In my mod I have around 40 regions divided among 2 factions. 20 regions each. Each faction has about 11 or 12 generals. I wish them to be active in the field attacking enemy forces. Grandviz informed me that the first rule that campaign AI follows is that it must put a commander into every settlement. So what happens is that the general from each stack exits the stack and moves to the nearest town to become a governor. This leaves captains in command of every stack.
To combat this I came up with a plan; Create 'dummy governors' that represent 'local government'. Each government would be added as a named character in the descr_strat to a settlement. The dummy governor would have 0 movement points so that he will live in settlement for as long as he is alive. They should help to prevent generals leaving stacks to become governors and also I presume that having them will stop the AI adopting so many generals.
Now as far as I can see there should be no problem implementing this. The problem is that I would like the dummy governors to be given only to the AI faction.
So my question is, is there a way to kill-off a list of named characters at turn 0 before the player starts to play?
Cheers





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