Is there a possable way to make "0 turn------" into a building much like a decree for emergancy recruitment.
Is there a possable way to make "0 turn------" into a building much like a decree for emergancy recruitment.
What you want is a garrison script..When an army attacks a city a scripted army is created in the settlement, I think you even can script armies to appear when an enemy enters a region. Check the tutorial forums, I'm not sure there is one for a garrison script specifically..
What you could do is make a new building which enables recruiting "emergency troops". Then make new entries in the EDU and DMB for these new troops they could have the same stats but cost more or have slightly lower stats and cost the same, to even out the fact that they are build in 0 turns.
Well garrision scriptdoesnt sound like what i am looking for, like i might have an allready established army and if i do get sacked it just randomly creates another? meh
This sounds good to me but how exsactly do i set it up, the exsact recruitment of those soldiers i mean. and how can i get the states,mainly the"untrained, trained, highly trained" to be edit?
Create another entry in the export_descr_unit.txt
something like:the things in red you might want to change. In green is the number of turns just change to 0. Thinking about it you shouldnt need to change the descr_model_battle.txt as your keeping the same soldier model. Take a look at this guide http://www.twcenter.net/forums/showt...ight=bodyguardCode:type emergency roman legionary cohort i dictionary emergency_roman_legionary_cohort_i ; Early Legionary Cohort category infantry class heavy voice_type Heavy_1 soldier roman_legionary_cohort_i, 40, 0, 1.3 officer roman_standard attributes sea_faring, hide_forest, can_sap, hardy formation 1, 2, 2, 3, 4, square, testudo stat_health 1, 0 stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1 stat_pri_attr prec, thrown ap stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1 stat_sec_attr no stat_pri_armour 7, 5, 5, metal stat_sec_armour 0, 1, flesh stat_heat 4 stat_ground 2, 0, 0, 0 stat_mental 10, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 610, 210, 70, 100, 610 ownership romans_julii,romans_brutii,romans_scipii,romans_senate
then you need to make a new building guides below
simple http://www.twcenter.net/forums/showthread.php?t=13734
in depth http://forums.totalwar.org/vb/showthread.php?t=50439
then enable recruitment with something like
Hope this helps the guides are good so do read themCode:recruit "emergency roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
By the way really like the ship model, great job![]()