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Thread: P.I. Beta Bug thread

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  1. #1

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Hister View Post
    By Leonidas480bc:
    Missing large unit cards for Brettii units. Hoplitai Tarrantina large and small unit card tunic color is blue for actual unit its white.
    ...mmm ...strange ...the Brettian unit cards seem in place, both in the Brettian and Italiote UI folders; which faction was playing Leonidas480bc?

    The Tarantine tunic color is light blue; it may look darker or lighter because the map-lighting.
    Last edited by Luciano B; August 29, 2008 at 05:48 PM.

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  2. #2
    Leonidas480bc's Avatar Semisalis
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    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Luciano B View Post
    ...mmm ...strange ...the Brettian unit cards seem in place, both in the Brettian and Italiote UI folders; which faction was playing Leonidas480bc?

    The Tarantine tunic color is light blue; it may look darker or lighter because the map-lighting.
    I was playing the ITALIOTAE in campaign mode

  3. #3

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Leonidas480bc View Post
    I was playing the ITALIOTAE in campaign mode
    Very strange ...I can confirm the Brettian units UI cards are in place both for the Italiote and for the Brettian factions. Probably those Brettian units with missing UI cards are in another foe army?

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  4. #4
    BornIn1991's Avatar Laetus
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    Icon5 Re: P.I. Beta Bug thread

    When I conquer a settlement, no matter with which faction, I cannot train any military units in my new city... why is that? can I fix it?

  5. #5

    Default Re: P.I. Beta Bug thread

    Great job with the mod!

    A quick question; I was playing as the Ligurians. After capturing a settlement, i was immediately able to recruit their troops. They were also able to recruit my Ligurian spearmen etc for their army. I THINK i downloaded the latest version (0.86).
    Is this as it is supposed to be? Might i have downloaded a torrent for an earlier version?

  6. #6
    Hister's Avatar Domesticus
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    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by samba_liten View Post
    Great job with the mod!

    A quick question; I was playing as the Ligurians. After capturing a settlement, i was immediately able to recruit their troops. They were also able to recruit my Ligurian spearmen etc for their army. I THINK i downloaded the latest version (0.86).
    Is this as it is supposed to be? Might i have downloaded a torrent for an earlier version?
    Yes that is designed that way. Which settlement are you talking about exactly?
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  7. #7

    Default Re: P.I. Beta Bug thread

    Etruscan Chariots say they have a missle attack, but they don't.

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
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  8. #8

    Default Re: P.I. Beta Bug thread

    Not exactly a bug, more of a question. The spartiates hoplites have some hair locks in the texture(left to the crest), but none show in game. In fact the neck is pretty bare. Were the hair locks discarded intentionally?

  9. #9

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Mr. Cursed View Post
    Etruscan Chariots say they have a missle attack, but they don't.
    Already fixed together with the other chariot units.

    PAENINSULA ITALICA project creator

  10. #10

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Mr. Cursed View Post
    Etruscan Chariots say they have a missle attack, but they don't.
    As I told before, that issue had been already fixed.

    PAENINSULA ITALICA project creator

  11. #11
    Mr.Gorby's Avatar Semisalis
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    Default Re: P.I. Beta Bug thread

    The Regard authors! Splendid work, splendid! Thank you very much, for such joy. But one question. I HIS(ITS) has INSTALLED (MOD). In label///TARGET is written , " modI -show_err ", but play works with greater brake on menu, impossible nothing choose. Play Itself on strategic mode and on tactical mode works orderly. That you will advise me? What take away this trouble. Excuse me for my bad english.

  12. #12

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Mr.Gorby View Post
    The Regard authors! Splendid work, splendid! Thank you very much, for such joy. But one question. I HIS(ITS) has INSTALLED (MOD). In label///TARGET is written , " modI -show_err ", but play works with greater brake on menu, impossible nothing choose. Play Itself on strategic mode and on tactical mode works orderly. That you will advise me? What take away this trouble. Excuse me for my bad english.
    Thanks a lot.

    There's a dedicated thread on set-up problems:
    http://www.twcenter.net/forums/showthread.php?t=188380

    Probably you'll find there the answer you're looking for ...it seems an issue related to the shortcut target line.
    Last edited by Luciano B; August 31, 2008 at 06:57 AM.

    PAENINSULA ITALICA project creator

  13. #13
    Turkeys!'s Avatar Praepositus
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    Default Re: P.I. Beta Bug thread

    I have found a couple of bugs

    When the Funditores Italici fire they sound like the archers instead of slingers

    There is also two Lucius Papricus Crassus at the start of the game.

    The Roman Captain doesn't have a sword. I also noticed the Samnite Captain doesn't either.

    Oh and I also have a suggestion ,

    I think that battles should be made to be a bit longer cause at the moment there over very quickly though that may just be because I killed the enemy captain early in the battle.
    Last edited by Turkeys!; August 30, 2008 at 02:20 PM.

