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  1. #1
    Leonidas480bc's Avatar Semisalis
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    I did not get the option to overwrite my files when i installed the 2 folders in my RTW directory C:\Program Files\The Creative Assembly\Rome - Total War it created the folders in the same diretory as the exe is i used the _NM switch but when i go to the main menu of the game it says choose an item from the list. Cant get to the factios menu so i cant play. i see the PI loading screens even hear the new music but when i go to select new game then campaign i get the choose an item from the list. very frustrating. Can anyone help
    Last edited by Leonidas480bc; August 28, 2008 at 04:21 AM.

  2. #2
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Leonidas what u should of had was two folders that were downloaded. The first one titled BI and PI. Once u drop the folders into the Rome folder It will and should overwrite the original BI folder. PI wont overwrite anything.
    ________
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    Last edited by MathiasOfAthens; May 11, 2011 at 01:40 AM.

  3. #3
    Leonidas480bc's Avatar Semisalis
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    I had 4 items in the foulder BI PI read me and Paeninsula Italica short cut i can get to the single player then campaign but cant get to faction select

  4. #4

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    YAY thanks and congratulations to the whole team!!

  5. #5

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    HNNNNNNNG

  6. #6
    Leonidas480bc's Avatar Semisalis
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Ok i figured out what was wrong im running vista and it took world folder out of PI folder during installation. I copy pasted it from the download and it works fine. Clipping of shields on the Phalangitai Makedonikoi when marching and in phalanx. Messapii description text has one misspelled word "Hell" of Italy should be Heel of Italy. Slave faction Hetairoi Hellenikoi no unit picture. Cav units have guard mode enabled. I am Playing as the Italiotae.

  7. #7
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Congrats Luciano

  8. #8
    Hister's Avatar Domesticus
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Thank you all for reporting the problems and all kind words to us!

    Looks like Luciano will be very busy these days to fix all the issues I'm sorry he hasn't appeared yet - most probably he has some job obligations preventing him from posting here. I hope he will get on the matter soon so that patch won't be far away.


    Will try to answer on questions to the best of my abilities.

    Just one question... playing as the Messapi was it intentional to not allow them to recruit from Metapontum.
    It's probably a bug. Will be fixed in next patch.

    PS: Are movement rate distances suppose to be so far.
    Yes they are but since you guys find it disturbing we will lower them.

    PPS: I cant recruit any mercenaries. Once again is this part of beta or mistake?
    Mercenaries are recruited differently in this mod. Only certain factions can get access to mercenaries - the ones that historically employed them such as Poeni and Syracuse. Mercenaries appear as regular troops in unit recruitment window but have a distinctive name which makes them what they are - for example Mercenary Tyrhenny which can be empleyed in ports of all those factions that historically had them.

    Woestelingh, don't have a clue why you experience those graphical problems. Anyone else experiencing this?


    and maybe it's a good idea to give the religions different names, it's a bit confusing having 'paganism', 'paganism' and 'paganism'
    Religion is not implemented - beta.

    and i guess it's intentional that all upkeeps are identical (150), but doesnt this mess up gameplay?
    Yes I also said that to Luciano but he was in a hurry to release the beta and thought those upkeeps are okey. it's true - it gives the campaign a less tactical feeling. it should eb fixed in next patch!

    I don't have Garve's Music yet so no comment.
    You DEFINITELY have to implement garve's music since it such a big contributor to the game ambient!!!

    As Umbrians the Funditores Italici, Sagittarii Italici, Sagittarii Clientes, and Equites Celares Clientes take 2 turns to train. I don't know if this is intended but to me made little sense as they are slingers, archers, and light cavalry. If it is intended sorry
    This is intended because they were really rare at that time for certain factions to use so to compensate for that historical fact Luciano made them train longer and be expensier then other units of the same type.

    And the victory conditions, at least for the Umbrians are none existent I think. Just shows the old BI map with a few daggers in it.
    Will be present in a patch.

    Were the unit upkeep costs balanced? Like I said I havn't played long so I can't comment in much depth but from initial glances the upkeep is very cheap for all units. I'll touch on it again as I delve more into this mod.
    I explained this already - read above in this post.

    The officers for units fight with their fists.
    If I'm not wrong this is RTW vanilla bug. Anyone knows how to fix it?

    Equites Umbri have a slight issue with missing a small part of the left side of their face.
    Will be fixed in next patch.

