View Poll Results: What do you think about the Plus Ultra factions?

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53. You may not vote on this poll
  • It's OK.

    34 64.15%
  • I think there are too many (specify below which must be deleted)

    3 5.66%
  • More factions! (specify below which must be added)

    16 30.19%
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Thread: Plus Ultra - World Conquest!

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  1. #1

    Default Plus Ultra - World Conquest!

    Note to voters: the factions are listed in the MOD INFO spoiler

    PLUS ULTRA - MTWII MOD

    Friendly mod with "XVIth Century"





    As SaDeR told you, the map preview is now very near. Be ready to play the biggest map made from scratch of the Medieval 2 TW's history. It will feathure the Old Continent, Asia, Africa and South America; and all the empires that were alive there in that moment. Will you beable to be the one who have the power of the world?

    FACTIONS

    These are the 24 factions purposed for this mod. We will be using all the factions slots as possible.

    OLD FACTIONS (They will use the same faction slots)
    Spain
    France
    Portugal
    England
    Scotland
    HRE
    Hungary
    Denmark
    Aztecs
    PLUS
    Schmalkaldik Leage (instead of Milan)
    Sweden (instead of Saxons)
    Polish-Lithuanian Commonwealth (instead of Poland)
    The Grand Duchy of Moscow (instead of Russia)

    Kingdom of Fez (instead of the Moors)
    The Ottoman Empire (instead of Turks)
    The Kanem-Bornu Empire (instead of Egipt)
    The Mali Empire (instead of Sicily)

    The Mughal Empire (instead of The Timurids)
    The Delhi Sultanate (instead of Venice)
    The Deccan Sultanate (instead of the Normans)
    The Crimean Khanate (instead of the Mongols)

    The Inca Empire (instead of the Byzantine Empire)
    The Iroquois (New)
    The Sioux (New)
    The Tupi(New)
    Note: We have deleted the Pope cause Rome was taken by the Protestant Germans at 1527 and also Sicily (it was part of the Spanish Crown). England will be Protestant at the beggining. No more steppes factions (they were desintegrated).

    So the mod wouldn't be 100% historically accurate.


    MOD TEAM (For the time being)
    Spoiler Alert, click show to read: 
    Leader: Last Crusader

    Recruiter: sinople
    2D art: Last Crusader
    Researching: hearsay222
    Text editing: SaDer, sinople. But we need one or two more text editors.
    3D Modelling: SirPaladin, Airbonefish. We also need more modellers.
    Mapping: Last Crusader
    MOD PROGRESS
    Spoiler Alert, click show to read: 

    Maps: 99%
    Units: 0%
    Text Editing: 10%
    2D Artwork: 50%
    Researching: 1%

    Overall: 35%

    MOD INFO
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    The first thing that has to be made is the map conversion. It'll have America, India and Africa. Later we'll make the four turn per year modification, and include some other big changes.



    _________________________________________________________________________________

    These are the 24 factions purposed for this mod. We will be using all the factions slots as possible.

    OLD FACTIONS (They will use the same faction slots)
    Spain
    France
    Portugal
    England
    Scotland
    HRE
    Hungary
    Denmark
    Aztecs
    Mongols
    PLUS
    Schmalkaldik Leage (instead of Milan)
    Sweden (instead of Saxons)
    Polish-Lithuanian Commonwealth (instead of Poland)
    The Teutonic Order (instead of Normans)
    The Grand Duchy of Moscow (instead of Russia)

    Kingdom of Fez (instead of the Moors)
    The Ottoman Empire (instead of Turks)
    The Kanem-Bornu Empire (instead of Egipt)
    The Mali Empire (instead of Sicily)

    The Mughal Empire (instead of The Timurids)
    The Delhi Sultanate (instead of Venice)

    The Inca Empire (instead of the Byzantine Empire)
    The Iroquois (New)
    The Sioux (New)
    The Native Brazilian Tribe (New)
    Note: We have deleted the Pope cause Rome was taken by the Protestant Germans at 1527 and also Sicily (it was part of the Spanish Crown). England will be Protestant at the beggining. No more steppes factions (they were desintegrated).

    So the mod wouldn't be 100% historically accurate.

    _____________________________________________________________________________

    These are the religions and cultures for the mod:

    - Catholic Christian religion
    - Orthodox Christian religion
    - Islam
    - Pagan religions
    - Protestant Christian religion
    - Hindu Religion

    + Northern Europe culture
    + Southern Europe culture
    + Muslim culture
    + Mongolian culture
    + Mesoamerican Culture
    + African culture


    Spoiler Alert, click show to read: 

    + Asiatic culture




    MOD ARTWORK
    Spoiler Alert, click show to read: 
    Ottoman Empire




    Teutonic Order






    Aztecs









    MOD PLANNED UNITS
    Spoiler Alert, click show to read: 


    European Units.


    Some Hindu Units (courtesy of Age of Empires III):

    The Jat Lancer is a mercenary Indian cavalry unit that does devastating damage against enemy archers and skirmishers.

    The Chakram is an Indian unit that throws a razor-sharp hoop, striking enemy units from afar and inflicting great splash damage. The circular metal chakram was a weapon that ranged from 5 to 7 inches in diameter, and it was usually thrown at its target from a range of 100 to150 feet. From the sixteenth century on, the chakram was a weapon employed exclusively by Sikh soldiers, who threw them in large volleys like archers fire arrows.

    The Dacoit is an Indian mercenary unit that is quick and effective as a short-ranged infantry unit. The word "dacoit" is an anglicized version of the Hindi word "dakaethee," meaning a local robber or thief. Since the fourteenth century, dacoits held a position of prominence in rural Indian life, the most powerful of which became local warlords, making money through ransoms and robberies, and by protecting members of their own castes against wandering bandits and rival dacoit.

