add me back on the list so i can beat cluny next time
add me back on the list so i can beat cluny next time
So just a quick bit of feedback, are the rules working well? Is everyone going in accordance with them? Are they making gameplay more fair and more fun?
I think they are. The armies seem to be more competitive, and less power play.
Every time you :wub:, god kills another kitten.
If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!
'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.
Cluny (Macedon) defeated by Made (Pontus) in the Macedonian Ruins.
Please put me back on the list of challengers.
Overall my response is favourable. However, I am not yet sure about the foot-archer restriction - it's the balance against 4 HA or CA that troubles me. If you had up to 4 horse-archers or chariot-archers on Cantabrian Circle it takes forever to make any impression on them - and foot-archers are basically your only defence. 8 foot-archers is more practical.
Or - and this is a little more radical - you make the limit on ALL forms of archers, foot, horse or chariot. That way if someone wants to take 4 HA or chariot-archers they can't have the same foot-archer component as you as well to drown your archers with when they're trying to fend off the Cantabrian-Circlers. It's more practicable.
Last edited by Cluny the Scourge; September 18, 2008 at 02:33 PM.
Cluny the Scourge's online Rome: Total War voice-commentated battle videos can be found here: http://uk.youtube.com/profile?user=C...e1&view=videos - View on High Quality only.
Cluny will roast you on a spit in your own juice...
i beat al merko (armenia) it was a close game, ended with me making a box but i squeezed the win, wp al
I'M BACK
"before him there were tribes, after him, all was possible"
Hi chaps,
With all respect to the no-doubt fine players that frequent these tournamants, wouldn't it be simplest to remove any questions of game balance around the use of archers by banning them altogether? Archers were not an effective/popular unit in classical battles until the time of the Huns, who used heavy cavalry and composite bows.
Alternatively, you could switch to siege battles. I'd like to see Scythia win a siege while defending with 4 HA units
Best of luck for King of the Hill.
Lozza12
[quote= Cluny the Scourge
Overall my response is favourable. However, I am not yet sure about the foot-archer restriction - it's the balance against 4 HA or CA that troubles me. If you had up to 4 horse-archers or chariot-archers on Cantabrian Circle it takes forever to make any impression on them - and foot-archers are basically your only defence. 8 foot-archers is more practical.
Or - and this is a little more radical - you make the limit on ALL forms of archers, foot, horse or chariot. That way if someone wants to take 4 HA or chariot-archers they can't have the same foot-archer component as you as well to drown your archers with when they're trying to fend off the Cantabrian-Circlers. It's more practicable.[/quote]
Nice to see it is all going well but speaking as an independant voice I think that cluny is 100% correct and I would probably add count horse/chariot archers as cavalry and archers that way you can use them but at a tactical cost to your army
Overall you need archers and cavalry other wise it just becomes an infrantry meat grinder which involves little skill at all
Archers are not a major problem as nearly all factions have them
But overall it is nice to see the battles and games being the main topic of conversation again
Last edited by General Nuisance esq; September 19, 2008 at 12:54 AM.
Actually archers were quite popular in Classical times. Romans used archers, though not too much. The men of Crete specialised in wartime archery. The Persians used them extensively, and the riders of Scythia were definitely archer oriented. And they do make quite a bit of balance in RTW. So completely removing archers is out of the question.
Siege battles are not too fun as the can drag on for ages, and it gives the defender a distinct advantage, especially if they use hoplites to block up roads and stuff.
Front page updated.
Oh, put me back on list please
Good battle MadeinUK. I was my big mistake to miscalculate those chariots. But even without scythies you would still won because of superior Bronze shields. I am looking forward to new battles.
Upgraded cataphract arhers work against chariot archers, but the price is too big. I agree with Cluny restrictions.
Holder of Achilles Spear for actions in Barbarian Invasion Tournament
You can call me Al
Well I don't really want to raise the limit of foot archers up to 8, cos that's getting close to archer spamming, and I might get complaints again. Personally, I only made the rule 4 ChAs/HAs cos I love symmetry () and 4 makes a far better symmetrical formation than 3, and two just isn't enough for factions that rely on HAs like Parthia. However, though Cluny's second idea is kinda "radical", I don't think it's too bad. So how about I change the rule to make the limit total of 6 archer units in an army, yet the out of those 6, only 4 can be HA/ChA?
5 max foot archers is OK (still big, you could limit them to 4 units), but I don't agree with putting HAs and chariot archers in same category.
How about max:
5 foot archers
4 horse archers
3 chariot archers
That would be fair I think, even thou you can just allow 2 chariot archers, cause of symmetry
Holder of Achilles Spear for actions in Barbarian Invasion Tournament
You can call me Al
Allow 1.5, just to spark a debate.
Every time you :wub:, god kills another kitten.
If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!
'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.
That doesn't change much. That's a reduction 1 fewer CA. The awkwardness isn't just about CA - on Cantabrian Circle those HA or CA aren't going to be much affected by 5 foot-archers, especially when the HA/CA player has 5 foot-archers of his own thinning your archers down at the same time. Either way it will leave the other player with no way to resist the CA/HA player.
I stand by the idea of combining foot- and horse/chariot- archers as one capped category.
Cluny the Scourge's online Rome: Total War voice-commentated battle videos can be found here: http://uk.youtube.com/profile?user=C...e1&view=videos - View on High Quality only.
Cluny will roast you on a spit in your own juice...
What about dividing the factions in groups and each giving different rules to each group?
Factions like Parthia and Scythia rely heavily in archers and horse archers, so they could have 4 horse archers and 5 archers/slingers.
Factions like Egypt and Pontus, that are very powerful and have chariot archers and/or horse archers, could have 4 archers/slingers, 2 chariot archers and 4 chariots (chariot archers would count as chariots and chariot archers).
Factions like Rome and the Seleucids, that don't have horse archers could have 6 archers/slingers and 4 chariots.
Factions that lack archers, like Carthage and Spain could have any number of slingers.
Cluny the Scourge's online Rome: Total War voice-commentated battle videos can be found here: http://uk.youtube.com/profile?user=C...e1&view=videos - View on High Quality only.
Cluny will roast you on a spit in your own juice...
If I get a few more approvals of that proposal, I shall implement it.
Cluny the Scourge's online Rome: Total War voice-commentated battle videos can be found here: http://uk.youtube.com/profile?user=C...e1&view=videos - View on High Quality only.
Cluny will roast you on a spit in your own juice...
Sorry, you always seem to post large paragraphs of stuff, and I sometimes leave bits of it out of my reading