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August 30, 2008, 07:22 AM
#1
Miles
Understanding genealogy tree.
I have found an interesting thread about the heir designation and I'll share the link with you here, only to check what you think about it, to help me understand it and to help others who, like me, do not understand how the hell is the heir designated.
In my case, to avoid civil war and another ruined campaign (I gave up from the last in the second dark age, after offending the nobles since the fist one with every one of my kings due to a capital change). I always send the heir to battle, even if he is a governor. I need him to have authority, and staying in the court with ladies, clowns and every sort of soft situation do not help.
But the real roblem is that I would prefer to make my heirs generals, so they can handle battles properly. How do I do this, if I can't foresee who will be the next heir? This is the core of my struggling finding. I need to know who of my generals will become king in the future, so I can train him the right way to become a true king!
So, searching this matter throught these forums, and before asking you directly, I found this thread. Now I think I will be able to prepare my heirs. But, that's not entirely true.
Please, read this thread and then comment it here so we can find a solution to he royal sucessor issue. 
Faction Heir Designation
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August 30, 2008, 08:08 PM
#2
Re: Understanding genealogy tree.
Okay the solution is tricky:
To have a stringent father son heir relation, you mustn't allow any family member to marry, before the heir marries, and if the father dies before his son came of age, you are basically screwed.
You can modify the family settings in descr_campaign_db in a way that:
- females retire earlier or never get of age (more family male members, accept no adoptions or man of hour events)
- decrease the max age for marriage, the game will not suggest a marryage for the younger son, until the oldest unmarried family member is out of the range for max marriage, so if you set the max age to lets say 35, all the older generals will "drop" out and the younger generation is preferred
- but if you do that, to prevent the dieing out of the family, I'd suggest putting the "max age for conception" to an unrealistig high number, so if the young heir dies (unnaturally?) the king still has the change to get a new heir with his 75 year old sexy lady
- Its also healthy to kill some people once in a while to prevent the "wave" effect of offspring (in my current game, offspring is minimal although I have two! regions without general, I bet I'd have to kill every last one of them but one before the game realizes I need children....)
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August 31, 2008, 01:01 PM
#3
Laetus
Re: Understanding genealogy tree.
As much as it would be nice to know who the next heir would be, I think I found a good work around that has been helping me through many campaigns.
From the start of the campaign I find it very easily to build up the starting sons into great generals, of course unless they are slain. Afterwards, usually the next two lines are still very easy to build up because your family hasn't been screwing like rabbits long enough for things to get out of hand. Later on as your family begins growing, it's safe to say you should put your focus on the eldest of the direct family line. Therefore when one of the kings dies and he has two sons, it'll go to the eldest one which you should've planned ahead to build up that one's eldest son.
For example this king has three sons (1*) means numbered heir:
................................................1st King
Eldest Son1* ................. ..........Middle Son .............................Youngest Son
2nd King | .....................Eldest Son Youngest Son .......................| Son Dies Off
Eldest Son2* Youngest Son
3rd King
-1st King has three sons
-The Heir is his Eldest Son who obtains the crown designated 2nd King
-The 2nd King has two children, an Eldest and a Youngest
-The next heir will be his Eldest Son because now it follows his direct line
-- In the event the 3rd King dies with no children, the game sets the heir to his FATHERS NOW ELDEST BROTHER (Middle Son) Then it'll pass down to his line now. Which is where it get's screwy because it get's very hard to keep the eldest sons pumped up when a King is unexpectantly killed.
But generally, if you play the campaign slowly and have good patience (and a pen) you can easily plan ahead for a long time. As always expect the unexpected and try to put your focus on the direct family line.
My 2 cents
Last edited by Azurius; August 31, 2008 at 01:04 PM.
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August 31, 2008, 01:49 PM
#4
Miles
Re: Understanding genealogy tree.
This is beginning to make sense for me. ^^
Thanks both.
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September 03, 2008, 07:34 AM
#5
Miles
Re: Understanding genealogy tree.
I'm using a strict royal line with my generals, now. I'll post some screenshots when I get home, to see what one can achieve with it.
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September 04, 2008, 03:28 PM
#6
Miles
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