Page 4 of 11 FirstFirst 1234567891011 LastLast
Results 61 to 80 of 222

Thread: P.I. Beta Bug thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: P.I. Beta Bug thread

    You have not edited the shortcut I presume. There are a bunch on guides around that describe what you need to place at the end of the shortcut`s target. And you need to start the game with that edited shortcut, otherwise you will start the vanilla bi.
    Last edited by florin80; September 03, 2008 at 05:06 PM.

  2. #2

    Default Re: P.I. Beta Bug thread

    Hi all,

    Any chance of expanding the map to make Sicily below the Italian Peninsula near the toe of and its' famous city of Rheggio De Calabria?

    It just looks weird!

    Thanks,
    Kickass Mod
    hellas1

  3. #3
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Little Turtle View Post
    Can someone answer my question?
    I think I know what might've been the cause of your problem. When you create the shortcut and modify it by appending the various PItalica switches (-nm, -mod, etc), it's important that you add them in the Target section of the shortcut instead of the Path.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  4. #4

    Default Re: P.I. Beta Bug thread

    I'm having a consistent failure with the Man of the Hour event, he's almost always dead by the time my adoption offer reaches him, even when the captain doesn't die in the battle. Out of half a dozen tries, only one of them was successfully adopted. All of these were in defensive battles, where the AI attacked me and so it took place during the AI turn.

  5. #5
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: P.I. Beta Bug thread

    I wonder why Man of the Hour would always be dead before you could choose him. This is a hardcore game issue, and not something we could affect in the mod, is it?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  6. #6

    Default Re: P.I. Beta Bug thread

    I just crashed as Poeni ... second battle in one turn, crashes just as you're heading into the battle.

    R
    oOo

    Rome 2 refugee ...

    oOo

  7. #7

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Rorarii View Post
    I just crashed as Poeni ... second battle in one turn, crashes just as you're heading into the battle.

    R
    It`s probably connected to missing sprites. Try saving after the first battle because there are good chances that the second would crash.

  8. #8

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by SigniferOne View Post
    I wonder why Man of the Hour would always be dead before you could choose him. This is a hardcore game issue, and not something we could affect in the mod, is it?
    Dunno. Previously I haven't gotten many man of the hour events in vanilla or other mods. Here I can get them pretty reliably in the first turn of a Roman campaign by attacking Caudium with the hoplites and horse from Capua. Samnites always counterattack the sieging army during the AI turn, I camp my shield wall on the top of a hill and flank with cav FTW. Outnumbered, low losses, wipe out the enemy, and capture a town to boot almost always gives a MotH. (I mention this so others have a repeatable way of testing MotH in PI)

    Key point is that he's not always dead. I've never lost my captain on the battlefield, but there was only one case where the adoption worked. Last night I had my first MotH during MY turn, and it worked fine. It may be a vanilla / code interaction of fighting during the AI turn, capturing a town (thus moving the victorious army) and creating the new family member in the old battlefield mapsquare where there no longer is an army. Don't know why it worked the once, though.:hmmm:

  9. #9

    Default Re: P.I. Beta Bug thread

    Hi P.I. team,

    Excellent Patch to .72!

    A few concerns:

    1. Can you make the map more aesthetically pleasing by placing syracuse near and below Rheggio De Calabria?

    2. The custom battle save and campaign autosave bugs haven't gone away:
    -I played my first custom battle when I first played this mod, it saved in the system and I can't still delete it.
    -I went to start a new campaign and found the "Continue Campaign" option to be lit up and the game autosaved but I'm still not able to delete the autosave.

    3. More text is necessary instead of placeholders and to describe the units as well.

    4. I noticed you nixed the BI custom battle maps. Is there any way you can re-port them back in under a different name? Or Is this aspect of P.I. still "in the works?"

