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  1. #1
    Ketzerfreund's Avatar Domesticus
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    Default a world map completion mod

    If we're lucky, this might be easy.

    We've all heard of the concept regarding the campaign world-map. Several continental maps linked together through transfer areas.
    We've also heard about how much of the world map will be missing.

    Design the rest of the map still missing and link it up to whatever will be in the vanilla game, et voilà.

    Of course, we don't know, yet, how big a single map can actually be and how many maps can be linked together to form a complete campaign map. The maximum sizes for a campaign map allowed in R:/M2:TW have been larger than what CA used in their games. I presume this will once again be the case.
    So, first step would be to enlarge the existing maps to incorporate a larger portion of the world, adding more maps would be the second one.

    Any thoughts?
    Where would you begin (according to what we know about how much exactly will be in)?


    -Der Ketzerfreund.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  2. #2
    Gwyn ap Nud's Avatar Ducenarius
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    Default Re: a world-map-completion-mod

    I would begin by adding the middle east, and Africa: This will fill in the gaps between India and Europe.

  3. #3
    persianfan247's Avatar Senator
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    Default Re: a world-map-completion-mod

    I hope the faction limit is way more then 50, then you would obviously be able to include way more factions, like rebel and emergent factions





  4. #4

    Default Re: a world-map-completion-mod

    Quote Originally Posted by persianfan247 View Post
    I hope the faction limit is way more then 50, then you would obviously be able to include way more factions, like rebel and emergent factions
    100 percent agreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed

  5. #5

    Default Re: a world-map-completion-mod

    Sounds a good idea but if you include Australia theres no factions you can put there. what are you gonna do with all that land.

  6. #6

    Default Re: a world-map-completion-mod

    Quote Originally Posted by Caimbeul View Post
    Sounds a good idea but if you include Australia theres no factions you can put there. what are you gonna do with all that land.
    party like a rockstar ?
    if you guys do this COMPLETE WORLD MAP....
    ill be the first one to give my virginity away ahhaa

  7. #7
    Ketzerfreund's Avatar Domesticus
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    Default Re: a world-map-completion-mod

    You're right, Gwyn, the middle east may be the most important gap to fill, followed by Africa.

    No TW game has ever used it's faction limit (nor it's map-size limit), insofar I allow myself to hope for the best, Persianfan.

    Someone will surely also want to make a map of Indonesia.
    I'm not as much an enemy of the concept of splitting the world-map into several campaign maps as I may have been before. That concept also offers possibilities.

    Using the top limit number of maps that can be used along with the largest dimensions of these could make it possible to create a huuuuuge world-map.
    Beginning a game somewhere on one such map, you'd possibly wouldn't even get to see most of the others in the course of one single campaign.

    -Der Ketzerfreund.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  8. #8
    Ketzerfreund's Avatar Domesticus
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    Default Re: a world-map-completion-mod

    http://www.twcenter.net/forums/showthread.php?t=194547

    Now it seems we might even have a lot more to do in also "repairing" the Carribean, East Indies and East Africa (though the latter would be covered by making Africa a complete continent) which won't be conquerable in E:TW.

    Btw., what would actually have to be placed in the Middle East and the southern half of Africa in regard to factions? I'm not very knowledgeable about those areas.

    First things first: closing gaps and make the so-called "trade theatres" real "full-blown" theatres.


    -Der Ketzerfreund.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  9. #9

    Default Re: a world-map-completion-mod

    Quote Originally Posted by Ketzerfreund View Post
    http://www.twcenter.net/forums/showthread.php?t=194547

    Now it seems we might even have a lot more to do in also "repairing" the Carribean, East Indies and East Africa (though the latter would be covered by making Africa a complete continent) which won't be conquerable in E:TW.

    Btw., what would actually have to be placed in the Middle East and the southern half of Africa in regard to factions? I'm not very knowledgeable about those areas.

    First things first: closing gaps and make the so-called "trade theatres" real "full-blown" theatres.


    -Der Ketzerfreund.
    Carribean is conquerable. Lusted said so.

  10. #10
    Gwyn ap Nud's Avatar Ducenarius
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    Default Re: a world-map-completion-mod

    Some maps of different area's that need to be filled in dating from the early 18th century:
    Spoiler Alert, click show to read: 
    [IMG]file:///C:/DOCUME%7E1/Micah/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/Micah/LOCALS%7E1/Temp/moz-screenshot-1.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/Micah/LOCALS%7E1/Temp/moz-screenshot-2.jpg[/IMG]

    Neither of the two above are very legible, nor do they have very obvious borders for us to fill in.

    http://cartweb.geography.ua.edu:9001...view-dhtml.xsl
    If you follow that link, you have a handy 1708 slightly interactive map of the Arabian Peninsula.


    Ok, the Saffavid Empire survived until 1736, but ceased to be a power around 1722.
    Damn, do more research later.

  11. #11
    Ketzerfreund's Avatar Domesticus
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    Default Re: a world-map-completion-mod

    Well, parts of it. Lusted said so.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  12. #12
    Rhaegar1's Avatar Campidoctor
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    Default Re: a world-map-completion-mod

    adding africa is fine but I would make the inlands of africa, no go area's and only the coasts a possible to conquer
    'I'll be damned ' Marcellus Wallis


  13. #13
    Arn's Avatar Sponge worthy
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    Default Re: a world-map-completion-mod

    I read somewhere that you could choose if you wanted to just click a button to go directly to india for example. OR you could go there by manually moving all the way over the campaign map. So the middle east should be included... I can't find where I read it though:hmmm:
    I made a lot of music for RS II, and that is very awesome because RS II is a very awesome mod!

