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Thread: Getting to Citadel

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  1. #1
    YuriVII's Avatar Primicerius
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    Default Getting to Citadel

    Hi, I do not know if this is a bug or if I am just doing something wrong. It seems that I am playing as Kiev on vh/vh and I cannot grow my castles to citadel (some I can not even get to Fortress). For example, my Bryansk Castle does not want to grow beyond 5600 population, no matter who is governing it.

    Oh, and the year is 1375.

  2. #2
    delra's Avatar Praepositus
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    Default Re: Getting to Citadel

    You need a governor with good chivalry. You also need all levels of farms and churches built. It should slowly grow to Citadel. Anyway, you're so close to the end of your campaign that it probably doesn't matter anymore.

  3. #3
    caralampio's Avatar Magnificus
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    Default Re: Getting to Citadel

    Quote Originally Posted by delra View Post
    Anyway, you're so close to the end of your campaign that it probably doesn't matter anymore.
    Huh? When does SS 6.1 campaign end?

  4. #4
    delra's Avatar Praepositus
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    Default Re: Getting to Citadel

    1400 something? I don't know, never played till the end. Always conquered the world earlier than that.

  5. #5
    Gorrrrrn's Avatar Citizen
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    Default Re: Getting to Citadel

    The Early Era Campaign
    -Time frame 1080 - 1560.
    - 1.5 years per turn and 320 turns.

    The Late Era Campaign
    - Time frame is 1220 - 1560
    http://www.twcenter.net/forums/showt...90#post2957190

  6. #6
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: Getting to Citadel

    I've noticed this aswell, which is rather annoying. In my recent Aragon campaign I had a total of 4 Citadels after conquering the entire world, but a pretty substantial number of Huge Cities in contrast (all of Iberia, N.Africa & some Italian Cities). One of which (Inverness of all places) I found with sufficient populace. The others were Valencia, Toledo & Pamplona, which i'd put High Chiv governers in because every other city in Iberia was already huge.

    Also odd, during that entire campaign, not once did the CPU ever build a Huge City or Citadel. Even Constantinople was a Large City when I conquered it. Yet literally everywhere controlled by the AI was Fortress / Large City.

    I just find build all farm upgrades and both religious building upgrades. I find that in a region with mediocre farming skill it can at least get to 7000 level before needing a Chivalric Governer to reach Fotress. The annoying thing is that they then all stop at about 10000, well short of Citadel. As I tend to put most of my Governer's in cities (as growing them is where the money is), I almost never have Governer's in castles. The other thing is that with Low Taxes & Constant building, a governer will gain about 5 chivalry just from being in a city, but won't really gain anything while in a castle.
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  7. #7
    delra's Avatar Praepositus
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    Default Re: Getting to Citadel

    Maybe you guys play on low difficulty levels where AI population growth bonus isn't as big?

  8. #8
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: Getting to Citadel

    Quote Originally Posted by delra View Post
    Maybe you guys play on low difficulty levels where AI population growth bonus isn't as big?
    This was VH/VH, never play on anything else. I think its just simply that they reach the levels (I didn't know after a while, as I was at the point where I just thought exterminate everything), but they were so full of armies that they never had the spare cash to upgrade.

    Also, does anyone know where the file is that has these sizes? I'd love to alter the castle levels and lower them a bit. With cities, if I build the upgrades even without a Governer they will still hit Huge eventually, but with a Citadel thats just not the case.
    Give a man a fire, and he'll be warm for the rest of the day.
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  9. #9

    Default Re: Getting to Citadel

    I've found that AI controlled cities/castles often have the required popn to get to citadel/huge city, but don't have the cash to upgrade (or choose not to?).
    This could be due to their scripted way of spending money eg. big army upkeep & spending on buildings for better troops but rarely build churches/town hall/farms (which can lead to rebelling in cities with no churches/town halls etc....)
    member of S.I.N.

  10. #10

    Default Re: Getting to Citadel

    poor ai, we have done so much (well, lusted has) to help them and yet there is still so much to teach them
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  11. #11
    delra's Avatar Praepositus
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    Default Re: Getting to Citadel

    Here's how I see myself in mid 2009:

    1. Empire: Total War.

    2. I am England.

    3. Turn 3.

    4. AI French fleet blocks my port by mistake while sailing along the coast.

    5. I quit and wait for EB/SS/BC for ETW. :-(

  12. #12
    Barser's Avatar Senator
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    Default Re: Getting to Citadel

    Yeah the castles grow to slow compared to citys. I usually have many huge citys with 30.000+ before I even get the chance to build a fortress. Its just not right.

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  13. #13

    Default Re: Getting to Citadel

    I dunno... I'm playing M/M, on turn 223 and have grown three citadels from scratch (Captured from computer at castle level maximum) with two more approaching citadel level... I just build everything, seeing as castles need the farms. Build farms early unless you need the training structures, so population can grow sooner.
    Last edited by Tetsu; September 01, 2008 at 10:56 AM.

  14. #14
    Barser's Avatar Senator
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    Default Re: Getting to Citadel

    A solution could be to give castle and fortress a bigger base growth in descr_building.

    But you can also lower the required level in descr_settlement_mechanics

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  15. #15
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: Getting to Citadel

    Quote Originally Posted by Barser View Post
    A solution could be to give castle and fortress a bigger base growth in descr_building.

    But you can also lower the required level in descr_settlement_mechanics
    Where's this descr_building file you speak of? Can't find it.
    Give a man a fire, and he'll be warm for the rest of the day.
    Set a man on fire, and he'll be warm for the rest of his life.


  16. #16

    Default Re: Getting to Citadel

    I think he means 'export_descr_buildings' (In the SS Data folder)

  17. #17
    Gorrrrrn's Avatar Citizen
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    Default Re: Getting to Citadel

    you may find GrnEyedDvl's Ultimate Docudemons of use here
    (even though it is for vanilla M2:TW)

    http://www.twcenter.net/forums/showt...12#post2119812

    it has a section on settlement mechanics.

    if you open the descr_settlement_mechanics.xml file in the stainless steel/data folder it'll show you the values of each of the variables that can be altered.

    Personally I'd like a minimum 0.5% population increase per turn for all castles, just so they got up to fortress level at least.

  18. #18

    Default Re: Getting to Citadel

    for most eastern castles I've found its impossilbe to get a citadel much less fortress as in most cases your growth is 0 or -.5% due to poor farmland. The only way possible is with a chivalry gov.

  19. #19

    Default Re: Getting to Citadel

    don't forget that a masjid (2nd level church) gives a +health bonus, hench popn growth.
    member of S.I.N.

  20. #20

    Default Re: Getting to Citadel

    I think this is a function of design more than anything else. I find that having only a few citadals keeps the game more realistic and limits your ability to spam high quality troop armies all over the board.

    If the AI were tweaked to create more citadals, then the best way to get citadals would be to capture them instead of growing them. I already find that the AI on H/H is making fortresses faster than I can.

    Personally, I find it pretty realistic now and feel that it is working fine. As it is, I have at least one or two citadals by the halfway point in the game and I am not having too much difficulty against the AI. A bunch more citadals is just going to make it easier.

    Citidals should be hard to make.

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