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Thread: System requirements for different mods

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  1. #1

    Icon6 System requirements for different mods

    I have Stainless Steel 6.1. I really enjoy it, but the problem with it is, that it takes much more of my computer system. So i have to lower the video settings.


    What is about Broken crescent? Is it too so beefy? :hmmm:

  2. #2

    Default Re: System requirements for different mods

    Moving to BC subforum.


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  3. #3
    Achilla's Avatar Vicarius
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    Default Re: System requirements for different mods

    Quote Originally Posted by archer9 View Post
    I have Stainless Steel 6.1. I really enjoy it, but the problem with it is, that it takes much more of my computer system. So i have to lower the video settings.


    What is about Broken crescent? Is it too so beefy? :hmmm:
    I noticed slowdown in battles ... basically due to increased unit sizes for some units and highly detailed textures. Campaign itself is almost free from additional scripts as for now, so don't expect to wait like 5-6 minutes for "end turn" cycle to end, it goes as fast as vanilla, but if a particular faction lost all settlements and goes to "Horde" status it will make "end turn" last up to 5-15 minutes depending on your system setup.
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  4. #4

    Default Re: System requirements for different mods

    Quote Originally Posted by Achilla View Post
    but if a particular faction lost all settlements and goes to "Horde" status it will make "end turn" last up to 5-15 minutes depending on your system setup.

    15 minutes!!!!??? Horde status? What does that mean?

  5. #5
    Bernem's Avatar Senator
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    Default Re: System requirements for different mods

    that means that one of the factions has lost it's last settlement and turns into a horde like in BI, for some reason it takes some time for the computer to generate the additional armies

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