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Thread: Questions about this mod.

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  1. #1

    Default Questions about this mod.

    1) How does the taxation system work? I built the buildings that increase taxes but I do not see an increase in my income at all. Why is that so?

    2) I noticed the AI gets a large army everytime I beseige a settlement. Is it supposed to happen to me too?

    3) How do I increase the income of my faction? I always seem to be going into the negatives, even without any units but my generals and non of them are on the field.

    4) I noticed certain buildings hint that they have some special functions like the Fuedalization buildings, what exactly do they do?

    5) Is there a way for me to be able to see the additional hidden costs in a window? eg. 500Florins for a general not in the settlement.

    Please help, the game is very unplayable for me with me going bankrupt everytime I try to play.
    Last edited by noob92; September 02, 2008 at 06:23 AM.

  2. #2
    Jaketh's Avatar Praeses
    Join Date
    Apr 2008
    Location
    New York
    Posts
    8,973

    Default Re: Questions about this mod.

    well whenver i go bankrupt i say screw and open the console and type in add_money 99999

  3. #3
    Civitate
    Join Date
    Jul 2005
    Location
    Scotland
    Posts
    13,565

    Default Re: Questions about this mod.

    2) No.
    3) Build more economic structures. Sack enemy settlements. Disband units. Put units in forts (forts give two units free upkeep and these may be any units, from knights to peasants). Use militia units because they get free upkeep in cities.
    4) Many things. Higher level feudalisation buildings are required for more advanced barracks, and they also give you more units to construct.
    Under the patronage of Rhah and brother of eventhorizen.

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