View Poll Results: Is this type of Game AAR good?

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Thread: [suggestion] Expanded Idea on a New AAR!

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  1. #1
    molls's Avatar Campidoctor
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    Default [suggestion] Expanded Idea on a New AAR!

    Allright folks, I read a bit in Praetorian Quintus' AAR Eagle stenched in blood.
    It has the unique idea to set up some options for the next move of the Army and TWC people are to choose which step it should be.
    So far so good, the idea is great!

    I thought about expanding this idea:

    Why not focus such a "AAR" on an agent?

    -Let' say an 1 eye assassin.

    For each AAR session there could be a goal to achieve with this agent like:
    "Kill 10 ?English? Family Members within 15? turns."
    "Kill the King of Faction 'blablabla'."

    The AAR session fails if the spy gets executed, the time limit is reached or he reaches a subterfudge of let's say -1.

    So the Idea is:

    Each turn:

    You get a screenshot of the Agent with his skills + the Area of Movement available to him.
    You get a screenshot of the Area where the mission is playing, ( for "Kill 10 ?English? Family Members within 15? turns." -> England)
    You get a screenshot with some persons or buidlings you are allowed to attack + the CHANCE OF SUCCESS!

    Each turn the community decides which step to take!

    Kill the commander of a nearby rebel army to level up the assassin safely?

    or rather

    Moving him deeper into enemy territory to search for new targets?

    or maybe

    Trying to kill a family member in reach NOW!

    ----

    Of course this type of game could be modified.
    E.g.:

    You get an AGENTS TEAM:
    1 Spy + 1 Assassin.

    Goal would be to let 3 English towns rebel!

    ---

    Campaigns would be played at easy, I guess.

    There will be NO STORY TELLING , everything should be focused on the game!

    Edit: Some more Ideas and Rules:
    Let's say the Assassin gets 3 Kill options per turn:
    1. A goal with a chance of 66% or higher (easy) <--- Rebels, Diplomats, ...
    2. A goal with a chance of 33%-66% (middle) <--- would be normal goals as Family Members ( "kill 10 Family M")
    3. A goal with a chance of 0%-33% ( hard) <-- A hard nut to crack or it WOULD BE the Main Killing Goal of the session (aka KING) if he is in reach!

    - chance of success!

    + a "move further" option, that makes 4 Options to decide on per turn.

    No reloading of a turn by the host of course.

    The whole thing could be set as a TEAM competition.
    Imagine:
    2 Teams of let's say 3 TWC Members each.
    Both teams decide which decision to take each turn!
    One team wins when either they achieve the goal of the session or the other Team fails (Agent killed)
    Of course this would require a bit more work by the host, as there have to be 2 ways of the assassin watched at the same time.


    So what do you think of it?
    Last edited by molls; September 07, 2008 at 03:21 PM.

  2. #2
    Zhangir's Avatar Senator
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    Default Re: Expanded Idea on a New AAR!

    Love the idea
    The Help of God, The Love of the People, The Strength of Denmark - Proud To See The Red Knight make this AAR Truly Epic!
    Sacrum Romanum Imperium Nationis Germanicę
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    My avatar is not there because of my religion, but because it looks like the first and last letters of my name put together in my Language (I do know what it means)

  3. #3

    Default Re: Expanded Idea on a New AAR!

    i like the idea but its very complecated and you would need alot of time on your hands to do it
    Take Adventures in a Land Down Under. My latest AAR

  4. #4
    molls's Avatar Campidoctor
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    Default Re: Expanded Idea on a New AAR!

    oke thanks for the comments.

    True Greek, about the time and the difficulty:

    [Play a campaign to the point where you can create agents, then put them in enemy territory.] Only need to do this once
    Make a screenshot with the agent clicked on ( so you can see the movement area and traits )
    Make 3 screenshots, showing the 3 possible targets + chances.
    Edit those 3 targets into the First Screenshot.

    Make a second screenshot showing the success or the failure of the agents.

    So every round there have to be 2 screenies, the first being edited with 3 other screenshots.

    Hmm it sounds to me like it's been done rather quick - but I can be wrong...
    Guess I need to try it first

  5. #5

    Default Re: Expanded Idea on a New AAR!

    i can see how that would work.

    but i never assassinate...........

    kill first, hide later
    Take Adventures in a Land Down Under. My latest AAR

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