Cool, I can get with that; I see the logic, and it makes sense.
The support system does sound interesting alright! Very like Cultural dominance in Civ4!
Im on board
HDK
Cool, I can get with that; I see the logic, and it makes sense.
The support system does sound interesting alright! Very like Cultural dominance in Civ4!
Im on board
HDK
[SIGPIC][/SIGPIC]M2TW: SmokeMOD - Increased Musket/Artillary Smoke! (Included in DarthMod!)
A few extra characters I'm going to be adding.
John Byron
Sir Arthur Hasselrigg
John Lilburne
Sir Henry Tillier
do baggage trains figure in the mod anywhere? whilst they didnt fight as such,their presence on the field sometimes had a considerable effect on the course of the battle,the royalist cavalry at naseby for instance.
Thanks for the confirmation.bayonets were not used during the civil wars,
I'm not really sure how they could be represented and what gameplay function they would have.do baggage trains figure in the mod anywhere? whilst they didnt fight as such,their presence on the field sometimes had a considerable effect on the course of the battle,the royalist cavalry at naseby for instance.
Cheers
dunno if you can use this as something different,matthew hopkins,the notorious witchfinder general was active 1645-1647.might add a bit of colour!
fears ironsides- -2 command when facing Cromwell
leveller- -2 loyalty to faction leader
quaker- -4 loyalty to faction leader
catholic- +3 loyalty to the King, morale penalty facing Parliament or Covonanters
Last edited by sirfiggin; September 25, 2008 at 12:35 PM. Reason: more ideas
The Duke of Dunwich and surrounding fiefdom
For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994
I was born in Portsmouth but grew up in Lanchester near Newcastle and THEN moved back to Portsmouth before moving to Colchester, Alsager and now Glasgow. All wonderful places to live but only the latter really lacks ECW history (obviously). In Colchester there is a pub down near the river with preserved ECW musket holes in the walls. Glasgow is really close to mountains. Lots of mountains - I miss the Solent at times, though . . . Sigh . . .
can the buildings and ground on the battlemap be edited?and is there a limit to the physical size of the battlemap?
Currently I don't believe it's possible to edit battlemap buildings. I dont think we can change the size of the battlemap.
AD, before the first release I suggested key civilians as ancillaries, you said it was too much work for 1.0. If you want to include them, I'll be happy to do the reserach for it (the civilian and politics side of the ECW is what I primarily studied).
I'm not going near traits or ancs! LOL I tried to make 2 or 3 traits and look where it ended up, paralized AI.
Hopefully someone in the near future with experience writing traits/ancs/triggers will make a system.
Cheers
is it possible to have some naval content? while there were no great battles at sea,supply by ship was very important during the war,and whoever controlled the fleet could move supplys and troops relativly quickly.if you were to have limited ports,with craft limited to supply ships and small escorts,and make the port where the fleet is an important target would that work?