2. In bringing units up to strength by dragging a like unit over the depleted unit, I often see that one, and many times both of them, is increased by a chevron.
that happens occasionally in all RTW games
2. In bringing units up to strength by dragging a like unit over the depleted unit, I often see that one, and many times both of them, is increased by a chevron.
that happens occasionally in all RTW games
Probably a combination of their area damage and animation. While i don't find this disturbing, because if a human player thinks he has to annihilate fleeing chariot units, then he must simply count with a few losses ... seems pretty realistic to me.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
DaVinci- 50% or greater losses in a matter of seconds seems to be unreasonable to me. This is not a head-to-head battle. The chariots are in full rout, yet, it's like sending my cav into a meat grinder. Nor are they obstructing the unit's flight. They are catching up from behind and still get slaughtered. I strongly advise against using your General and his bodyguard in their pursuit because, the two times I've done so, my General was among my casualties.![]()
Just check out if this gets a change if you alternate (decrease or remove) the special weapon attributes of the chariots, is my recommendation for now, but they will of course suffer from such a change also in the normal battle mode, while i anyway think that the animation and radius codes have a quite big impact.
Last edited by DaVinci; November 18, 2008 at 03:30 AM.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
Do we have to have chariots at all?
Nice models and shame to lose them but I find them a pain in the.....
Can't you have general models in a chariot but attached to other units - sorry am showing my absolute lack of knowledge - but if I had a choice I'd just remove the bloody things.
What are the references to them being there and actually having an impact on the battlefield?
The British were completely beaten and the day was mine, but they did not know it and would not run.
Marshall Soult to Napolean - having been robbed of his victory at Albuera (May 1811)
I at least suggested already that general bodyguards shouldn't consist of chariot units, instead better cavalry units. And then have chariot units as "normal" cavalry untis available, but just not as bg's ... as yet, there is obviously no consensus or action taken to realise there a change.
A reference is at least (to my knowledge) that the Celts still used chariots often in the concerning timeframe (so they are worth to have their reflection in the mod imo.). I have no clue if this was the case as well for Italic people.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
My game crashes when I load up. I followed all instructions except for delete events.dat in the sound file and map.rwm, because I do not have these files under PL. I have other map files, and other sound files, but not these two.
When would that be, oh great modder?![]()
Hister, I`ve checked again with a fresh install. It seems that the greek psiloi toxotai, psiloi sphendonetai and the lakedaimonian/spartan ekdromoi are mapped wrong(the psiloi akontistai might have the same problem, but I haven`t checked). I.e. they do have a texture for an asymetric look needed because of the fact that they`re using the exomis tunic, but unfortunately the model is mapped with only the front part on both sides. Resulting on pectorals on its back. This is a picture taken from the back:
Someone would need to remap the model to use the whole tunic and body from the texture, not just the front part.
Last edited by florin80; December 10, 2008 at 05:39 PM.
I'm playing with the music pack and the patch installed, followed instructions to the letter but didn't find the map.rwm file to delete and left the other file as Hister said. in SPQR campaign (i did not try on custom) etruscan hoplites are invisible until you zoom in on them or if they are in combat, otherwise all you can see are their shadows.
EDIT: have just started a new campaign as syracuse and found hellenic hoplites do the same
Last edited by hammy the hamster; December 11, 2008 at 05:27 PM.
It wont load! the problem seem to be with the FMV BI_Intro file i moved into the bi folder, whenever i try and run vanilla bi or any other mod i get as far as the first title screen and it cuts out, so i bring the old, vanilla intro file back in and it works fine again, only the PI mod seems to get as far as the SEGA, Creative assembly and vanilla intro movie stages of loading. Anyone know what i am on about?
I cant save my game. When I hit the escape key on the strat map save and load are grayed out. From the main menu though there is a mysterious autosave of some northern faction, cant remember which, that came with the install. I was playing as Samnites.
I'm having the exact same problem i love the concept downloaded it today and like the models i can't wait until i can play properly.
when is the patch going to be out
i found that the city due east of rome is guarded by a general outside of the city and a garison inside the city. the chariots with the faction leader seemed unrealistically powerful. to the point that my FL/Fh and a contingent of calvery charged their faction leader and i some how lost
kevin