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  1. #1
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    Icon5 Cities etc.

    Will cities, towns etc. have the buildings that they actually did around 1080 AD - like will Constantinople be very well developed?
    I just believe that this would make the game a lot more interesting and historically accurate.

  2. #2

    Default Re: Cities etc.

    as a historically accurate mod, yes, certain cities will be well developed at the start date as in real life. all cities in the game have been/are being researched regarding their level of development and buildings present in 1080.

    All hayle Hross, and the One True Mod!!!
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  3. #3
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    Default Re: Cities etc.

    Quote Originally Posted by banzai_travis View Post
    as a historically accurate mod, yes, certain cities will be well developed at the start date as in real life. all cities in the game have been/are being researched regarding their level of development and buildings present in 1080.
    yay!
    this is very good news, as many mods disregard the true developement of cities!

  4. #4
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Cities etc.

    What about city locations on battle map... Are they geographically correct? London on a river, does Rome have the 2 hills? etc...

  5. #5
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: Cities etc.

    Quote Originally Posted by Suboutai View Post
    What about city locations on battle map... Are they geographically correct? London on a river, does Rome have the 2 hills? etc...
    That depends, we couldn't very well do every city on the map, but important cities will get a lot of attention, whether battlemap representation will be a part ot it... they certainly will for the Muslim factions anyway, if not until after DotS is actually released, i will make sure of that.
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  6. #6
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    Default Re: Cities etc.

    Quote Originally Posted by Copperknickers View Post
    That depends, we couldn't very well do every city on the map, but important cities will get a lot of attention, whether battlemap representation will be a part ot it... they certainly will for the Muslim factions anyway, if not until after DotS is actually released, i will make sure of that.
    woop!
    This is good news!

  7. #7
    Hengest's Avatar It's a joke
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    Default Re: Cities etc.

    we are trying to get things as exact as possible. we took about a month just getting the geographical features of the Spanish cities like Sevilla and Cordoba right, on rivers etc. And we actually have replaced that map now, so the answer is yes. Whether these will be unique on the battlefield is another question...

  8. #8
    Giorgios's Avatar Campidoctor
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    Default Re: Cities etc.

    Quote Originally Posted by Hross View Post
    we are trying to get things as exact as possible. we took about a month just getting the geographical features of the Spanish cities like Sevilla and Cordoba right, on rivers etc. And we actually have replaced that map now, so the answer is yes. Whether these will be unique on the battlefield is another question...
    They would be if you merged with Basileia! haha (hint, hint!)

  9. #9

    Default Re: Cities etc.

    Quote Originally Posted by Giorgios View Post
    They would be if you merged with Basileia! haha (hint, hint!)
    Good point. All those magnificent modded-cities would be great. A shame that anyone could make a model of Hagia Sofia to put in Constantinople, but anyway re-made cities were cool.
    "Déu és beure bé, menjar fresc i llevar-se a les deu"
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  10. #10
    SimonB1er's Avatar Semisalis
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    Default Re: Cities etc.

    So, since you did merge with basieilia, will the gorgeous cities models they created wil be in?

  11. #11
    Basileos's Avatar Decanus
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    Default Re: Cities etc.

    Quote Originally Posted by SimonB1er View Post
    So, since you did merge with basieilia, will the gorgeous cities models they created wil be in?
    Yep, sweet huh?

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  12. #12

    Default Re: Cities etc.

    Sounds Amazing.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  13. #13
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Cities etc.

    I must ensure all of those who interest about the exact cities presentetion that in the DotS has be done an extensive research about almost all the settlements poppulation levels in order to present even more realistical the diferences between the West and East Europe or the North and South europe as well!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  14. #14
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    Default Re: Cities etc.

    Quote Originally Posted by AnthoniusII View Post
    I must ensure all of those who interest about the exact cities presentetion that in the DotS has be done an extensive research about almost all the settlements poppulation levels in order to present even more realistical the diferences between the West and East Europe or the North and South europe as well!
    woop!
    This sounds great!

  15. #15
    Numenor's Avatar Campidoctor
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    Default Re: Cities etc.

    crap, this mod's gonna be awsome :O
    [IMG]

  16. #16
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    Default Re: Cities etc.

    Quote Originally Posted by Numenor View Post
    crap, this mod's gonna be awsome :O
    yeah...

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