Results 1 to 12 of 12

Thread: Master Theologican's Guild.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Master Theologican's Guild.

    What does this do? I received it a few turns ago, but I was sieging a few settlements so I was too eager to read what it does, I only saw the name of it, not the location either (too many settlements to browse through) so what exactly does it do?

  2. #2

    Default Re: Master Theologican's Guild.

    your priests have increased piety when you recruit them

  3. #3

    Default Re: Master Theologican's Guild.

    Ah ok, thanks.

    Also, I have another question, how do I raise population growth without changing taxes? My public order is 145% or something like that with Very High Tax Rate, but then I get -1% pop, so I have to use Normal Tax Rate for the population to stay at 0%, what should I do? I have upgraded all farms and trade buildings, I still have churches, school, library, coaching house etc to upgrade, will that help?

  4. #4

    Default Re: Master Theologican's Guild.

    uhh maybe the town is already maxed out in terms of population. Btw public health affects your population growth directly

  5. #5

    Default Re: Master Theologican's Guild.

    It does? Thanks alot, that explains some, I still haven't upgraded City Hall, doing it right now. I doubt the pop is maxed, I have Huge Stone Wall and about 30k pop.

  6. #6
    Roman Knight's Avatar Campidoctor
    Join Date
    Sep 2007
    Location
    Melbourne, Australia
    Posts
    1,815

    Default Re: Master Theologican's Guild.

    Quote Originally Posted by Sorkenlol View Post
    It does? Thanks alot, that explains some, I still haven't upgraded City Hall, doing it right now. I doubt the pop is maxed, I have Huge Stone Wall and about 30k pop.
    I wouldn't be growing your population if it's already a huge city, that'll just make it harder to control.

  7. #7

    Default Re: Master Theologican's Guild.

    1% Pop decrease is pretty much tho, will it just keep getting lower or will it even out with time?

  8. #8
    Roman Knight's Avatar Campidoctor
    Join Date
    Sep 2007
    Location
    Melbourne, Australia
    Posts
    1,815

    Default Re: Master Theologican's Guild.

    Quote Originally Posted by Sorkenlol View Post
    1% Pop decrease is pretty much tho, will it just keep getting lower or will it even out with time?
    It'll even out. And if it's a city, the most money comes from more buildings and less people.

  9. #9

    Default Re: Master Theologican's Guild.

    Ok thanks, I'll put it on very high and let it get a bit lower then.

  10. #10

    Default Re: Master Theologican's Guild.

    Check the settlement details. Maybe you need more farms, or a brothel. A high chivalry general has good effect on population too.

  11. #11
    Double A's Avatar person man
    Join Date
    Jan 2008
    Location
    Northern Cackalackistan
    Posts
    23,338

    Default Re: Master Theologican's Guild.

    Yes but if you have a huge city you don't want more people... if its too hard to control, let it rebel and the EXTERMINATE.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
    super awesome music thing | political profile
    GSTK member - Join today! (We're restarting. Again.)

  12. #12
    Roman Knight's Avatar Campidoctor
    Join Date
    Sep 2007
    Location
    Melbourne, Australia
    Posts
    1,815

    Default Re: Master Theologican's Guild.

    Quote Originally Posted by Double A View Post
    Yes but if you have a huge city you don't want more people... if its too hard to control, let it rebel and the EXTERMINATE.
    I love doing that, and then they're really happy with you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •