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  1. #1
    Spartan90's Avatar Campidoctor
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    Default Ranged Unit Ammunition

    Hey,

    Don't know if it's already been said, I tried searching for it, but I'll post it here anyways.

    Does anyone know how I can make ranged units have unlimited ammo? I've always wanted a greek flamethrower that could last the whole battle

  2. #2
    Trajan's Avatar Capodecina
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    Default Re: Ranged Unit Ammunition

    Moved to the Mod Workshop.

    As far as I know, CA didn't include the unlimited ammo feature in the M2TW config file. It was there in RTW. What you can do is hit up your EDU.txt, search for the unit you want and up their ammo count.

    ex.

    Code:
    type             Genoese Crossbow Militia
    dictionary       Genoese_Crossbow_Militia      ; Genoese Crossbow Militia, u
    category         infantry
    class            missile
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          Genoese_Crossbow_Militia, 48, 0, 0.8
    officer          northern_captain
    attributes       sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit, crossbow
    formation        1.2, 1.2, 2.4, 2.4, 3, square
    stat_health      1, 0
    stat_pri         11, 1, heavy_crossbow_bolt, 160, 20, missile, missile_mechanical, piercing, none, 200, 1
    stat_pri_attr    ap
    stat_sec         3, 2, no, 0, 0, melee, melee_blade, piercing, sword, 45, 1
    stat_sec_attr    no
    stat_pri_armour  6, 2, 7, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      1, 0, 2, 0
    stat_mental      13, normal, trained
    stat_charge_dist 6
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 285, 180, 65, 50, 375, 4, 140
    armour_ug_levels 3, 4
    armour_ug_models Genoese_Crossbow_Militia, Genoese_Crossbow_Militia_ug1
    ownership        milan
    recruit_priority_offset    10

  3. #3
    Spartan90's Avatar Campidoctor
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    Default Re: Ranged Unit Ammunition

    Thanks heaps for that, I've always wanted flamethrowers and longbowmen who's ammunition could last the whole siege!

  4. #4

    Default Re: Ranged Unit Ammunition

    You can actually edit your config file. In your medieval2.preference.cfg file put the following under your [game] section:
    infinite_missiles = 1

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

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