    The Tiger Claw is an Indian mercenary unit that attacks with its animal-like claws in close-quarters melee combat, and it has a bonus against infantry. The tiger claw, or "bagh nakh," is a weapon named for the wound it inflicts: a series of slice marks that resemble the clawing left by a wild animal. Usually made of metal, the tiger claw was wielded by Indian assassins and warriors of the sixtiethth century.
    And the Ottoman and Fattimid Empires units:


    MOD SIGNATURES
    Spoiler Alert, click show to read: 




















    MOD'S MENU DOWNLOAD (ALPHA)
    Spoiler Alert, click show to read: 

    Hi all.

    As an advance of what is going to be Plus Ultra, I want to show you a little modification of the menu. You can download it here: http://download197.mediafire.com/vd2xzcdmbddg/zhewmbha4ir/Menu+Style.zip

    Just extract it in you MTWII folder and run the .bat file. Don't think you could do a lot of things: the game files aren't there . And to uninstall it just delete the extracted files.

    If you want to help making this mod posible, PM me saying what would you like to do. We specially need 3D modells and Coders/Scripters.

    Regards: LC.





    Plus Ultra needs modders, and you can help us. If you want to help, PM me.
    Last edited by Last Crusader; October 15, 2008 at 02:02 PM. Reason: Update - Factions

  2. #2

    Default Re: Plus Ultra - Final Details

    Can anyone help me? I'm searching for maps and units of the year 1520.
    Last edited by Last Crusader; August 27, 2008 at 09:42 AM.

  3. #3

    Default Re: Plus Ultra - Final Details

    Here is the regions map!



    OMG, it seems to be Europa Univarsalis.

  4. #4

    Default Re: Plus Ultra - Final Details

    could you make it 1520 - 1800?

    You would just have to add some new units, late musketeers, canons and some ships.


  5. #5

    Default Re: Plus Ultra - Final Details

    Quote Originally Posted by Last Crusader View Post
    Can anyone help me? I'm searching for maps and units of the year 1520.
    In the original M2TW the game lasts till 1500, but the european units featured last untill 1600 (musketeers, pikemen...)


  6. #6

    Default Re: Plus Ultra - Final Details

    Revan Shan, I'm going to make it 1520-1600 because I don't want to make lots of changes or add new units (see European Wars, you'll know how different are the medieval units from the modern units). I know that 1520-1600 is a very short period, but it'll have 4 turns per year.

  7. #7

    Default Re: Plus Ultra: A colonization mod for Medieval II - Final Details

    One more question: what about to include the Jesuit Order?

    Give me ideas!

  8. #8

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    it will be great and good luck with your mod i think it will be a challenge to have a so big map

  9. #9
    Plonkdog's Avatar Tiro
    Join Date
    Jul 2007
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    SA, Australia!!!!
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    278

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    I say that plus ultra means ever higher. it's my school's motto
    Dh'aindeoin co'theireadh e - Gainsay Who Dare

  10. #10
    Carl von Döbeln's Avatar Crossing the Rubicon
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    Feb 2008
    Location
    Västra Götaland, Sweden.
    Posts
    24,861

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    Ehm...Add Sweden!

  11. #11

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    Sweden Added!

  12. #12

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    Map Finished: there are 199 regions!

    That's such a lot of work done!

  13. #13
    SHREDDER's Avatar Creator CoW, TATW, WF&S
    Join Date
    Jul 2006
    Location
    Ukraine, Kiev
    Posts
    596

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    I'm going to make it 1520-1600 because I don't want to make lots of changes or add new units (see European Wars, you'll know how different are the medieval units from the modern units).
    We have made mod about this time http://www.twcenter.net/forums/forumdisplay.php?f=155 .
    And we had to make new units COMPLETELY. From м2тв-vanilla you can apply a maximum of 15-20 % of units..... It for 1,5-2 years of work.... It is better to wait Empire.... We and plan.
    3Dmodeller for Call of Warhammer Third Age With Fire and Sword 2 Hetmanat

    Bes
    t Ukrainian site and forum Sich TotalWarS totalwar.fun/board/

  14. #14

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    Your mod was made on Barbarian Invasion; but maybe I should shorten the time from 1520 to 1560; having a six-turn year. I could also modify the America's campaign units and make em usable for the rest of factions.

    Can anybody put here some units of this time, please? Just for making an idea.
    Last edited by Last Crusader; August 30, 2008 at 09:33 AM.

  15. #15
    Zymran's Avatar Ordinarius
    Join Date
    Mar 2008
    Location
    Brighton, UK
    Posts
    781

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    Isn't there already a Mesoamerican culture?
    Terror of the Steppes: a Kypchak AAR
    Check out my tutorial: how to change one faction into another HERE

  16. #16

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    That's true. Edited.
    Last edited by Last Crusader; August 31, 2008 at 09:30 AM.

  17. #17

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    Need a Team!

    Please PM me!
    Last edited by Last Crusader; August 31, 2008 at 09:45 AM.

  18. #18

    Default Re: Plus Ultra - Birth of Empires - TEAM NEEDED!

    -

  19. #19
    SaDeR's Avatar Semisalis
    Join Date
    Jul 2008
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    USA
    Posts
    459

    Default Re: PLUS ULTRA - Birth of Empires

    I just sent you a pm, but anyway I have a few ideas. Like I said in the pm I am not the greatest modder, I can do some basic modding, I can research and I will give you ideas.

  20. #20
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: PLUS ULTRA - Birth of Empires

    Make the units FIRST. Then if this mod stalls you still have something to show for it.

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