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August 31, 2008, 05:58 PM
#1
Simple mod request.
Hey there,
I have a simple request.
Can someone make me some text files that mod the game to do the following (from turn 1)
Enable all Gunpowder units
Increase the range, accuracy (if possible) and damage of all gunpowder units.
Give Arqebusiers to all factions
Increase damage of all gunpowder siege weapons
Disable pre gunpowder Siege weapons
Disable Cavalry save for the "light cavalry" for all factions (includes all missile cavalry)
Disable all "fighting" infantry (anything other than gunpowder units)
Reduce recruitment times of all units to 0 turns
Reduce costs/upkeep by half for all remaining units
Basically, I want only Gunmen, Light Horses, and all gunpowder cannons for recruitment and if possible they should all be available from the start, with the upgrades in barracks, etc providing weapon/experience upgrades.
If someone could do this for me I would be forever thankful.
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August 31, 2008, 06:16 PM
#2
Libertus
Re: Simple mod request.
you'll find those in descr_unit for deleting units, changing costs/stats, lowering recruitment time and part of the giving units to a faction. descr_building for amount of units. model.lb for adding unit skin to faction. descr_projectiles for accuracy. Also if you want gun inf. to increase firing rate then take out this for every gun unit (gunpowder_unit, fire_by_rank, gunmen) and if you want some gun units to have "Bayonets" for cavalry charges then add this in descr_units.
See tutorials for how to do everything and the retrofit mod should have all the text files you need.
type Arquebusiers
dictionary Arquebusiers ; Arquebusiers
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Arquebusiers, 48, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 14, 1, arquebus_bullet, 120, 20, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
;stat_armour_ex 0, 5, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 3, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 460, 65, 65, 50, 460, 4, 110
armour_ug_levels 0, 2
armour_ug_models Arquebusiers, Arquebusiers_ug1
ownership england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, hungary
era 2 england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, hungary
;unit_info 6, 14, 3
type Arquebusiers
dictionary Arquebusiers ; Arquebusiers
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Arquebusiers, 48, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 14, 1, arquebus_bullet, 120, 20, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, spear, spear_bonus_8
stat_sec 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
;stat_armour_ex 0, 5, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 3, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 460, 65, 65, 50, 460, 4, 110
armour_ug_levels 0, 2
armour_ug_models Arquebusiers, Arquebusiers_ug1
ownership england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, hungary
era 2 england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, hungary
;unit_info 6, 14, 3
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