Page 5 of 9 FirstFirst 123456789 LastLast
Results 81 to 100 of 198

Thread: To all modding teams...Post here if you wish to add our work to your mods!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Like some of the others above, I am not part of a mod, but I would like to use these units for myself, in a private modification of the vanilla game but I don't know how to do that (i.e. add in the units and the cards)...THANKS!

  2. #2

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Like twaytwya and many others, I'm looking to download this mod for personal use, because I love the Byzantine Empire.
    I don't really know how to put the units on the vanilla game, so could I please get a bit of help on how to do that?
    Thanks.

  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Quote Originally Posted by twaytwya View Post
    Like some of the others above, I am not part of a mod, but I would like to use these units for myself, in a private modification of the vanilla game but I don't know how to do that (i.e. add in the units and the cards)...THANKS!
    Quote Originally Posted by TartanArmyStu View Post
    Like twaytwya and many others, I'm looking to download this mod for personal use, because I love the Byzantine Empire.
    I don't really know how to put the units on the vanilla game, so could I please get a bit of help on how to do that?
    Thanks.
    My friends the only thing that CBUR can offer is the unit package .
    I am afraid that you will have to learn how to put those units in to your favorite mods of yours...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Thanks, that's no problem!
    If I unpack the game, can I add the units?

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Quote Originally Posted by TartanArmyStu View Post
    Thanks, that's no problem!
    If I unpack the game, can I add the units?
    The pack my friend includes only the models and their textures...
    You must seak tutorials in M2TW Workshop to help you put the units in game.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    That all sounds a bit complicated..
    I'll just use a mod that has your units in it, thanks for the help!

  7. #7
    Prince of Judah's Avatar Senator
    Join Date
    Sep 2008
    Location
    Margaritaville, FL
    Posts
    1,483

    Default Permission to use Content for Ultimate Retrofit

    I would like to formally request permission to use CBUR's content for Ultimate Retrofit. Colesy has given me the go ahead to continue work on the mod since he is busy with life. I am not sure how to import CBUR models into the mod since this is new to me. UR is already released but i am revising the descr_strat and edu to fix a number of issues. the mod's objective is to be exactly its namesake. to include everything from all of M2TW vanilla both 1.3 and 1.5 as well as tack on improved ai (thanks to the XAI team) and new content. it is meant to not stray far from retrofit 1.0. As far as unit names are concerned. I'd like to tack on the appropriate Greek names to equivalent units from retrofit. ex. Pronoia Infantry and what not. My objective is not to add new units to the Byzantine roster right now although I will in the future.

    Moved to proper thread
    -Caesar Clivus
    Last edited by Caesar Clivus; September 11, 2010 at 07:49 PM.

  8. #8

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    For your records, here is our link to your forum:

    Imperium Graecorum (IG) (Warband)
    (Approved for Use] Complete Byzantine Unit Roster Project
    http://www.twcenter.net/forums/showthread.php?t=356519

  9. #9
    beos777's Avatar Semisalis
    Join Date
    Sep 2010
    Location
    Athens, Greece
    Posts
    415

    Default

    i would like to use the complete byzantine roster for the mods u told me earlier.thanks!!!!
    Last edited by AnthoniusII; September 29, 2010 at 06:24 AM.

  10. #10
    Heathen Storm's Avatar Where's my axe?
    Join Date
    Jun 2010
    Location
    Vinland
    Posts
    2,895

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    I would like to humbly request the use of the Nikephorean roster for my mod, Heiğinn Veğr: Total War. Your work is excellent and I know it will take my mod from okay to GREAT. Excellent work guys

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  11. #11
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Quote Originally Posted by Imperiumiv View Post
    I would like to formally request permission to use CBUR's content for Ultimate Retrofit. Colesy has given me the go ahead to continue work on the mod since he is busy with life. I am not sure how to import CBUR models into the mod since this is new to me. UR is already released but i am revising the descr_strat and edu to fix a number of issues. the mod's objective is to be exactly its namesake. to include everything from all of M2TW vanilla both 1.3 and 1.5 as well as tack on improved ai (thanks to the XAI team) and new content. it is meant to not stray far from retrofit 1.0. As far as unit names are concerned. I'd like to tack on the appropriate Greek names to equivalent units from retrofit. ex. Pronoia Infantry and what not. My objective is not to add new units to the Byzantine roster right now although I will in the future.

    Moved to proper thread
    -Caesar Clivus
    You can find names that suit to units here.
    When it comes to models ,when you will be ready we can talk again
    .

    Quote Originally Posted by beos777 View Post
    i would like to use the complete byzantine roster for the mods u told me earlier.thanks!!!!
    Premision given see your pms.
    AnthoniusII

    Quote Originally Posted by Heathen Storm View Post
    I would like to humbly request the use of the Nikephorean roster for my mod, Heiğinn Veğr: Total War. Your work is excellent and I know it will take my mod from okay to GREAT. Excellent work guys
    As i wrote almost a year ago to another friend of ours...
    "We can not give something that we do not have yet (atleast completed).
    When the Nikephorean unit roster will be ready we will talk again
    .
    AnthoniusII
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  12. #12

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    I would like to use the complete byzantine roster

  13. #13
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Quote Originally Posted by Phyrrus of Epirus View Post
    I would like to use the complete byzantine roster
    You mean the Komnenean Unit Roster?
    If yes for which project?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  14. #14

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    hey i would like to use Byzantine Unit Roster Project for my own modification. Thank

  15. #15

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Could I ask permision from the team to use the Komnenean Unit Roster to add to my current games. I'm playing Broken Crescent and have finished reading the book on Komnenean army. I don't belong to any modding project, except serving as historical advisor at All Under Heaven Total War.

  16. #16
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Quote Originally Posted by JPHILP! View Post
    I would very much like the models please, as I cannot model myself.
    Quote Originally Posted by S6k6l6v View Post
    This looks like a great mod, and I would like to use it. However, I'm not a moder in a team doing something big, I'm just polishing up my retrofit mod with some sub mods and I would really like to have this sub mod in there if you would allow it.
    Quote Originally Posted by Cuong Vu View Post
    Could I ask permision from the team to use the Komnenean Unit Roster to add to my current games. I'm playing Broken Crescent and have finished reading the book on Komnenean army. I don't belong to any modding project, except serving as historical advisor at All Under Heaven Total War.
    Permision granted to all of you jentlemen.
    Please do not forget CBUR and mainly Ceasar Clivus in your Credits List.
    Expect pm soon.
    AnthoniusII


    Quote Originally Posted by comandande View Post
    gongratulations to the team
    Thank you my friend.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  17. #17

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Thank you!

  18. #18

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Hello,

    I am using Regions and Provinces Mod which uses the Komnenean unit roster.

    I am having problems with siphonatores generating CTDs each time they are in a battle.CTD happens during loading screen - no matter if campaign- or custom battle.

    Now I would like to compare the original files and entries in model_db and EDU as well as all mesh and texture files in order to hopefully find this error.

    So file access would be very much appreciated. I would be ok with just all siphonatores-related files. If it is easuer for you I would take the complete roster as well and sort them myself. Its up to you.

    Many thanks in advance.

    there is a related thread here http://www.twcenter.net/forums/showt...56#post8954756

    Best regards

    Edit: Problem solved - files no longer necessary - Thanks
    Last edited by Lord Hal; February 11, 2011 at 02:22 PM.

  19. #19

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    gongratulations to the team

  20. #20

    Default Re: To all modding teams...Post here if you wish to add our work to your mods!

    Hello, I'm not working with any mod team, just extensively modding my own game. May I use your units?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •