;
; projectile descriptions text file
;
projectile arrow ; faster, 150 range
;effect default_arrow_trail_set
effect_offset -1.5
damage 0
radius 0
accuracy_vs_units 0.25
accuracy_vs_buildings 0.25
affected_by_rain
min_angle -60
max_angle 60
velocity 43
display particle_trail
triangle
texture data/textures/arrow_test.tga
tail 0.3
length 2.5
tail_tex0 0 0.0
tail_tex1 0 0.25
head_tex 1 0.125
end
projectile arrows ; slower, 120 range
;effect default_arrow_trail_set
effect_offset -1.5
damage 0
radius 0
accuracy_vs_units 0.25
accuracy_vs_buildings 0.25
affected_by_rain
min_angle -60
max_angle 60
velocity 39
display particle_trail
triangle
texture data/textures/arrow_test.tga
tail 0.3
length 2.5
tail_tex0 0 0.0
tail_tex1 0 0.25
head_tex 1 0.125
end
projectile arrow_chant ; no flames
;effect default_arrow_trail_set
effect_offset -1.5
damage 0
radius 0
accuracy_vs_units 0.25
accuracy_vs_buildings 0.25
affected_by_rain
min_angle -60
max_angle 60
velocity 39
display particle_trail
triangle
texture data/textures/arrow_test.tga
tail 0.3
length 2.5
tail_tex0 0 0.0
tail_tex1 0 0.25
head_tex 1 0.125
end
projectile arrow_fiery
flaming arrow
effect fiery_arrow_set
end_effect fiery_arrow_explosion_set
effect_offset -0.85
damage 0
radius 0.1
accuracy_vs_units 0.25
accuracy_vs_buildings 0.25
affected_by_rain
fiery
min_angle -60
max_angle 60
prefer_high
velocity 43
display aimed
triangle
texture data/textures/arrow_test.tga
tail 0.3
length 2.5
tail_tex0 0 0.0
tail_tex1 0 0.25
head_tex 1 0.125
end
projectile arrows_fiery
flaming arrows
effect fiery_arrow_set
end_effect fiery_arrow_explosion_set
effect_offset -0.85
damage 0
radius 0.1
accuracy_vs_units 0.25
accuracy_vs_buildings 0.25
affected_by_rain
fiery
min_angle -60
max_angle 60
prefer_high
velocity 39
display aimed
triangle
texture data/textures/arrow_test.tga
tail 0.3
length 2.5
tail_tex0 0 0.0
tail_tex1 0 0.25
head_tex 1 0.125
end
projectile head
damage 0
damage_to_troops 0
radius 0
mass 0.05
accuracy_vs_units 0.5
accuracy_vs_buildings 0.5
min_angle -60
max_angle 70
velocity 25
display
model data/models_missile/missile_head_high.CAS, 40.0
model data/models_missile/missile_head_med.CAS, 80.0
model data/models_missile/missile_head_low.CAS, max
projectile boulder
effect boulder_set
end_effect boulder_explosion_set
damage 70
damage_to_troops 8
radius 0.3
mass 0.1
area 2.0
accuracy_vs_units 0.09
accuracy_vs_buildings 0.0625
min_angle 0
max_angle 70
velocity 61
bounce 0.5 0.6 0.5 0.4
display aimed
effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
;model data/models_missile/onager_rock.CAS, max
;model data/models_missile/Big_Boulder_high.CAS, 40.0
;model data/models_missile/Big_Boulder_med.CAS, 80.0
;model data/models_missile/Big_Boulder_low.CAS, max
projectile fiery_boulder
flaming boulder
effect fiery_boulder_set
end_effect fiery_boulder_explosion_set
damage 40
damage_to_troops 30
radius 0.3
mass 0.1
area 2.5
accuracy_vs_units 0.35
accuracy_vs_buildings 0.125
fiery ; uncomment this to make all boulders fiery
min_angle 0
max_angle 70
velocity 61
ground_shatter
display aimed
effect_only
projectile big_boulder
effect boulder_set
end_effect boulder_explosion_set
damage 110
damage_to_troops 10
radius 0.3
mass 0.1
area 2.0
accuracy_vs_units 0.09
accuracy_vs_buildings 0.0625
min_angle 0
max_angle 70
velocity 61
bounce 0.5 0.6 0.5 0.4
display aimed
effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
;model data/models_missile/onager_rock.CAS, max
;model data/models_missile/Big_Boulder_high.CAS, 40.0
;model data/models_missile/Big_Boulder_med.CAS, 80.0
;model data/models_missile/Big_Boulder_low.CAS, max
projectile big_fiery_boulder
flaming big_boulder
effect fiery_boulder_set
end_effect fiery_boulder_explosion_set
damage 60
damage_to_troops 40
radius 0.30
mass 0.1
area 3.0
accuracy_vs_units 0.35
accuracy_vs_buildings 0.125
fiery ; uncomment this to make all boulders fiery
min_angle 0
max_angle 70
velocity 61
ground_shatter
display aimed
effect_only
projectile bolt
damage 0
damage_to_troops 1
radius 0
mass 0.05
accuracy_vs_units 0.15
accuracy_vs_buildings 0.15
min_angle -60
max_angle 70
velocity 60
display aimed particle_trail invert_model_z
model data/models_missile/Bolt_high.CAS, 40.0
model data/models_missile/Bolt_med.CAS, 80.0
model data/models_missile/Bolt_low.CAS, max
projectile stone
effect small_arrow_trail_set
damage 0
damage_to_troops 1
radius 0
mass 0.05
accuracy_vs_units 0.2
accuracy_vs_buildings 0.2
min_angle -60
max_angle 70
velocity 70
display
model data/models_missile/sling_stone.cas, max
projectile bullet
damage 0
damage_to_troops 1
radius 0
mass 0.05
accuracy_vs_units 0.2
accuracy_vs_buildings 0.2
min_angle -60
max_angle 70
velocity 75
display
model data/models_missile/sling_stone.cas, max
projectile kestros
damage 0
damage_to_troops 1
radius 0
mass 0.1
accuracy_vs_units 0.2
accuracy_vs_buildings 0.2
min_angle -60
max_angle 70
velocity 70
display aimed invert_model_z
model xgm/data/models_missile/BI_projectile_plumbata.CAS, max
projectile javelin
damage 0
damage_to_troops 1
radius 0
mass 0.2
accuracy_vs_units 0.1
accuracy_vs_buildings 0.1
min_angle -60
max_angle 70
velocity 28
display aimed invert_model_z
model data/models_missile/weapon_javelin_high.cas, 40
model data/models_missile/weapon_javelin_low.cas, max
projectile javelin_heavy
damage 0
damage_to_troops 1
radius 0
mass 0.25
accuracy_vs_units 0.1
accuracy_vs_buildings 0.1
min_angle -60
max_angle 70
velocity 25
display aimed invert_model_z
model xgm/data/models_missile/weapon_javelin_heavy_high.cas, 40
model xgm/data/models_missile/weapon_javelin_heavy_high.cas, max
projectile pilum
damage 0
damage_to_troops 1
radius 0
mass 0.3
accuracy_vs_units 0.1
accuracy_vs_buildings 0.1
min_angle -60
max_angle 70
velocity 21
display aimed
model data/models_missile/weapon_pilum_high.cas, 40
model data/models_missile/weapon_pilum_low.cas, max
projectile francisca
damage 0
damage_to_troops 1
radius 0
mass 0.3
accuracy_vs_units 0.1
accuracy_vs_buildings 0.1
min_angle -60
max_angle 70
velocity 30
bounce 0.3 0.4 0.7 0.9 erratic
display aimed spin
model xgm/data/models_missile/BI_projectile_francisca.CAS, max
projectile ballista
effect large_arrow_trail_set
end_effect large_arrow_explode_set
damage 24
damage_to_troops 5
radius 0
min_angle -30
max_angle 70
velocity 60
;bounce 0.5 0.6 0.5 0.4
display aimed particle_trail invert_model_z
model data/models_missile/missile_ballista_bolt_high.CAS, 40.0
model data/models_missile/missile_ballista_bolt_med.CAS, 80.0
model data/models_missile/missile_ballista_bolt_low.CAS, max
projectile flaming_ballista
flaming ballista
effect fiery_ballista_trail_set
end_effect fiery_ballista_explosion_set
effect_offset 1.0
damage 24
damage_to_troops 5
radius 0
accuracy_vs_units 0.15
fiery
min_angle -60
max_angle 70
velocity 60
;bounce 0.5 0.6 0.5 0.4
display aimed invert_model_z
model data/models_missile/missile_ballista_bolt_high.CAS, 40.0
model data/models_missile/missile_ballista_bolt_med.CAS, 80.0
model data/models_missile/missile_ballista_bolt_low.CAS, max
;tower ballistas are identical to normal ballistas, have do reduced damage
;intoduced when the number of artillery pieces per unit was reduced, as this
;required doubling the power of each hit to save having to rebalance all the
;wall and building hit points.
projectile tower_ballista
effect large_arrow_trail_set
end_effect large_arrow_explode_set
damage 15
damage_to_troops 8
radius 0
min_angle -30
max_angle 70
velocity 60
;bounce 0.5 0.6 0.5 0.4
display aimed particle_trail invert_model_z
model data/models_missile/missile_ballista_bolt_high.CAS, 40.0
model data/models_missile/missile_ballista_bolt_med.CAS, 80.0
model data/models_missile/missile_ballista_bolt_low.CAS, max
projectile tower_flaming_ballista
flaming tower_ballista
effect fiery_ballista_trail_set
end_effect fiery_ballista_explosion_set
effect_offset 1.0
damage 15
damage_to_troops 8
radius 0
fiery
min_angle -60
max_angle 70
velocity 60
;bounce 0.5 0.6 0.5 0.4
display aimed invert_model_z
model data/models_missile/missile_ballista_bolt_high.CAS, 40.0
model data/models_missile/missile_ballista_bolt_med.CAS, 80.0
model data/models_missile/missile_ballista_bolt_low.CAS, max
projectile scorpion
effect large_arrow_trail_set
end_effect large_arrow_explode_set
damage 0
damage_to_troops 2
radius 0
min_angle -30
max_angle 70
velocity 90
display aimed particle_trail
model data/models_missile/missile_scorpion_bolt_high.CAS, 40.0
model data/models_missile/missile_scorpion_bolt_med.CAS, 80.0
model data/models_missile/missile_scorpion_bolt_low.CAS, max
projectile flaming_scorpion
flaming scorpion
effect fiery_ballista_trail_set
end_effect fiery_ballista_explosion_set
effect_offset 1.0
damage 0
damage_to_troops 2
radius 0
accuracy_vs_units 0.15
fiery
min_angle -60
max_angle 70
velocity 90
display aimed particle_trail
model data/models_missile/missile_scorpion_bolt_high.CAS, 40.0
model data/models_missile/missile_scorpion_bolt_med.CAS, 80.0
model data/models_missile/missile_scorpion_bolt_low.CAS, max
projectile repeating_ballista
effect large_arrow_trail_set
end_effect large_arrow_explode_set
damage 0
damage_to_troops 2
radius 0
min_angle -30
max_angle 70
velocity 60
display aimed particle_trail
model data/models_missile/missile_scorpion_bolt_high.CAS, 40.0
model data/models_missile/missile_scorpion_bolt_med.CAS, 80.0
model data/models_missile/missile_scorpion_bolt_low.CAS, max