Hi,
This is the new code:
Code:
;;CHECK TO SEE IF THE PLAYER HAS LOST HIS CAPITAL (LONDON)
monitor_event FactionTurnStart FactionType england
and FactionIsLocal
if I_SettlementOwner London != england
console_command add_money england, -2500
end_if
end_monitor
I'm testing it by letting London go rebel. It's working and is having the basic desired effect, but yes I am sure set_kings_purse doesn't work in MED2, only kingdoms.
If I change:
console command add_money england, -2500
to
set_kings_purse england 0
It breaks the script and nothing runs at all. Typing set_kings_purse england 0 in the console returns an error.
Cheers