  14. #14
    Soulghast's Avatar RAWR!
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    Default Re: a world-map-completion-mod

    It depends largely on the hardcoded limits that CA will set. I don't think that such a project is possible if the region limit remains at 200, or if the faction limit remains at 20-30 where it was in Medieval II. It shouldn't be that hard to implement such a map if the hardcoded limits are changed, but it would take much time to add the new factions needed, the new units for these factions, etc.

    You would need a pretty big team if you are to succeed in this.
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  15. #15
    Gwyn ap Nud's Avatar Ducenarius
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    Default Re: a world-map-completion-mod

    In austrolasia you have 2 different aborigine tribes, as well as the Philipino's, and the Maori, and the Malay, and...

    Edit: If pressed, Just the Aborigine, Philipino, and Maori.

    Cogito Ergo Vicco

  16. #16
    Spartan90's Avatar Campidoctor
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    Default Re: a world-map-completion-mod

    Quote Originally Posted by Gwyn ap Nud View Post
    If pressed, Just the Aborigine, Philipino, and Maori.
    I agree with the Maori, they were a war-like tribe. But the Aboriginals weren't by any means. What would they do? Light a bushfire on you? And what would they fight with? Sticks, stones, boomerangs, clicking sticks, crocodiles and kangaroos? They could make super-killer koalas, Australia's answer to Europe's War Elephant

  17. #17

    Default Re: a world map completion mod

    Actually the invasion landing "Terra nullius" of Australia was a pretty big battle really- but mostly one sided since it was really the British shooting at anythign that moved. Still It'd be fun being the xenophobic british- or even more fun, making the aboriginals win and start their own empire based on borrowing technology peacefully.

    Most of the real battles in Australia would come from Rebelling, the two biggest that I can think of from the 1800s

    http://en.wikipedia.org/wiki/Castle_...vict_rebellion
    http://en.wikipedia.org/wiki/Eureka_Stockade

    the sad reality is that these take place in the 50 years AFTER Empire. But still there's good reason to have Australia in the game I think- I mean if you're gonna put Canada in then why not

  18. #18
    Tominokar's Avatar Artifex
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    Default Re: a world map completion mod

    Quote Originally Posted by Mr_Cyberpunk View Post
    Actually the invasion landing "Terra nullius" of Australia was a pretty big battle really- but mostly one sided since it was really the British shooting at anythign that moved. Still It'd be fun being the xenophobic british- or even more fun, making the aboriginals win and start their own empire based on borrowing technology peacefully.

    Most of the real battles in Australia would come from Rebelling, the two biggest that I can think of from the 1800s

    http://en.wikipedia.org/wiki/Castle_...vict_rebellion
    http://en.wikipedia.org/wiki/Eureka_Stockade

    the sad reality is that these take place in the 50 years AFTER Empire. But still there's good reason to have Australia in the game I think- I mean if you're gonna put Canada in then why not
    I don't think anyone would be willing to create an aboriginal australian culture group, especially if modding buildings is as difficult as the other TW games.


    "Maps encourage boldness. They're like cryptic love letters. They make anything seem possible." - Mark Jenkins


  19. #19

    Default Re: a world map completion mod

    Quote Originally Posted by Tommyknocker View Post
    I don't think anyone would be willing to create an aboriginal australian culture group, especially if modding buildings is as difficult as the other TW games.
    You could just take one of the Native American factions and mold them into some aboriginal tribes leaving the buildings and units there with just some re-texturing done to them.

  20. #20
    Ketzerfreund's Avatar Domesticus
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    Default Re: a world-map-completion-mod

    Quote Originally Posted by Beethoven
    It depends largely on the hardcoded limits that CA will set. I don't think that such a project is possible if the region limit remains at 200, or if the faction limit remains at 20-30 where it was in Medieval II. It shouldn't be that hard to implement such a map if the hardcoded limits are changed, but it would take much time to add the new factions needed, the new units for these factions, etc.

    You would need a pretty big team if you are to succeed in this.
    Umm... May I remind you that not a single TW game had ever used it's limits?
    About the new factions: How about taking one step at a time?
    Let's say the map file(s) for Africa has been completed. Well, let's put some generic African faction there with two, three units so the complete continent can at least be played already. Working on the details of that African faction (or several ones, depending on how many faction slots one would have to keep open for what else would have to be included in the maps) would be something for a version above 1.0.

    Australia is really not at the top of the list, in my opinion. Highest priority would be Africa. If I remember correctly, I had seen some kind of Suez Canal in one of the campaign screen shots. That would have to be undone.

    The list of relevance would be like this:
    1.) Africa (add a generic "tribal rebel faction")
    2.) South America (add a generic "tribal indio faction")
    3.) Middle East (yes, we heard or rather read about the scrolling world-map, but we don't know, yet, how this will actually play out practically)
    4.) East Indies (iirc they are to be a so-called "trade theatre", so this would actually mean making them a "real theatre")

    Maps first, factions above generic fillers second.
    Agreed?

    Everything else is a pure luxury, imo. Especially Australia.

    -Der Ketzerfreund.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

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