    Ensiferi Etrusci hold their shields awkwardly, elbow strap isn't on you could say.
    Wrong bone attached to the shield - will be fixed in next patch.

    Leonidas480BC, you need to have BI expansion pack installed in order to play this mod. If you have it installed ensure that you follow the installation guide step by step!

    Polybios - custom battle problems will be fixed in next patch along with missing textures. Can anyone else confirm the textures are missing for the units polybios listed in his post?

    Too much money at the beginning
    Yes, campaign map needs economic balancing so please post your opinions about what it should be done on that matter.

    I get a CTD when attacking with my army from Marruvium the enemy familiy member Bautis Pontiis.
    It is proberly related to the wrong ground type or some tex problem for units - will be fixed in a patch.

    I noticed some empty samnite forts round about Capua. See savegame.
    Yes, majority of factions need to be revised for how many units should be present from the game start - the same goes for the generals whose numbers lack. Please give suggestions to how many units certain factions should have and in which settlements - your suggestions will make our job easier!

    Maybe you can make a senate instead of an "imperial family" with the possibility to recruit provincial gouvernors. Like in "Iberian Total War"
    Very good idea - can you maybe provide a tutorial of how to do this?

    i can't paly custom battle i get an error and i will quit or i choose gallic grassland and it 's just sea and and everyone dies immediatly.... btw in the custom battle the factions are all the same units and this is bad for me
    Custom battles will be fixed in next patch. Unit rooster is all the same due to unit ownership in edu that Luciano made. I guess this won't be fixed 'cos it would demand also the recruitment on the campaign map to be completely changed. maybe anyone knows how to bypass this and make custom battles the way they should be so that factions can choose amongst only it's native units? I guess only separate edu would fix that so that when players want to play custom abttles they copy-apste the custom battle edu and when they want to play campaign they need to copy-paste the old edu back.

    I have a similar problem with the Sabellian FM Uvis Stadfnis. The battle starts and once my troops have gone close enough to him, I get a CTD.
    Will be fixe in next patch.

    Clipping of shields on the Phalangitai Makedonikoi when marching and in phalanx. Messapii description text has one misspelled word "Hell" of Italy should be Heel of Italy. Slave faction Hetairoi Hellenikoi no unit picture. Cav units have guard mode enabled. I am Playing as the Italiotae.
    Gald you fixed the problem and thank you for bug hunting. Will be fixed in next patch. I don't know for the guard mode of the cavalry units - maybe Luciano intended it that way. i suppose it's better for them not to have guard mode.
    PROUD MEMBER OF PAENINSULA ITALICA TEAM

    For M2TW PI forum click here.
    For RTW PI forum click here.

  9. #9

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    DAMN!!! I was going to bed but looks like no sleep tonight!

    My dog, who usually sleeps in the computer room, keeps hasselling me .. she's tired .. looks like she's sleeping on the lounge tonight!

    I'm tired too .. will probably make a mistake.

    Will leave comments later .. signing off.

    R
    oOo

    Rome 2 refugee ...

    oOo

  10. #10

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Rorarii View Post
    DAMN!!! I was going to bed but looks like no sleep tonight!

    My dog, who usually sleeps in the computer room, keeps hasselling me .. she's tired .. looks like she's sleeping on the lounge tonight!

    I'm tired too .. will probably make a mistake.

    Will leave comments later .. signing off.

    R

    Ok, inital impressions .. EXCELLENT!!, dated RTW but PI makes worth playing.

    I love the new units, played as Roman, skins are a delight to see. Although I'm not sure green spearmen was accurate? green shields, green robes etc etc ??


    I finally did get a CTD when fighting off a seige, capua i think it was, I sallied out and one unit of Hastati had had a hard fight against Irish spearmen, and won, I just reformed the unit when being charged by enemy cavarly (love those greek swords .. real meat cleavers! . I clicked fire at will and 2 seconds later .. BANG! My other unit of Rorarii were being chased all over the green grass by green spearmen, and the Rorarii STILL hadn't off loaded one volley of javelins yet! .. ??

    I actually fought a battle before this seige agaisnt rebels and won with no problems .. so I'm not sure what caused the CTD .. I DID change the video settlings to MAX (1280 * 960 * 32) just before the seige battle started, about 10 minutes before the CTD. BTW, some strange grass sections near the walls of Capau?? Print screen doesn't work so i cannot show you any examples (Print screen gives me black pictures)

    Game design wise, I think i'd prefer 0 build time for militia, call up field - and high maintenance costs, thus one can call up a number of legions when peril threatens. But small game preference point.

