Last edited by Luciano B; August 29, 2008 at 05:48 PM.
PAENINSULA ITALICA project creator
When I conquer a settlement, no matter with which faction, I cannot train any military units in my new city... why is that? can I fix it?
Great job with the mod!
A quick question; I was playing as the Ligurians. After capturing a settlement, i was immediately able to recruit their troops. They were also able to recruit my Ligurian spearmen etc for their army. I THINK i downloaded the latest version (0.86).
Is this as it is supposed to be? Might i have downloaded a torrent for an earlier version?
Etruscan Chariots say they have a missle attack, but they don't.
Game of the Fates
Mod of the week on hold -- I've played nearly every RTW mod out there.
BOYCOTT THE USE OF SMILEYS!(Okay, just once)
Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
I've returned--please forgive my long absence.
Not exactly a bug, more of a question. The spartiates hoplites have some hair locks in the texture(left to the crest), but none show in game. In fact the neck is pretty bare. Were the hair locks discarded intentionally?
The Regard authors! Splendid work, splendid! Thank you very much, for such joy. But one question. I HIS(ITS) has INSTALLED (MOD). In label///TARGET is written , " modI -show_err ", but play works with greater brake on menu, impossible nothing choose. Play Itself on strategic mode and on tactical mode works orderly. That you will advise me? What take away this trouble. Excuse me for my bad english.
Thanks a lot.
There's a dedicated thread on set-up problems:
http://www.twcenter.net/forums/showthread.php?t=188380
Probably you'll find there the answer you're looking for ...it seems an issue related to the shortcut target line.
Last edited by Luciano B; August 31, 2008 at 06:57 AM.
PAENINSULA ITALICA project creator
I have found a couple of bugs
When the Funditores Italici fire they sound like the archers instead of slingers
There is also two Lucius Papricus Crassus at the start of the game.
The Roman Captain doesn't have a sword. I also noticed the Samnite Captain doesn't either.
Oh and I also have a suggestion ,
I think that battles should be made to be a bit longer cause at the moment there over very quickly though that may just be because I killed the enemy captain early in the battle.
Last edited by Turkeys!; August 30, 2008 at 02:20 PM.
Both slingers and archer have "none" as sound type when the wapon hits, as in RTW original game; there aren't dedicated sounds for such weapons in RTW. However I checked the EDU fikle and the slingers are using "stone" projectiles and archers "arrow" projectiles ...probably arrows and stones have similar sounds in RTW.
They are actually two different Lucius Papirius: "Lucius Papirius Crassus" (the "dictator" of that period) and "Lucius Papirius Cursor" (the "magister equitum" , chosen by the dictator as second in command)
As fas as I know it is a RTW original bug; I can assure that our general/captain models have their weapon in place. If somebody know how to fix that issue...
Last edited by Luciano B; August 31, 2008 at 04:14 AM.
PAENINSULA ITALICA project creator
If you want the slingers to not sound like archers you need to add them to this section:
in descr_sounds_units_fireCode:;;;;;;;;;;; SLINGER ;;;;;;;;;;;;;;;
And I think deleting or renaming the file events from data\sounds might also be needed.
You mean when they are attached to a missiles throwing unit and the sword disappears right after the unit has used all the missiles? The only known solution afaik is to give the general two weapons too. And use the same looking sword for both. That way when it wants to switch it in game it will appear with the same sword and not an empty fist. But I`ve seen this trick not working in some occasions so it`s not a sure thing.As fas as I know it is a RTW original bug; I can assure that our general/captain models have their weapon in place. If somebody know how to fix that issue...
Minor text bug.
Shouldn't it be 'Temple' and not 'temple ' in the name of the various temples (export_buildings.txt)?
I/d installin klМcodec414f , and has afterwards noticed that menu holds up less. Possible this because of old codecs, but two rollers-films are not started.
1) here PI_RTW_BI_v071.zip\PI RTW_BI v071\BI\data\fmv\ 2) here too PI_RTW_BI_v071.zip\PI RTW_BI v071\PI\data\fmv\
Impossible reproduce. When I their while has deleted from installed plays, and has changed the last set an codecs, play ceased to hold up in menu.
There is else trouble, plenty of (sorry my bad english) the sprite. It is Necessary their do it. Has Noticed that playing for african Poeni, their there no beside half of the troopses.
As I told before, that issue had been already fixed.
Ummm, Luciano, I only posted that bug once. You just randomly quoted me twice. I heard ya the first time...
Game of the Fates
Mod of the week on hold -- I've played nearly every RTW mod out there.
BOYCOTT THE USE OF SMILEYS!(Okay, just once)
Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
I've returned--please forgive my long absence.