Will cities, towns etc. have the buildings that they actually did around 1080 AD - like will Constantinople be very well developed?
I just believe that this would make the game a lot more interesting and historically accurate.![]()
Will cities, towns etc. have the buildings that they actually did around 1080 AD - like will Constantinople be very well developed?
I just believe that this would make the game a lot more interesting and historically accurate.![]()
as a historically accurate mod, yes, certain cities will be well developed at the start date as in real life. all cities in the game have been/are being researched regarding their level of development and buildings present in 1080.
All hayle Hross, and the One True Mod!!!
One must therefore be a fox to recognize traps, and a lion to frighten the wolves.
-Machiavelli
What about city locations on battle map... Are they geographically correct? London on a river, does Rome have the 2 hills? etc...
That depends, we couldn't very well do every city on the map, but important cities will get a lot of attention, whether battlemap representation will be a part ot it... they certainly will for the Muslim factions anyway, if not until after DotS is actually released, i will make sure of that.
A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.
A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."
we are trying to get things as exact as possible. we took about a month just getting the geographical features of the Spanish cities like Sevilla and Cordoba right, on rivers etc. And we actually have replaced that map now, so the answer is yes. Whether these will be unique on the battlefield is another question...
So, since you did merge with basieilia, will the gorgeous cities models they created wil be in?
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"**** Me I'm Famous"
Al-Andalus/moorish researcher for DotS.
Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492
Sounds Amazing.
Reap the promised end to the struggle. Reap every point on our linear path.
Reap the smiles in time we borrow, every harvest relies on the last.
Reap the promising song of the sparrow, that they learned from the birth of sea.
Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
came out on top of what was borrowed, and found all that beauty to be still...
I must ensure all of those who interest about the exact cities presentetion that in the DotS has be done an extensive research about almost all the settlements poppulation levels in order to present even more realistical the diferences between the West and East Europe or the North and South europe as well!![]()
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.