About javs : actually, I don't want to make them more powerful, but I feel, from an historically accurate point of view, that in TW games the behaviour of metallic javelins is quite misunderstood, IMHO. I want them perform better against shields simply because historically they was designed to be effective against them. The metallic javelin, AFAIK, is an anti-shield weapon. So, I want it to be more effective against shielded but unarmored foes than against unshielded but armored ones, and the only way to do this is raise the attack of metallic javs only and remove AP.
About the risk they will be overpowered, well is all a matter of balancing the new values. A pilum "shower" should not be enough to win a battle of course, but don't underestimate this weapon. It was not a weak annoyance, whose only purpouse was to obstacolate the deployment of heavy warriors and to kill some light-protected enemies. It was a real major weapon, as important as the gladium itself : actually the heavy casualties suffered by the hellenistic phalanx of Phyrros was caused principally by this terrible weapon, that could easily penetrate the defences of the Epeirote pezhetairoi.
In the end I think metallic javs should be considered as important and effective as swords, spears and pikes, and adjusted accordingly : however it's you and the PI team who have the last word obviously, so if my thoughts does not persuade you, I will not change them.(or better, I'll do only in my personal EDU
)




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