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  1. #1
    kekesvar.bingos's Avatar Miles
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    Default Goverment buildings

    Why do goverment bldgs have so many and strong negative effects? Also does this effects recieve AI as well? thx for answer

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    Brusilov's Avatar Local Moderator
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    Default Re: Goverment buildings

    Quote Originally Posted by kekesvar.bingos View Post
    Why do goverment bldgs have so many and strong negative effects? Also does this effects recieve AI as well? thx for answer
    How about quoting some examples of what you are referring to?

    I know there are some buildings such as the Temple of Jerusalem that when built has negative effects on any other temples built in the settlement.

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    Default Re: Goverment buildings

    I think he means the negatives to happiness that show up if you right click them

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    Default Re: Goverment buildings

    Quote Originally Posted by asn View Post
    I think he means the negatives to happiness that show up if you right click them
    Examples would be nice though - otherwise we are only guessing.

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    dvk901's Avatar Consummatum est
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    Default Re: Goverment buildings

    Quote Originally Posted by asn View Post
    I think he means the negatives to happiness that show up if you right click them
    Many of those penalties simulate cultural penalties, and\or penalties for not having certain other 'happy' buildings present.

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    kekesvar.bingos's Avatar Miles
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    Default Re: Goverment buildings

    so when there is written like happines -25 agora it means, that when i will eventually build agora this negative bonus will disappear? and one more thing... will i be able to train some advanced unit in my conquered provinces? playing as syracuse allow me to build armored hoplites (cannot go even phalanx formation - they probably didnt meet Pyrrhos or some wise guy from mainland greece.. anyway quite a disadvantage)only in syracuse and rome and the elite royal guard only in syracuse, which isnt bad unit but why train them only in one city and send them over half mediterranean? another quite good city is mentioned rome in which i can build those armored hoplites too... well is the recruiting system going to be changed in 2.0? or will there be possibility to train phalangites for every greek faction (if they are without this tradition so at least with most advanced barracks) or some way of acquiring some quite good local units at least as auxilia? sorry if this was answered already

    edit: now i remeber that standard hoplites can go phalanx formation but they are too weak, why armored hoplites can not? thanks alot for anwsering

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    dvk901's Avatar Consummatum est
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    Default Re: Goverment buildings

    Quote Originally Posted by kekesvar.bingos View Post
    so when there is written like happines -25 agora it means, that when i will eventually build agora this negative bonus will disappear? and one more thing... will i be able to train some advanced unit in my conquered provinces? playing as syracuse allow me to build armored hoplites (cannot go even phalanx formation - they probably didnt meet Pyrrhos or some wise guy from mainland greece.. anyway quite a disadvantage)only in syracuse and rome and the elite royal guard only in syracuse, which isnt bad unit but why train them only in one city and send them over half mediterranean? another quite good city is mentioned rome in which i can build those armored hoplites too... well is the recruiting system going to be changed in 2.0? or will there be possibility to train phalangites for every greek faction (if they are without this tradition so at least with most advanced barracks) or some way of acquiring some quite good local units at least as auxilia? sorry if this was answered already

    edit: now i remeber that standard hoplites can go phalanx formation but they are too weak, why armored hoplites can not? thanks alot for anwsering
    Yes, and yes.....in certain AOR areas.

    And yes, the recruitment will be VERY different in RS2. Most factions will have their own barracks to build.....in which only THEY will be able to recruit anything, and without which they will be able to recruit nothing. Some factions of 'like' culture or military doctrine will have barracks they share.

    For example, Rome will have three different barracks systems...one specific to Rome itself, another that is a 'colony\oppidia' based system, and a third that involves Limes fortifications and eastern forts. Carthage, the Germanics, Pergamon, Sparta will have their own specific barracks. Certain Celtic factions will have and share one, while other factions like Dacia and Spain will share one.
    Parthia and the Sarmatians will have a 'cavalry barracks' based recruitment center...since they are and were 'horse cultures'.

    The new barracks will also be 'all-in-one'. You won't have to build a three different kinds of barracks...militia, cavalry and missle. Only ONE.....but it will expensive, because it is a 'complex' of buildings. And once you build them, various things will happen. Certain AOR units specific to the region may show up, as well as your own faction's units depending on the level of building.

    Some factions will present a 'choice' for building a 'local unit' focused building, that will get lower quality units specific to the area and a few of your own...or a choice to build a more expensive barracks system that will get you everything.

    The Roman Legions will also be handled differently. Rather that specific 'regions', their AOR will focus on specific 'areas'. For example, a couple Legions would be available in every region in Spain. A different couple Legions available in Africa, likewise Gaul, Greece, etc. How it will all be layed out depends on getting a finished map...but that's the plan.

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    chaney's Avatar Decanus
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    Default Re: Goverment buildings

    The temple of Jerusalem , when built gives a negative effect on any other temples built in the city and also there could be cultural differences in the settlement !
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    Tigrul's Avatar Campidoctor
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    Default Re: Goverment buildings

    But I don't see any temple of Jerusalem built there...



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    Default Re: Goverment buildings

    i think it's more to FORCE you to build and upgrade your non-military buildings, rather than just plowing ahead and building nothing but barracks and stuff - you NEED to build up the economic infrastructure of your empire, or you'll get riots and rebellions all over the place (as well as being very poor because of low income from taxes)!
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    Tigrul's Avatar Campidoctor
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    Default Re: Goverment buildings

    Quote Originally Posted by rory o'kane View Post
    i think it's more to FORCE you to build and upgrade your non-military buildings, rather than just plowing ahead and building nothing but barracks and stuff - you NEED to build up the economic infrastructure of your empire, or you'll get riots and rebellions all over the place (as well as being very poor because of low income from taxes)!
    I am actually the type of player who enjoys the economical side very much. Almost all of my settlements get economical upgrades first with very few exception, and I travel reinforcements even 2-3 turns away. I find it easier to build economical facilities in all new settlements and to use more advanced cities under my command for troop recruiting.

    But that's not the thing. There seems to be a special thing with Jerusalem. A temple to Zeus would grant, say:
    10% public order due to law,
    40% public order due to happiness,

    but in Jerusalem, my temple to Zeus offers

    10% public order due to law,
    40% public order due to happiness,
    -40% public order due to happiness.

    Or, of course, something like that. In Jerusalem, the public order due to happiness cancels out, and I don't understand why. I don't see any temple of Jerusalem there, and I've noticed this playing Pergamum and playing Egypt. When I started out with Egypt, I think I've seen this happen in other cities as well, but I'm not certain. For my Pergamum campaign, it doesn't matter much. I have 100ish cities and I only need to take Asaak to win, I've got a great economical foundation and vast armies, with most of the high-tech enemies being already defeated. But with Egypt early on, it's quite annoying to have to have low taxes in one of the richer cities because of this. I was wondering if it can be countered.



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    dvk901's Avatar Consummatum est
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    Default Re: Goverment buildings

    Building ANY pagan temple in Jerusalem other than 'The Temple of Jerusalem' will incurr a hefty penalty. The presence of any temple along with it will continue to incurr the penalty. So the solution is NOT to build any others. The city of Jerusalem was then, and continues to be a hot-bed of dissension based mainly on what God is worshipped there. So it is 'unique' in this respect.

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  13. #13

    Default Re: Goverment buildings

    Are there ther cities like Jerusalem? Or other "hidden" things like that?

  14. #14
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    Default Re: Goverment buildings

    Quote Originally Posted by Paedric View Post
    Are there ther cities like Jerusalem? Or other "hidden" things like that?
    No other in RS 1.5 what I know. There may be some in RS II.
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    Tigrul's Avatar Campidoctor
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    Default Re: Goverment buildings

    Oh... thank you for clearing that up.

    I don't particularly like the idea, but I must admit that it has merit, despite my personal distaste for something in my past. I'm quite fond of ancient Greek mythology , but for personal reasons... Judaic mythology is different in that regard. But I understand why Jerusalem is so special in this regard and I agree with the dev's decision on this.



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