Results 1 to 7 of 7

Thread: Replacing Cultures

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Augustus Lucifer's Avatar Life = Like a beanstalk
    Patrician Citizen

    Join Date
    Aug 2006
    Location
    Mote of Dust
    Posts
    10,725

    Default Replacing Cultures

    Posting this because I'm curious if anyone has tried replacing the Vanilla cultures with new ones, by removing them from the various areas and adding new cultures back the same way you add an additional culture. In theory it shouldn't be an issue, but everywhere I look people are just renaming the outer text and saying "northern_european = mynewculture1", etc. and saying this way is easier. Well it isn't really easier, might be bug preventative, but it isn't particularly easy remembering wacky this = this.

    So, I'm curious if anyone has removed existing cultures or not. I don't intend to touch southern_european, too many things tied up in it, but the rest seem viable. alpaca's stripped down mod folder, has only southern_european in the descr_cultures.txt, which implies he must think it's possible to have them all replaced without huge errors if done correctly.

    Personal experiences and opinions are welcome, will be dealing with these probably tomorrow, and religions as well.

    Cheers,
    Augustus

  2. #2
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Replacing Cultures

    Quote Originally Posted by Augustus Lucifer View Post
    Posting this because I'm curious if anyone has tried replacing the Vanilla cultures with new ones, by removing them from the various areas and adding new cultures back the same way you add an additional culture. In theory it shouldn't be an issue, but everywhere I look people are just renaming the outer text and saying "northern_european = mynewculture1", etc.
    That's because people are lazy.

    I've replaced all seven cultures without a problem, including the hugely important southern_european. You can remove all the other ones with a cinch because even if done incorrectly they all default back to southern_european. Now, if you take some time and remove southern_european carefully, then you won't have a problem with it either.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  3. #3
    Augustus Lucifer's Avatar Life = Like a beanstalk
    Patrician Citizen

    Join Date
    Aug 2006
    Location
    Mote of Dust
    Posts
    10,725

    Default Re: Replacing Cultures

    Quote Originally Posted by SigniferOne View Post
    That's because people are lazy.
    So true , everyone keeps telling me just to edit display areas, but I'm sorry, unless there's a recurring and indefinite CTD, like with editing the sm_resources(apparently?), I want my to make sense.

    Quote Originally Posted by SigniferOne View Post
    I've replaced all seven cultures without a problem, including the hugely important southern_european. You can remove all the other ones with a cinch because even if done incorrectly they all default back to southern_european. Now, if you take some time and remove southern_european carefully, then you won't have a problem with it either.
    Alright, thanks a lot mate, good to hear someone else has done this and got it working, after seeing BC and SS both use base cultures, I thought I was on my own here. Also good to know about the southern_european, for the time being I'm opting to leave southern_european, catholic, and papal_states in the game but unused, just for stability sake, until the faction/religion/culture slot is required.

    Just out of curiosity, I will see for myself tomorrow, but when you have a lot of religions, does it make the UI look really ugly? I won't be having 10 religions, only 7 as of this time including the unused catholic.

    Cheers,
    Augustus

  4. #4
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Replacing Cultures

    Nah there are no graphical glitches. The reason there even exists a 10-religion cap is that there's only that much space for them in the interface. I think in principle you're allowed to add more than 10.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  5. #5
    Augustus Lucifer's Avatar Life = Like a beanstalk
    Patrician Citizen

    Join Date
    Aug 2006
    Location
    Mote of Dust
    Posts
    10,725

    Default Re: Replacing Cultures

    It works fine, 5 new religions and 6 new cultures

    Looks like it isn't finding a lot of portraits paths, but I guess that's because in the main installation all the princesses and such are only present in the southern_european culture, and mine are all copies of eastern_european in the UI area. For future reference, since it seems to be defaulting to southern_european for everything and anything the other cultures don't have, how did you manage to replace southern_european and still have it maintain that default nature?

    Cheers,
    Augustus

  6. #6
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Replacing Cultures

    The "default nature" comes from the first culture specified in descr_cultures.txt. Whatever that faction is, the game treats it as fundamental and goes to it when the below ones get broken. So if a non-default culture has all of the required elements, the game will not go to southern_european for help. And to save space, you simply need to have the first culture have all of the required elements, and the game will feed off it.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  7. #7
    Augustus Lucifer's Avatar Life = Like a beanstalk
    Patrician Citizen

    Join Date
    Aug 2006
    Location
    Mote of Dust
    Posts
    10,725

    Default Re: Replacing Cultures

    Quote Originally Posted by SigniferOne View Post
    The "default nature" comes from the first culture specified in descr_cultures.txt. Whatever that faction is, the game treats it as fundamental and goes to it when the below ones get broken. So if a non-default culture has all of the required elements, the game will not go to southern_european for help. And to save space, you simply need to have the first culture have all of the required elements, and the game will feed off it.
    Alright, thanks for elaborating on that. Was pretty much what I figured would be the case, but then I've figured a lot of things that seemed logical but the game decided weren't, so good to hear it from someone who's messed with it. Now just to bash the sound files with a hammer .

    Cheers,
    Augustus

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •