I wish four or more turns per year to increase strategic element of game:o)
I wish four or more turns per year to increase strategic element of game:o)
the number of turns per year has been discussed among the team and a poll has been taken with (we hope) acceptable results. options ranging from 12 turns per year down to 1 tpy were considered. for exact details however you'll have to wait for the previewdont worry, its not long now....
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All hayle Hross, and the One True Mod!!!
One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
-Machiavelli
We shall wait!![]()
Under the noble patronage of Jimkatalanos
You could always change it if you want, though it may affect events and ageing etc.
A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.
A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."
4 turns would've been nice.
Reap the promised end to the struggle. Reap every point on our linear path.
Reap the smiles in time we borrow, every harvest relies on the last.
Reap the promising song of the sparrow, that they learned from the birth of sea.
Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
came out on top of what was borrowed, and found all that beauty to be still...
yeah i agree atleast 4 turns per year, one for each seson.
dont worry, you wont be disappointed when you see what we've decided upon.
All hayle Hross, and the One True Mod!!!
One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
-Machiavelli
Enlighten us with your great wisdom...
The modders have a vision of DOTS, that's what makes it unique, changes like 2 or 4 turns distinguish mods from each other.
Reap the promised end to the struggle. Reap every point on our linear path.
Reap the smiles in time we borrow, every harvest relies on the last.
Reap the promising song of the sparrow, that they learned from the birth of sea.
Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
came out on top of what was borrowed, and found all that beauty to be still...
well since you put it like that...basically what we have come up with is 4tpy standard with the option at installation for 2tpy. whether or not this is implemented on first release is yet to be seen as build times etc will have to be re jigged to accommodate the changes.
but you didn't hear it from me![]()
All hayle Hross, and the One True Mod!!!
One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
-Machiavelli
That's awesome. Yet another reason why this is a real SUPERmod.
Will the movement points change too? Like will the armies walk as far during the 4 T/Y game as in the 2 T/Y game?
Reap the promised end to the struggle. Reap every point on our linear path.
Reap the smiles in time we borrow, every harvest relies on the last.
Reap the promising song of the sparrow, that they learned from the birth of sea.
Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
came out on top of what was borrowed, and found all that beauty to be still...
Actually, we haven't made any decision concerning movement points per year yet. It's still under discussion.
that is actualy what disturbes me if 4 turns/year is used. SS is already extremely slow with 2 turns/year.
"I created disco"
"**** Me I'm Famous"
Al-Andalus/moorish researcher for DotS.
Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492
that was the reasoning behind the choice of 2/4. 2 is a nice long term campaign, 4 is for the hardcore element among you all who really want to endure a 1200 odd turn campaign... suckers for punishmenthahaha
All hayle Hross, and the One True Mod!!!
One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
-Machiavelli
Another major point is that since most mods are lacking in many areas that Dominion will not, 4 turns sounds like a great thing. But Dominion will already have more realistic building times, recruitment times and the tech tree itself will mean a limited availability of units and buidings dependent on HOW you play the game, back to the RPG aspect. So 4TPY is not really that important since we have already taken into consideration much more than just the vanilla mechanics and then set a new timespan on that.
4 turns per year?... OMG, I can barely reach late period of game with 2 turns per year...![]()
Son of PW