As SaDeR told you, the map preview is now very near. Be ready to play the biggest map made from scratch of the Medieval 2 TW's history. It will feathure the Old Continent, Asia, Africa and South America; and all the empires that were alive there in that moment. Will you beable to be the one who have the power of the world?
FACTIONS
These are the 24 factions purposed for this mod. We will be using all the factions slots as possible.
OLD FACTIONS (They will use the same faction slots)
Spain France Portugal England Scotland HRE Hungary Denmark Aztecs
PLUS
Schmalkaldik Leage (instead of Milan) Sweden (instead of Saxons) Polish-Lithuanian Commonwealth (instead of Poland) The Grand Duchy of Moscow (instead of Russia)
Kingdom of Fez(instead of the Moors) The Ottoman Empire (instead of Turks) The Kanem-Bornu Empire (instead of Egipt)
The Mali Empire (instead of Sicily)
The Mughal Empire (instead of The Timurids) The Delhi Sultanate (instead of Venice) The Deccan Sultanate (instead of the Normans)
The Crimean Khanate (instead of the Mongols) The Inca Empire (instead of the Byzantine Empire) The Iroquois (New) The Sioux (New) The Tupi(New)
Note: We have deleted the Pope cause Rome was taken by the Protestant Germans at 1527 and also Sicily (it was part of the Spanish Crown). England will be Protestant at the beggining. No more steppes factions (they were desintegrated).
So the mod wouldn't be 100% historically accurate.
MOD TEAM (For the time being)
Spoiler Alert, click show to read:
Leader: Last Crusader
Recruiter: sinople 2D art: Last Crusader Researching: hearsay222 Text editing: SaDer, sinople. But we need one or two more text editors. 3D Modelling: SirPaladin, Airbonefish. We also need more modellers. Mapping: Last Crusader
The first thing that has to be made is the map conversion. It'll have America, India and Africa. Later we'll make the four turn per year modification, and include some other big changes.
These are the 24 factions purposed for this mod. We will be using all the factions slots as possible.
OLD FACTIONS (They will use the same faction slots)
Spain France Portugal England Scotland HRE Hungary Denmark Aztecs Mongols
PLUS
Schmalkaldik Leage (instead of Milan) Sweden (instead of Saxons) Polish-Lithuanian Commonwealth (instead of Poland) The Teutonic Order (instead of Normans) The Grand Duchy of Moscow (instead of Russia)
Kingdom of Fez(instead of the Moors) The Ottoman Empire (instead of Turks) The Kanem-Bornu Empire (instead of Egipt)
The Mali Empire (instead of Sicily)
The Mughal Empire (instead of The Timurids) The Delhi Sultanate (instead of Venice)
The Inca Empire (instead of the Byzantine Empire) The Iroquois (New) The Sioux (New) The Native Brazilian Tribe (New)
Note: We have deleted the Pope cause Rome was taken by the Protestant Germans at 1527 and also Sicily (it was part of the Spanish Crown). England will be Protestant at the beggining. No more steppes factions (they were desintegrated).
So the mod wouldn't be 100% historically accurate.
- Catholic Christian religion - Orthodox Christian religion - Islam - Pagan religions - Protestant Christian religion - Hindu Religion
+ Northern Europe culture + Southern Europe culture + Muslim culture + Mongolian culture + Mesoamerican Culture + African culture
Spoiler Alert, click show to read:
+ Asiatic culture
MOD ARTWORK
Spoiler Alert, click show to read:
Ottoman Empire
Teutonic Order
Aztecs
MOD PLANNED UNITS
Spoiler Alert, click show to read:
European Units.
Some Hindu Units (courtesy of Age of Empires III):
The Jat Lancer is a mercenary Indian cavalry unit that does devastating damage against enemy archers and skirmishers. The Chakram is an Indian unit that throws a razor-sharp hoop, striking enemy units from afar and inflicting great splash damage. The circular metal chakram was a weapon that ranged from 5 to 7 inches in diameter, and it was usually thrown at its target from a range of 100 to150 feet. From the sixteenth century on, the chakram was a weapon employed exclusively by Sikh soldiers, who threw them in large volleys like archers fire arrows. The Dacoit is an Indian mercenary unit that is quick and effective as a short-ranged infantry unit. The word "dacoit" is an anglicized version of the Hindi word "dakaethee," meaning a local robber or thief. Since the fourteenth century, dacoits held a position of prominence in rural Indian life, the most powerful of which became local warlords, making money through ransoms and robberies, and by protecting members of their own castes against wandering bandits and rival dacoit. The Tiger Claw is an Indian mercenary unit that attacks with its animal-like claws in close-quarters melee combat, and it has a bonus against infantry. The tiger claw, or "bagh nakh," is a weapon named for the wound it inflicts: a series of slice marks that resemble the clawing left by a wild animal. Usually made of metal, the tiger claw was wielded by Indian assassins and warriors of the sixtiethth century.
Just extract it in you MTWII folder and run the .bat file. Don't think you could do a lot of things: the game files aren't there . And to uninstall it just delete the extracted files.
If you want to help making this mod posible, PM me saying what would you like to do. We specially need 3D modells and Coders/Scripters.
Regards: LC.
Plus Ultra needs modders, and you can help us. If you want to help, PM me.
Last edited by Last Crusader; October 15, 2008 at 02:02 PM.
Reason: Update - Factions
Revan Shan, I'm going to make it 1520-1600 because I don't want to make lots of changes or add new units (see European Wars, you'll know how different are the medieval units from the modern units). I know that 1520-1600 is a very short period, but it'll have 4 turns per year.
I'm going to make it 1520-1600 because I don't want to make lots of changes or add new units (see European Wars, you'll know how different are the medieval units from the modern units).
We have made mod about this time http://www.twcenter.net/forums/forumdisplay.php?f=155 .
And we had to make new units COMPLETELY. From м2тв-vanilla you can apply a maximum of 15-20 % of units..... It for 1,5-2 years of work.... It is better to wait Empire.... We and plan.
Your mod was made on Barbarian Invasion; but maybe I should shorten the time from 1520 to 1560; having a six-turn year. I could also modify the America's campaign units and make em usable for the rest of factions.
Can anybody put here some units of this time, please? Just for making an idea.
Last edited by Last Crusader; August 30, 2008 at 09:33 AM.
I just sent you a pm, but anyway I have a few ideas. Like I said in the pm I am not the greatest modder, I can do some basic modding, I can research and I will give you ideas.