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Thread: FKoC: Buildings, Traits & Historical Characters

  1. #41

    Default Re: FKoC: Buildings, Traits & Historical Characters

    Cool, I can get with that; I see the logic, and it makes sense.

    The support system does sound interesting alright! Very like Cultural dominance in Civ4!

    Im on board
    HDK
    [SIGPIC][/SIGPIC]M2TW: SmokeMOD - Increased Musket/Artillary Smoke! (Included in DarthMod!)

  2. #42

    Default Re: FKoC: Buildings, Traits & Historical Characters

    Quote Originally Posted by Headlock View Post
    Cool, I can get with that; I see the logic, and it makes sense.

    The support system does sound interesting alright! Very like Cultural dominance in Civ4!

    Im on board
    HDK
    I always felt that religion in MED2 was a bit lame, the penalty for not converting a settlement was far too low, and conversion rates were far too high.

    Support in FKOC can be deeply punishing if you don't take measures to ensure the people support your cause.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  3. #43

    Default Re: FKoC: Buildings, Traits & Historical Characters

    A few extra characters I'm going to be adding.

    John Byron
    Sir Arthur Hasselrigg
    John Lilburne
    Sir Henry Tillier
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  4. #44

    Default Re: FKoC: Buildings, Traits & Historical Characters

    Quote Originally Posted by AlphaDelta View Post
    They will rebel if support for the other side gets too high, however they won't switch factions, they will rebel to become clubmen settlements.



    It's unclear when the first bayonet was actually used. Some say it was by peasants in Southern France in the Mid 17th century. I've yet to read any account of a bayonet being used during the English civil wars though. Common use in Europe appears to of began in the 1660's.

    Cheers
    bayonets were not used during the civil wars,the closest thing to them were the swedish feathers issued to covenant musket,although its not clear if they were ever used.

  5. #45

    Default Re: FKoC: Buildings, Traits & Historical Characters

    do baggage trains figure in the mod anywhere? whilst they didnt fight as such,their presence on the field sometimes had a considerable effect on the course of the battle,the royalist cavalry at naseby for instance.

  6. #46

    Default Re: FKoC: Buildings, Traits & Historical Characters

    bayonets were not used during the civil wars,
    Thanks for the confirmation.

    do baggage trains figure in the mod anywhere? whilst they didnt fight as such,their presence on the field sometimes had a considerable effect on the course of the battle,the royalist cavalry at naseby for instance.
    I'm not really sure how they could be represented and what gameplay function they would have.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  7. #47

    Default Re: FKoC: Buildings, Traits & Historical Characters

    dunno if you can use this as something different,matthew hopkins,the notorious witchfinder general was active 1645-1647.might add a bit of colour!

  8. #48
    BritPatriot1815's Avatar Ducenarius
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    Aug 2008
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    The United Kingdom of Great Britain & Northern Ireland
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    Default Re: FKoC: Buildings, Traits & Historical Characters

    Quote Originally Posted by AlphaDelta View Post
    Consider yourself lucky you live so 'close'!

    Cheers
    Is Portsmouth a nice place? It's gotta be better than up here
    How far will I go for Rome? At least to the end of the street, I hate walking

  9. #49
    sirfiggin's Avatar Senator
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    smelly smelly fens, inglind.
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    Default Re: FKoC: Buildings, Traits & Historical Characters

    fears ironsides- -2 command when facing Cromwell
    leveller- -2 loyalty to faction leader
    quaker- -4 loyalty to faction leader
    catholic- +3 loyalty to the King, morale penalty facing Parliament or Covonanters
    Last edited by sirfiggin; September 25, 2008 at 12:35 PM. Reason: more ideas
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  10. #50
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Glasgow, Scotland
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    Default Re: FKoC: Buildings, Traits & Historical Characters

    I was born in Portsmouth but grew up in Lanchester near Newcastle and THEN moved back to Portsmouth before moving to Colchester, Alsager and now Glasgow. All wonderful places to live but only the latter really lacks ECW history (obviously). In Colchester there is a pub down near the river with preserved ECW musket holes in the walls. Glasgow is really close to mountains. Lots of mountains - I miss the Solent at times, though . . . Sigh . . .

  11. #51

    Default Re: FKoC: Buildings, Traits & Historical Characters

    can the buildings and ground on the battlemap be edited?and is there a limit to the physical size of the battlemap?

  12. #52

    Default Re: FKoC: Buildings, Traits & Historical Characters

    Currently I don't believe it's possible to edit battlemap buildings. I dont think we can change the size of the battlemap.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  13. #53

    Default Re: FKoC: Buildings, Traits & Historical Characters

    AD, before the first release I suggested key civilians as ancillaries, you said it was too much work for 1.0. If you want to include them, I'll be happy to do the reserach for it (the civilian and politics side of the ECW is what I primarily studied).

  14. #54

    Default Re: FKoC: Buildings, Traits & Historical Characters

    I'm not going near traits or ancs! LOL I tried to make 2 or 3 traits and look where it ended up, paralized AI.

    Hopefully someone in the near future with experience writing traits/ancs/triggers will make a system.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  15. #55

    Default Re: FKoC: Buildings, Traits & Historical Characters

    is it possible to have some naval content? while there were no great battles at sea,supply by ship was very important during the war,and whoever controlled the fleet could move supplys and troops relativly quickly.if you were to have limited ports,with craft limited to supply ships and small escorts,and make the port where the fleet is an important target would that work?

  16. #56

    Default Re: FKoC: Buildings, Traits & Historical Characters

    Carracks have been added to 1.5.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

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