    Overall, GREAT .. I will be playing again tomorrow .. too sleepy now.

    R

    Additional - will download and listen to the music when I have time.
    Last edited by Rorarii; August 28, 2008 at 09:57 AM.
    oOo

    Rome 2 refugee ...

    oOo

  11. #11

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Rorarii View Post
    Ok, inital impressions .. EXCELLENT!!, dated RTW but PI makes worth playing.

    I love the new units, played as Roman, skins are a delight to see. Although I'm not sure green spearmen was accurate? green shields, green robes etc etc ??
    Thanks a lot Rorarii
    Green shades were used in ancient times like many other colors. We have dozens of diverse color schemes to make differentiation among the numerous separate tribes; so it's inevitable that a couple of nations (Hernici and Fentani) have their units dressed in green.

    PAENINSULA ITALICA project creator

  12. #12

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Hi!

    Quote Originally Posted by Hister View Post
    Polybios - custom battle problems will be fixed in next patch along with missing textures.
    It is proberly related to the wrong ground type or some tex problem for units - will be fixed in a patch.
    Good news.

    Quote Originally Posted by Hister View Post
    Yes, campaign map needs economic balancing so please post your opinions about what it should be done on that matter.
    Yes, majority of factions need to be revised for how many units should be present from the game start - the same goes for the generals whose numbers lack. Please give suggestions to how many units certain factions should have and in which settlements - your suggestions will make our job easier!
    Well, after playing a campaign with the etruscans to the year 328 atm, I can make limited suggestions:
    1) They should start with 1000-2000 Denarii less.
    2)The cities should have different buildings at the beginning. Some should have sewers while others had farming f. e.
    3) At the start there are 9 Etruscan Hoplits (in each town one) and two generals avaible. They should start with less Hoplits, but with more light troops for city-garrison. One or two more generals, with higher management abilities then level one will be great. Heavier troops should be on the frontier.
    4) Within the first five turns, the Boii and Ligures send dipolmats to me and made peace. The brought me earnings in a number of 25000 denarii.
    5) That allowed me to have within 8 turns from the start 33 units of heavy infantry and 12 units of cavalry.
    6) A very important point for me: The rebells. They are too much. I have to fight against them every two turns. That's annoying. I want to fight against the romans and other tribes but not against rebells. If you take a look at ROP, they made it very good in my opinion. The rebells only hold settlements but don't attack and there are no armies coming out of the nowhere. Maybe you can rename them too.
    7) The time scale from 334-222 is a little bit too long for me. That are 448 turns. Maybe the campaign should end, if startet in 334, one year before the first punic war started, 265. This would give the player 276 turns. Or, it should start earlier in the year 343, the year of the first samnite war and end 281, the year before Pyrrhos invited italy. This would give 248 turns to the player. That should be more then enough.
    8) The city of rome should have a stone wall from the beginn, because rome was at that time attached with the servian wall.
    9) The population should grow a little bit slower.
    10) The Umbrians always make peace with me and pay me 15000 denarii, even when I conquered one of their cities in the same turn.
    11) A very good thing is, that the AI not only uses her money to buy cheap units like slingers and bowmen. That's the reason why I'm a little bit torn between the AI recruiting strategy and the cost of the following units, which are a way too expensive. Sagittarri Italici and Fuditores Italici cost 440 denarii, maybe they should cost between 270 and 330.
    12) The romans should have a weaker native cavalry.
    13) Maybe the hastatii infantry should be light instead of heavy.
    14) What about the possibilty to give each culture a specific advantage.
    Here are three exemples:
    - The romans should have a military bonus for their infantry
    - The etruscans, who "teached" the romas to build sewers should have a health bonus or less dirtiness
    - The - I name them so - gallic tribes should have a moral bonus for their soldiers
    and so on
    15) What about including scripts with different events of that period.
    I make some exemples:
    - The construction of the aqua appia.
    " A new dimension of maintenance a city with fresh water has begun. The Aqua Appia, builded by..... The Romans now get a health-bonus of +5."
    - The same for the via appia, the romans get a trade-bonus of +2.
    "Easter-Eggs" can be:
    - The notification of Alexanders' march against Persia.
    "A salesmen told us, that Alexander, son from Philip.... has started a war against the mighty persian empire... Will he change the face of earth?".
    16) The shrines should provide more specific boni, f. e. for farming, health asf.
    (Edit) 17) Is it possible to make the etruscan general only use a chariot while his bodyguards use normal horses?

