Re: exterminate/enslave/occupy CTD - any known solution?

Originally Posted by
florin80
I don`t think the retreat issue is the one/only one to explain it. In the example I gave above it happened like this: I was besieging a settlement(with dacia iirc) and the enemy(macedon iirc) attacked me with a second army from the outside during its turn. I chose to play the battle on the battle map and I completely destroyed both armies. And after that I was presented with the options to take the settlement because it was empty. There were no troops whatsoever left to retreat in any direction.
Yes this is exactly what I was talking about, I know it doesn't seem logical, but it seems a garrison army will always attempt to retreat, even if there are no soldiers left in the army, as I said altering the map (and making sure you siege from a side that doesn't block retreat) helps to reduce the occurrences of the CTD.
I'm pretty sure it isn't trait related, because RS has/had problems with this CTD, and we aren't using NumMenInBattle, also any PostBattle conditions I believe are evaluated before you return to the campaign map (which is where you get the exterminate/slave/occupy option) because if you get a trait with a gain message it's waiting for you when the campaign map comes back up.
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