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Thread: How many turns per year do you plan?

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  1. #1
    Foederatus
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    Default How many turns per year do you plan?

    I wish four or more turns per year to increase strategic element of game:o)

  2. #2

    Default Re: How many turns per year do you plan?

    the number of turns per year has been discussed among the team and a poll has been taken with (we hope) acceptable results. options ranging from 12 turns per year down to 1 tpy were considered. for exact details however you'll have to wait for the preview dont worry, its not long now....

    All hayle Hross, and the One True Mod!!!
    One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
    -Machiavelli

  3. #3
    Romanos IV's Avatar The 120th Article, § 4
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    Default Re: How many turns per year do you plan?

    We shall wait!
    Under the noble patronage of Jimkatalanos

  4. #4
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: How many turns per year do you plan?

    You could always change it if you want, though it may affect events and ageing etc.
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  5. #5

    Default Re: How many turns per year do you plan?

    4 turns would've been nice.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  6. #6
    Douchebag's Avatar Vicarius
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    Default Re: How many turns per year do you plan?

    Quote Originally Posted by The Cobra View Post
    4 turns would've been nice.
    4 turns is to much...how about 2 turns instead?

  7. #7
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: How many turns per year do you plan?

    yeah i agree atleast 4 turns per year, one for each seson.

  8. #8

    Default Re: How many turns per year do you plan?

    dont worry, you wont be disappointed when you see what we've decided upon.

    All hayle Hross, and the One True Mod!!!
    One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
    -Machiavelli

  9. #9

    Default Re: How many turns per year do you plan?

    Enlighten us with your great wisdom...
    The modders have a vision of DOTS, that's what makes it unique, changes like 2 or 4 turns distinguish mods from each other.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  10. #10

    Default Re: How many turns per year do you plan?

    well since you put it like that... basically what we have come up with is 4tpy standard with the option at installation for 2tpy. whether or not this is implemented on first release is yet to be seen as build times etc will have to be re jigged to accommodate the changes.

    but you didn't hear it from me

    All hayle Hross, and the One True Mod!!!
    One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
    -Machiavelli

  11. #11
    Walkman810i's Avatar Biarchus
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    Default Re: How many turns per year do you plan?

    That's awesome. Yet another reason why this is a real SUPERmod.

    Will the movement points change too? Like will the armies walk as far during the 4 T/Y game as in the 2 T/Y game?


  12. #12

    Default Re: How many turns per year do you plan?

    Quote Originally Posted by Walkman810i View Post

    Will the movement points change too

    will the armies walk as far during the 4 T/Y game as in the 2 T/Y game?
    Sure.

    Not Sure.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  13. #13

    Default Re: How many turns per year do you plan?

    Actually, we haven't made any decision concerning movement points per year yet. It's still under discussion.

  14. #14
    Basileos's Avatar Decanus
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    Default Re: How many turns per year do you plan?

    that is actualy what disturbes me if 4 turns/year is used. SS is already extremely slow with 2 turns/year.

    "I created disco"
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    Al-Andalus/moorish researcher for DotS.
    Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492

  15. #15

    Default Re: How many turns per year do you plan?

    that was the reasoning behind the choice of 2/4. 2 is a nice long term campaign, 4 is for the hardcore element among you all who really want to endure a 1200 odd turn campaign... suckers for punishment hahaha

    All hayle Hross, and the One True Mod!!!
    One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
    -Machiavelli

  16. #16
    Hengest's Avatar It's a joke
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    Default Re: How many turns per year do you plan?

    Another major point is that since most mods are lacking in many areas that Dominion will not, 4 turns sounds like a great thing. But Dominion will already have more realistic building times, recruitment times and the tech tree itself will mean a limited availability of units and buidings dependent on HOW you play the game, back to the RPG aspect. So 4TPY is not really that important since we have already taken into consideration much more than just the vanilla mechanics and then set a new timespan on that.

  17. #17
    Giorgios's Avatar Campidoctor
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    Default Re: How many turns per year do you plan?

    Quote Originally Posted by Hross View Post
    Another major point is that since most mods are lacking in many areas that Dominion will not, 4 turns sounds like a great thing. But Dominion will already have more realistic building times, recruitment times and the tech tree itself will mean a limited availability of units and buidings dependent on HOW you play the game, back to the RPG aspect. So 4TPY is not really that important since we have already taken into consideration much more than just the vanilla mechanics and then set a new timespan on that.
    Wait... if you are having 4TPY and realistic building times, wouldn't that mean buildings such as huge cathedrals could easily take 100 turns to build??
    Or, (this I would love!) have you made it possible to construct more than one building at once... :hmmm:

  18. #18

    Default Re: How many turns per year do you plan?

    Quote Originally Posted by Giorgios View Post
    Wait... if you are having 4TPY and realistic building times, wouldn't that mean buildings such as huge cathedrals could easily take 100 turns to build??
    Or, (this I would love!) have you made it possible to construct more than one building at once... :hmmm:
    Well, most likely even huge cathedrals won't last 100 turns. It is because one-at-a-time building mechanism is hard coded and unfortunately cannot be changed. But we will emulate differently the building times of epic buildings with long in reality building times.
    Last edited by Resurrection; September 07, 2008 at 02:18 AM.

    Mod Leader, Mapper & Bohemian Researcher

  19. #19

    Default Re: How many turns per year do you plan?

    4 turns per year?... OMG, I can barely reach late period of game with 2 turns per year...






  20. #20

    Default Re: How many turns per year do you plan?

    Quote Originally Posted by Hross View Post
    Another major point is that since most mods are lacking in many areas that Dominion will not, 4 turns sounds like a great thing. But Dominion will already have more realistic building times, recruitment times and the tech tree itself will mean a limited availability of units and buidings dependent on HOW you play the game, back to the RPG aspect. So 4TPY is not really that important since we have already taken into consideration much more than just the vanilla mechanics and then set a new timespan on that.
    Umm. . . EB was not lacking at all in the RTW engine, and four turns per year was a great thing.
    Son of PW

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