    Ladies and Gentlemen (IF there any Ladies out there in the P.I. team)
    Thank you!

    hellas1

  10. #10
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: P.I. Beta Bug thread

    Guys when you crash, please post a number of details that would actually be fruitful to us in helping to resolve it. If crashing during battle please post everything you might find relevant -- the approximate list of units involved, the location of the battle, etc.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  11. #11

    Default Re: P.I. Beta Bug thread

    Hello all together,

    I just tried two factions yet: The first was Syracuse, the second was Italiotae. I already mentioned in this thread to have problems with the game flow while playing Syracuse but now I also encountered a problem with the Italiotae.

    When I lay siege on the first city which is located in the south east of my border (faction with green flag, ally) I almost always get a CTD when a hostile army attacks me in order to reflief that city. As soon as I want to confront the enmy on the battle field I find myself looking at my desktop... which also looks like a battlefield but I´m responsible for that... lol

    Any findings on that?

    Cheers...
    "Most people are like a leaf which is blown and turning around through the air,and wavers, and tumbles to the ground.
    But others, a few, are like stars, they go on a fixed course, no wind reaches them, in themselves they have their law and their course."


    Siddhartha in Siddhartha by Herman Hesse, Chapter Six

  12. #12
    HouseOfHam's Avatar Primicerius
    Join Date
    Apr 2007
    Location
    Minnesota, USA
    Posts
    3,030

    Default Re: P.I. Beta Bug thread

    - The sprites for Hoplites Etrusci (SPQR) are blank, i.e. they turn invisible when you move away from them.

    Sagittarii Ligures (Rebel), Ferentarii Ligures (Rebel), and Spartherii Ligures (Rebel) have the same problem, too. Lancearii Ligures (Rebel) work fine, though.

    The most likely reason is that wrong Video settings were used to generate these sprites. And there are many more... Just generate new sprites for everything...

    - Ligurian infantry units don't get their weapon upgrades even with Apunia/Blacksmith built, probably because they're not marked as light/heavy infantry. I think they're all considered missle units, since they all get weapon upgrades from the archery range.

    - Captain portraits are missing.

    - Ligurian Public Baths don't have any bonuses, and there seems to be no point in building anything higher than the basic Barracks for them.

    - Population growth needs to be cut by 2% everywhere.

    - Equites Primores Cenomani have the small unit card in the unit info screen.

    - I see no trade between settlements. There are none drawn in map_trade_routes.tga
    Last edited by HouseOfHam; September 14, 2008 at 11:15 AM. Reason: bugs... and more bugs
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

  13. #13
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: P.I. Beta Bug thread

    Good stuff guys, keep it up.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  14. #14

    Default Re: P.I. Beta Bug thread

    realy want to play this mod but everytime i try to run it it crashes before it reaches the menu i installed it in a clean copy of rome gold edition all the other mods work fine anyone know whats wrong :hmmm:

  15. #15

    Default Re: P.I. Beta Bug thread

    In Rome - Total War/PI there is a folder called preferences. Remove or delete that and try again. Maybe some of the included settings don`t agree with your system.

  16. #16

    Default Re: P.I. Beta Bug thread

    games hasn't crashed for me so far with patch although Italaioae economy is a mess ... negative numbers from turn 1

    R
    oOo

    Rome 2 refugee ...

    oOo

  17. #17

    Default Re: P.I. Beta Bug thread

    ok figured out that for some reason BI wont work anymore i think its the video codex but i have got it working on alex but obviously im going to miss out on somethings thanks for trying to help though

  18. #18

    Default Re: P.I. Beta Bug thread

    Here I'm...
    ...sorry for the delay ...I have been in serious troubles for some real life problems;

    PAENINSULA ITALICA project creator

  19. #19

    Default Re: P.I. Beta Bug thread

    It's not a problem , real life is more important good luck luciano !!!

  20. #20

    Default Re: P.I. Beta Bug thread

    I know the animation makes the arm look weird when throwing the javelin, but in this case it seems a bit more severe to me:

    Maybe there`s also something happening there with the model?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •