Are you sieging a city ?
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  19. #19
    Michelet's Avatar Civis
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    Default Re: Lot of weird stuff

    When you are at war, and don't have trade right your money is much lower, if your cities are besieged ,you have less money, better than disband army is to lead them to take city or two, the enemy are weaker, you are richer.

    Hmmm if you cant make budget well take campaing level on easy, or take easier faction.

  20. #20

    Default Re: Lot of weird stuff

    Nope guys my situation was different.

    I had won over Saladin. I had all the settlements from Antioch and Damascus, down to Gaza. The yellow menace of the Ayubids was far away in the Nile basin. No cities of the kingdom were besieged and I had trade rights with all the guys from the ERE to the Seljuks.

    I edit to say I think is a problem with the upkeep.
    Last edited by Eduorix; September 20, 2008 at 08:16 AM.

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