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Thread: Medieval Total War - Redux (Beta)

  1. #641

    Default Re: Medieval Total War - Redux (Beta)

    Hello, folks! I have often disliked vanilla MTW because of how underpowered cavalry is. I have thought about how to make it more powerful yet balanced and affordable. Redux seems to have solved this issue for me. I have been working on a mod using Redux units' stats and with some modifications to cost and such, the cavalry is proving to be quite fearsome. I have finally been able to replicate the Feudal Knights' devastating charge and attack in Medieval II TW by slightly modifying the Redux formula. I'm having so much fun thanks to you, Axalon! I look forward to playing your next version of Redux, if there is going to be another version, that's.

  2. #642
    Axalon's Avatar She-Hulk wills it!
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    Default Re: Medieval Total War - Redux (Beta)

    Heya Leith and thanks posting,

    I have not worked on (or played some) Redux for a few months now... I have however played some Warhammer1 TW (as Bretonians) and some 3KTW (as some yellow turban rebel). And, there are lots of stuff in both these newer games that I don't like. Things that annoy me and that makes me appreciate 'ol MTW and Redux all over again - as MTW are nowhere as annoying. If nothing else, the overall game-experience in MTW is so much more seamless, effortless and fluid. It easy to play by comparison and it does not get bogged down as easily as them newer games - and the battles are still better and way more advanced too.

    Anyhow, I certainly have had plans for Redux this year, but it has been a while since I worked with it, so I can't say much at this point about the future. I have previously made some new changes on unit-GFX and other smaller stuff - but much of it is unfinished at this point. I also have some new design-ideas that I want try and check out. In short, the chances for another Redux-release are good but unclear as to when it will happen. Hopefully this year, otherwise the next year. What I do know is that RXB1007 have had 3 patches so far, so it is unlikely that I will do a patch 4. I would rather make a full new release, with all patches included already. The RXB1009 or something like that...

    Any other questions or comments, fire away folks...

    - A


    Spoiler for Bonus Content

    Axalon on 3KTW...
    ------------------------------------------
    On general terms, I think it is an overly designed game-experience, with way too little player freedom. Its noticeable limitations, the overall restrictedness of it can be clearly felt as one try to play the game - and that is never a good trait. 3K also annoys the hell out of me in the sense that I have to use the lousy generals I am handed by the game - instead of making them myself from scratch (as I fight battles) as you can and do in MTW. And of course the incessant nagging of "the needs of China" and "the deeper understanding of things" in every damned loadscreen drives me nuts too! Its alright the first 10 minutes, after that it gets annoying as hell, fast! There are some good ideas here in the game and there, the sound-design is good but it is not enough to save the game. I eventually gave it up, after several attempts of trying to like this game, but I eventually came to the conclusion that this junk is not worth my time at the end of the day. So in general, I would give this game a thumbs down. You have to be a china-nut to enjoy that thing, me thinks...


    Axalon on TW Warhammer 1...
    ------------------------------------------
    I generally like the Warhammer-setting but this game is overly-designed, the experience certainly feels needlessly/overly restricted (and that is usually very bad in games) - and the battles are not as good or as interesting (or as advanced) as they are in MTW (even more so with Redux installed) on general terms. MTW1 still does battles better, even after all these years. Still, I do like the Warhammer-experience enough to enjoy it overall anyhow. It got some good visual designs abd some fine music too. Warhammer is essentially out of the same branch that was established with the Empire-game. Its weird but is seems that TW actually evolved and changed more during the first 5-6 years then it did in last decade?!? That can't be a good circumstance me thinks. It will still get a thumbs up from me, but with reservations. If you do like the Warhammer setting - this game is totally for you!

    *Back to main post*
    Last edited by Axalon; September 25, 2019 at 04:12 PM.

  3. #643

    Default Re: Medieval Total War - Redux (Beta)

    Is it possible to just bring back vanilla sounds and music?

  4. #644
    Axalon's Avatar She-Hulk wills it!
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    Default Re: Medieval Total War - Redux (Beta)

    300.000+ views!

    That is a damn impressive a milestone folks! We are now travelling in undiscovered territory here. No MTW-related thread have ever before reached such height's and numbers, before this one. This is (currently) the most viewed MTW-thread in TWC history! That certainly is something of note - obviously I am very happy that it ended up being this 'ol RX-thread right here. To all people who read, posted and contributed here and made it all happen, thanks guys!


    Quote Originally Posted by The Despondent Mind View Post
    Is it possible to just bring back vanilla sounds and music?
    Yes... You install another new copy of MTW (somewhere else), open up this new game-directory of that new install - copy the sound-folder. Open up the current Redux-directory and paste that sound-folder into that directory. Let it replace all things, and once it is done you should have all the old sounds...

    Anyhow, is there anything else folks?

    - A

  5. #645

    Default Re: Medieval Total War - Redux (Beta)

    Hello, Axalon! I have been meaning to ask you about how armour is implemented in your mod. I noticed that some of your most powerful units have a max armour of 6. Does that mean armour is not that significant in comparison with defense? I had a little test in your mod; I gave your Feudal Knights an armour of 8 instead of 6 but didn't see much of difference on the battlefield. In contrast, I saw a real performance improvement when I upped their defense to 8. I'm beginning to think that armour is the least useful of all the units' stats. Am I wrong?

  6. #646
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    Default Re: Medieval Total War - Redux (Beta)

    Well Leith (and thanks for posting btw),

    I can't really tell if it is the "least useful" unit-stat or not. I can't even tell how exactly that factor works within the MTW-mechanics. My impression is that the armor-stat works as some kind of protection against actual hits, while the defence-stat is the ability to deflect those attacks before they become actual "hits". The melee-stat seems to measure how likely it is the unit can deliver a successful attack, and possibly also how powerful that attack might be. However, I don't know for sure if it really is like that or not - it just seems like it. Furthermore, it also seems to be extra useful to have lots of armor in regards to ordinary arrows, while it matters less to armor-piercing crossbow-fire. As for the Redux armor-model, I think it is ranging from 1-9, just like raw MTW does... Also - if memory serves - the game can't handle a value of 0 (or less), it crashes or freezes - I don't remember which (it was some 10 years ago I tinkered with that).

    Any further questions or comments on Redux - fire away folks....

    - A

  7. #647

    Default Re: Medieval Total War - Redux (Beta)

    Thank you! Based on your feedback, I surmise defence is more important than armour since it forbids the enemy from hitting your units in the first place.

    I hate to be pushy but is there any news about the next Redux version? I learn many things after each patch. That is why I am asking, because I look forward to learning more. Cheers!

  8. #648
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    Default Re: Medieval Total War - Redux (Beta)

    Well Leith...

    Its hard to say at this point, the most optimistic prognosis I can offer here is sometime in December. If not that, then Redux is likely to see another release sometime in 2020. The latter scenario seems more probable to me - as I have not touched Redux for several months. I have been doing other things and playing other games... I will get back to Redux at one time or another, eventually (I always have, this far)...

    - A

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