  14. #14

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Turkeys! View Post
    When the Funditores Italici fire they sound like the archers instead of slingers
    Both slingers and archer have "none" as sound type when the wapon hits, as in RTW original game; there aren't dedicated sounds for such weapons in RTW. However I checked the EDU fikle and the slingers are using "stone" projectiles and archers "arrow" projectiles ...probably arrows and stones have similar sounds in RTW.

    Quote Originally Posted by Turkeys! View Post
    There is also two Lucius Papricus Crassus at the start of the game.
    They are actually two different Lucius Papirius: "Lucius Papirius Crassus" (the "dictator" of that period) and "Lucius Papirius Cursor" (the "magister equitum" , chosen by the dictator as second in command)

    Quote Originally Posted by Turkeys! View Post
    The Roman Captain doesn't have a sword. I also noticed the Samnite Captain doesn't either.
    As fas as I know it is a RTW original bug; I can assure that our general/captain models have their weapon in place. If somebody know how to fix that issue...
    Last edited by Luciano B; August 31, 2008 at 04:14 AM.

    PAENINSULA ITALICA project creator

  15. #15

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by Luciano B View Post
    Both slingers and archer have "none" as sound type when the wapon hits, as in RTW original game; there aren't dedicated sounds for such weapons in RTW. However I checked the EDU fikle and the slingers are using "stone" projectiles and archers "arrow" projectiles ...probably arrows and stones have similar sounds in RTW.
    If you want the slingers to not sound like archers you need to add them to this section:
    Code:
    ;;;;;;;;;;;   SLINGER   ;;;;;;;;;;;;;;;
    in descr_sounds_units_fire
    And I think deleting or renaming the file events from data\sounds might also be needed.

    As fas as I know it is a RTW original bug; I can assure that our general/captain models have their weapon in place. If somebody know how to fix that issue...
    You mean when they are attached to a missiles throwing unit and the sword disappears right after the unit has used all the missiles? The only known solution afaik is to give the general two weapons too. And use the same looking sword for both. That way when it wants to switch it in game it will appear with the same sword and not an empty fist. But I`ve seen this trick not working in some occasions so it`s not a sure thing.

  16. #16

    Default Re: P.I. Beta Bug thread

    Minor text bug.
    Shouldn't it be 'Temple' and not 'temple ' in the name of the various temples (export_buildings.txt)?

  17. #17

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by florin80 View Post
    If you want the slingers to not sound like archers you need to add them to this section:
    Code:
    ;;;;;;;;;;;   SLINGER   ;;;;;;;;;;;;;;;
    in descr_sounds_units_fire
    And I think deleting or renaming the file events from data\sounds might also be needed.


    You mean when they are attached to a missiles throwing unit and the sword disappears right after the unit has used all the missiles? The only known solution afaik is to give the general two weapons too. And use the same looking sword for both. That way when it wants to switch it in game it will appear with the same sword and not an empty fist. But I`ve seen this trick not working in some occasions so it`s not a sure thing.
    Thanks a lot again, florin. I'll try to fix those issues following your suggestions.

    PAENINSULA ITALICA project creator

  18. #18

    Default Re: P.I. Beta Bug thread

    Quote Originally Posted by florin80 View Post
    If you want the slingers to not sound like archers you need to add them to this section:
    Code:
    ;;;;;;;;;;;   SLINGER   ;;;;;;;;;;;;;;;
    in descr_sounds_units_fire
    And I think deleting or renaming the file events from data\sounds might also be needed.


    You mean when they are attached to a missiles throwing unit and the sword disappears right after the unit has used all the missiles? The only known solution afaik is to give the general two weapons too. And use the same looking sword for both. That way when it wants to switch it in game it will appear with the same sword and not an empty fist. But I`ve seen this trick not working in some occasions so it`s not a sure thing.
    Both issues fixed following florin80's suggestions.

    Thanks a lot guys.

    PAENINSULA ITALICA project creator

  19. #19
    Mr.Gorby's Avatar Semisalis
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    Default Re: P.I. Beta Bug thread

    I/d installin klМcodec414f , and has afterwards noticed that menu holds up less. Possible this because of old codecs, but two rollers-films are not started.
    1) here PI_RTW_BI_v071.zip\PI RTW_BI v071\BI\data\fmv\ 2) here too PI_RTW_BI_v071.zip\PI RTW_BI v071\PI\data\fmv\
    Impossible reproduce. When I their while has deleted from installed plays, and has changed the last set an codecs, play ceased to hold up in menu.
    There is else trouble, plenty of (sorry my bad english) the sprite. It is Necessary their do it. Has Noticed that playing for african Poeni, their there no beside half of the troopses.

  20. #20

    Default Re: P.I. Beta Bug thread

    As I told before, that issue had been already fixed.

    Ummm, Luciano, I only posted that bug once. You just randomly quoted me twice. I heard ya the first time...

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

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