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  1. #1

    Default Re: P.I. Beta Bug thread

    2. In bringing units up to strength by dragging a like unit over the depleted unit, I often see that one, and many times both of them, is increased by a chevron.


    that happens occasionally in all RTW games

  2. #2

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Woestelingh View Post
    2. In bringing units up to strength by dragging a like unit over the depleted unit, I often see that one, and many times both of them, is increased by a chevron.


    that happens occasionally in all RTW games
    Yes, mostly true. Except, I don't ever recall it happening in STW. I'm not sure that either 'bug' I last reported can be corrected. Could be WAD.

  3. #3
    Hister's Avatar Domesticus
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    Default Re: P.I. Beta Bug thread

    #1. is strange indeed! I can confirm it happening. I don't have a clue why this bug happens.
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  4. #4
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    Default Re: P.I. Beta Bug thread

    Probably a combination of their area damage and animation. While i don't find this disturbing, because if a human player thinks he has to annihilate fleeing chariot units, then he must simply count with a few losses ... seems pretty realistic to me.
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  5. #5
    Hister's Avatar Domesticus
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    Default Re: P.I. Beta Bug thread

    No DV, they slaughter all of your cavalrey units that come in their way!!! ???
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  6. #6

    Default Re: P.I. Beta Bug thread

    DaVinci- 50% or greater losses in a matter of seconds seems to be unreasonable to me. This is not a head-to-head battle. The chariots are in full rout, yet, it's like sending my cav into a meat grinder. Nor are they obstructing the unit's flight. They are catching up from behind and still get slaughtered. I strongly advise against using your General and his bodyguard in their pursuit because, the two times I've done so, my General was among my casualties.

  7. #7
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    Default Re: P.I. Beta Bug thread

    Just check out if this gets a change if you alternate (decrease or remove) the special weapon attributes of the chariots, is my recommendation for now, but they will of course suffer from such a change also in the normal battle mode, while i anyway think that the animation and radius codes have a quite big impact.
    Last edited by DaVinci; November 18, 2008 at 03:30 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
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  8. #8
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    Default Re: P.I. Beta Bug thread

    Do we have to have chariots at all?

    Nice models and shame to lose them but I find them a pain in the.....

    Can't you have general models in a chariot but attached to other units - sorry am showing my absolute lack of knowledge - but if I had a choice I'd just remove the bloody things.

    What are the references to them being there and actually having an impact on the battlefield?
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  9. #9
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    Default Re: P.I. Beta Bug thread

    I at least suggested already that general bodyguards shouldn't consist of chariot units, instead better cavalry units. And then have chariot units as "normal" cavalry untis available, but just not as bg's ... as yet, there is obviously no consensus or action taken to realise there a change.

    A reference is at least (to my knowledge) that the Celts still used chariots often in the concerning timeframe (so they are worth to have their reflection in the mod imo.). I have no clue if this was the case as well for Italic people.
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    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
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    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
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  10. #10
    Hister's Avatar Domesticus
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    Default Re: P.I. Beta Bug thread

    That's strange shai - players should supposedly have the graphic turned to the highest!
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  11. #11
    Scar Face's Avatar Indefinitely Banned
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    Default Re: P.I. Beta Bug thread

    My game crashes when I load up. I followed all instructions except for delete events.dat in the sound file and map.rwm, because I do not have these files under PL. I have other map files, and other sound files, but not these two.

  12. #12
    Hister's Avatar Domesticus
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    Default Re: P.I. Beta Bug thread

    SF, looks liek you have to read the install instructions again or even better - wait until I finally amnage to upload the next patch!
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  13. #13
    Scar Face's Avatar Indefinitely Banned
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    Default Re: P.I. Beta Bug thread

    When would that be, oh great modder?

  14. #14
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    Default Re: P.I. Beta Bug thread

    Today I finally finished working in a job that left me no time for composing the next patch - it shall be composed tomorrow hopefully!
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  15. #15

    Default Re: P.I. Beta Bug thread

    Hister, I`ve checked again with a fresh install. It seems that the greek psiloi toxotai, psiloi sphendonetai and the lakedaimonian/spartan ekdromoi are mapped wrong(the psiloi akontistai might have the same problem, but I haven`t checked). I.e. they do have a texture for an asymetric look needed because of the fact that they`re using the exomis tunic, but unfortunately the model is mapped with only the front part on both sides. Resulting on pectorals on its back. This is a picture taken from the back:

    Someone would need to remap the model to use the whole tunic and body from the texture, not just the front part.
    Last edited by florin80; December 10, 2008 at 05:39 PM.

  16. #16

    Default Re: P.I. Beta Bug thread

    I'm playing with the music pack and the patch installed, followed instructions to the letter but didn't find the map.rwm file to delete and left the other file as Hister said. in SPQR campaign (i did not try on custom) etruscan hoplites are invisible until you zoom in on them or if they are in combat, otherwise all you can see are their shadows.

    EDIT: have just started a new campaign as syracuse and found hellenic hoplites do the same
    Last edited by hammy the hamster; December 11, 2008 at 05:27 PM.

  17. #17
    Venta Icenor Um's Avatar Civis
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    Default Re: P.I. Beta Bug thread

    It wont load! the problem seem to be with the FMV BI_Intro file i moved into the bi folder, whenever i try and run vanilla bi or any other mod i get as far as the first title screen and it cuts out, so i bring the old, vanilla intro file back in and it works fine again, only the PI mod seems to get as far as the SEGA, Creative assembly and vanilla intro movie stages of loading. Anyone know what i am on about?
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  18. #18
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    Default Re: P.I. Beta Bug thread

    I cant save my game. When I hit the escape key on the strat map save and load are grayed out. From the main menu though there is a mysterious autosave of some northern faction, cant remember which, that came with the install. I was playing as Samnites.

  19. #19
    Hister's Avatar Domesticus
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    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by USC_Trojans View Post
    I cant save my game. When I hit the escape key on the strat map save and load are grayed out. From the main menu though there is a mysterious autosave of some northern faction, cant remember which, that came with the install. I was playing as Samnites.
    Yeah that is fixed in the patch to come.
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  20. #20

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Hister View Post
    Yeah that is fixed in the patch to come.
    I'm having the exact same problem i love the concept downloaded it today and like the models i can't wait until i can play properly.
    when is the patch going to be out
    i found that the city due east of rome is guarded by a general outside of the city and a garison inside the city. the chariots with the faction leader seemed unrealistically powerful. to the point that my FL/Fh and a contingent of calvery charged their faction leader and i some how lost
    kevin

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