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Thread: Regarding Settlements and Generals...

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  1. #1

    Default Regarding Settlements and Generals...

    I was trying this mod out, playtesting it via 'cheats', and it seemed that while I played England, most of my units trained in the Nottingham citadel, in the Renaissance Campaign (I don't think this is Era/Campaign-specific, from what I remember), and ALL units I trained in Nottingham (sometimes other 'Castle' settlements) became Generals, yet I havent trained the Household Knights (Gen.'s Bodyguard).

    Speaking of 'Castle' settlements, I cannot upgrade them to Citadels, I think, without 'Stronghold Rights'...A something you can only build in a 'City'. The description in the info for 'Stronghold Rights' said it would give a valuable ancillary...logic tells me its a way to transfer those 'Rights', but no ancillary appeared on the governor of that settlement.

    I'm looking for an explanation/different way to do this...I posted it here presuming its not a bug, and that this was intended.
    Serenìxima-A Venice Hearts of Iron III AAR

  2. #2

    Default Re: Regarding Settlements and Generals...

    Quote Originally Posted by Cuahtemoc View Post
    I was trying this mod out, playtesting it via 'cheats', and it seemed that while I played England, most of my units trained in the Nottingham citadel, in the Renaissance Campaign (I don't think this is Era/Campaign-specific, from what I remember), and ALL units I trained in Nottingham (sometimes other 'Castle' settlements) became Generals, yet I havent trained the Household Knights (Gen.'s Bodyguard).

    Speaking of 'Castle' settlements, I cannot upgrade them to Citadels, I think, without 'Stronghold Rights'...A something you can only build in a 'City'. The description in the info for 'Stronghold Rights' said it would give a valuable ancillary...logic tells me its a way to transfer those 'Rights', but no ancillary appeared on the governor of that settlement.

    I'm looking for an explanation/different way to do this...I posted it here presuming its not a bug, and that this was intended.
    There are new requirements for upgrading the castle line. I would recommend checking the building browser for specifics, but basically you will have to build some of the Feudalization buildings and the Brick Shop. Check the browser to be certain.

    Regarding Generals, some of the more elite cavalry types are also general units. This is intended to depict the upper nobles, and to give the AI more generals.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  3. #3

    Default Re: Regarding Settlements and Generals...

    Alright, I don't see the Citadel in the building browser...and the last of the 'Feudalization' buildings requires 'Stronghold Rights', something I can't build in a 'Castle' 9if thats what unlocks the Citadel). No problem with buildings that use Brick Shop.
    Serenìxima-A Venice Hearts of Iron III AAR

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