    Quote Originally Posted by Hister View Post
    Very good idea - can you maybe provide a tutorial of how to do this?
    Unfortunatly not, but maybe someone from the ITW-Team will help you with it. I will download ITW again and take a look into the scripts, when life is not so busy.

    Cheers
    Polybios
    Last edited by Polybios; August 29, 2008 at 11:12 AM.

  13. #13

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Polybios View Post
    ...
    4) Within the first five turns, the Boii and Ligures send dipolmats to me and made peace. The brought me earnings in a number of 25000 denarii.
    5) That allowed me to have within 8 turns from the start 33 units of heavy infantry and 12 units of cavalry.
    ...
    10) The Umbrians always make peace with me and pay me 15000 denarii, even when I conquered one of their cities in the same turn.
    ...
    Thanks Polybios

    Do you know a way to resolve those issues?

    Is that AI behaviour something moddable?

    PAENINSULA ITALICA project creator

  14. #14

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Luciano B View Post
    Thanks Polybios
    Do you know a way to resolve those issues?
    As far as I remember the AI behaviour is hardcoded. You can't modifiy it in a way like to one from MTW 2. But you can take influence on it by giving them regions as victory conditions, change the dipolmatics, economics and so on.

    Cheers
    Polybios

  15. #15
    Benz282's Avatar Vicarius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    I decided to test out the custom battles to see what everyone was talking about when they said it was bugged since the two I played on my own worked fine. So far I've found that all the custom battle maps besides "British Glassland", "Germanic Forest", and "Scottish Highland" cause all units to be placed in the middle of a lake/sea/ocean, insta-killing everyone. The map "Alpine Valley" gave me a CTD half-way through the loading bar.

    I'll finish testing the custom maps and if I find any others that work for me, I'll post here.

    EDIT: (at Sig's post) Yeah, I thought that was the cause as well. On some of the custom maps I've tried so far, land is within view, meaning the tile selected must be relatively close to a tile that would work relatively ok.
    Last edited by Benz282; August 28, 2008 at 09:04 AM.

  16. #16

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Benz282 View Post
    I decided to test out the custom battles to see what everyone was talking about when they said it was bugged since the two I played on my own worked fine. So far I've found that all the custom battle maps besides "British Glassland", "Germanic Forest", and "Scottish Highland" cause all units to be placed in the middle of a lake/sea/ocean, insta-killing everyone. The map "Alpine Valley" gave me a CTD half-way through the loading bar.

    I'll finish testing the custom maps and if I find any others that work for me, I'll post here.

    EDIT: (at Sig's post) Yeah, I thought that was the cause as well. On some of the custom maps I've tried so far, land is within view, meaning the tile selected must be relatively close to a tile that would work relatively ok.
    I would like to fix the custom battles issues ...but I really haven't the slightest idea about what I have to do ...suggestions?

    PAENINSULA ITALICA project creator

  17. #17
    Opifex
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Does the British Grassland tile have a good flat geography?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  18. #18
    Benz282's Avatar Vicarius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    No. The battle is fought on a hill gently sloping down towards the player's position (not enough to make a huge difference in the battle, but noticeable), with light trees to the player's left flank.

    Germanic Forest is relatively flat, however. There are a few notable features, but no towering trees like in vanilla.

    Scottish Highland is fought on a steep incline, with the enemy starting with the high ground. The entire playable map is just a side of a hill pretty much.

    I'll have screens up in a little bit.

    Screens:
    Spoiler Alert, click show to read: 
    Overview of British Grassland:


    British Grass Panoramic 1:


    British Grass Pan 2:


    British Grass Pan 3:


    Germanic Forest Overview:


    Germanic Forest 2:

    Last edited by Benz282; August 28, 2008 at 09:25 AM.

  19. #19
    Opifex
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Ok I'm going to recommend "Germanic Forest" as the flat map for everyone to play custom battle son.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  20. #20
    Benz282's Avatar Vicarius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    "African Coast" and "Moon River" work as well. I wouldn't recommend African coast though, because this is what it looks like:


    "Moon River" on the other hand, is as flat as can be, with few trees in the way of the fighting:


    So, for now at least, Moon River for testing units out and Scottish Highland/African Coast if you want a brutal fight.

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