Re: Revolt CTD. Need a workaround
No, it was fixed in 1.5b, but required a new campaign for the fix to be implemented, if you choose not to start a new 1.5b campaign you're on own.
The only work around is to add the new infobuilding to the city you're trying to have revolt via script since you can't do it through romeshell.
Last edited by Squid; September 07, 2008 at 02:36 PM.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein