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Thread: weapon_missile_gunpowder 1 = Melee + 1 ... huh?

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  1. #1

    Default weapon_missile_gunpowder 1 = Melee + 1 ... huh?

    I've added a building that has the capability of weapon_missile_gunpowder 1.

    When I build the building and check the info it says "Capable of upgrading firearms". If I retrain a unit of musketeers I notice that their melee point value increases by 1 and their missile value stays the same.

    Is this a bug?

    Cheers
    Last edited by AlphaDelta; September 02, 2008 at 11:20 AM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  2. #2

    Default Re: weapon_missile_gunpowder 1 = Melee + 1 ... huh?

    Ok I see now that it's upgrading "weapon lvl" so it doesn't distinguish between primary and secondary weapons. So I presume there's no way to +1 missile weapons.
    Last edited by AlphaDelta; September 02, 2008 at 07:48 PM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

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