How plausible are they in M2TW? I mean, most of the time, if you have enough people on each side, everyone on your side just dinks around while you do all the fighting, unless you fork over some cash in exchange for military assisstance. Personally, I've had every faction except for the Aztecs on one alliance or another. I was Scotland, I had France, Byzantium, the Turks, Venice, Sicily, Papal States, Spain, and the Mongols. The other side had England, HRE, Poland, Hungary, Denmark, Milan, Portugal, Moors, Egypt, and the Timurids. More people on the other side, but England was two territories surrounded by me and France, and one human faction equals roughly 5 AI factions. So, in a shocking act of cohession and working diplomacy, France and I attacked and destroyed England in one turn. This really pissed the HRE off, so they declared war, so Poland did, so Milan did, etc. My side did the same. So, World War is commenced, but, I'm getting pounded my the HRE and France is running around in the unnocupied deserts of Africa. I manage to convince my allies to go after the most convient and logical targets, and we've got ourselves a World WAr. I'm feeling very proud of myself, when France attacks me, HRE cancels it's alliance with Poland, the Turks get wiped, the Timurids and the Mongols break off with everyone to join each other, basically everything is desolving because of the limits of the AI, and within 10 turns everyone is at war with one person or another, and I get pounded by France, Portugal, the Moors, HRE, Denmark, Milan, Sicily, and Egypt, until I'm forced to negotiate ceasefires by giving up my land and everyone else tears eacother apart and I go conquer the now rebel lands.
Basically, from my experience, the AI is to limited for World Wars to happen well. Has anyone managed to pull of a real, lasting World War or anything resembling one?




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