Hail everyone!(and hopefully people from CA)
I have some new ideas for RTW2 and hope that you share these.
First of all i wish to say that this is a "work in progress" and that i shall add ideas, change things and such, for example after ETW comes out, or when i see a good idea or understand that a previous idea was bad
Anyways, here it goes:
The Army system
First of all, the whole "army system" needs to be changed.
Instead of 20 slots in an army, it's completely different.
You have one tab (like on the campaign map you have tabs for army, agents, fleets) with
1) Staff
2) Legio
3) Auxilia
4) Non-fighting people (or something like that)
The First being the General and the members of his staff, such as the legates, tribunes, camp prefect, the primus pilus, .....)
Each having a name, age, maybe amount of money, family,.. (it is up to CA to choose how wide this would go)
The second being the Legion troops, more about the system later.
The third being the Auxilia troops, acting the same as the Legion troops, or these 2 tabs are merged. This includes the siege engines such as Onagers and balisstae.
The fouth being all the people travelling with the Legion.
Including:
- Mulones (stable boys, around 1.200 per legion)
- Calones (slaves in personal service)
- speculatores (pathfinders, scouts and such, mostly hired at the location where the legion campaigned)
- interpretes (interpreters, if these are not hired the player may not be able to negotiate with the enemy, because he does not understand them)
- and further: presenters, land surveyors, engineers, architects, weapon smids, hoof smids, catapult staff (can be with auxilia) , doctors,.....
this fourth tab can be shortened to keep it more simple
every category of men has a unit card (eg: doctor, smid, ....)
Now, the way the Legio system works:
(this is entirely explained with the example of a 1st century AD Legio)
As i said, you no longer have 20 slots, or whatever.
You also DO NOT have UNIT CARDS.
At first, you just have your first cohort, made up of 800 men, and then 9 ordinary cohorts, each 480 men.
Now, because you don't have unit cards anymore, you have just a block with an "I" or a small line (up to CA to decide)
Now, when you double click on "Cohors II" you get a new "panel" instead of the Legio panel, where you could command the cohorts, tell them where to go and such.
Now you have the "Cohors II" panel.
Consisting of six "blocks" or six little lines (up to CA to decide) , with the six centuries of Cohors II.
Now you can command these centuries separate, and tell them where to go and such
Now, you probably start to get the picture
When you double click "Century III" you get a new panel, this time the century panel. Here you can command the seperate Contubernia, of 8 men each and 10 per century.
Now, it can stop here (CA decides) , but i would go further.
If you double click "Contubernium V" (5) you get the unit cards of the 8 men in there.
They each have a different face (the difference can be small, up to CA) and it says their name, rank, traits maybe, amount of money maybe, family and that stuff
So each soldier gets a different character!
Also, this way you can choose, or the comp can choose, who gets to be centurio of the century when the the centurio has fallen, or who get promoted to whatever rank
Ofcourse each century and stuff will have it's officers, signifers and such
which could be accessed in some sort of way like:
a little "box" in the upper left corner of a century, the "staff" and then you get the staff tab of cohors X , century X
with the centurio, sigifer and such
Now, the auxilia system is the exact same thing
ofcourse, the two tabs can be merged, so that you have an "army" tab, consisting of a "Legio" card, and a "Auxilia" card, and when you double click one of them....... you get the picture
also, double click can be replaced by ctrl click or whatever(up to CA to decide
)
well then, so far my "army system"
i'll update it later and also add things about other aspects of the game
ofcourse, the naval troops can work the same way
more of this later, i'm out of time for now!
(God, wished this was a CA preview of RTW2)
Also, plz let me know if you agree with this and think these are good ideas!
Valerius Tiberius
ps: Moderators plz don't merge this with another RTW2 topic, because this is really about how I see it and what people think of my view
tnx





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