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  1. #1

    Default Crusades

    Is it possible to disable crusades, and have them called by date or event?

    Thanks --KRYCEK

  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Crusades

    I suppose theoretically you could move all catholic factions besides the Papal States into a sub-catholic religion with a script, and then free the papal states AI and provide defensive scripts so that invaders will be repelled. Then at specified date convert all catholic factions back to the main catholic religion which has the crusade ability. Rinse and repeat. However I'm not sure about commands to call crusades via scripting, never really looked into it because am not interested in that feature.

    Cheers,
    Augustus

  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Crusades

    I'm pretty sure I read somewhere that you can't call crusades via scripts. I might be wrong though

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  4. #4

    Default Re: Crusades

    I've tried and failed to have crusade's run by script, unless they can be console commanded for the pope as a mission I don't think its possible.
    If you just want them disabled for a while, set the catholic factions standing with the papal_states at 0.1, it will take many turns for them to recover enough to call a crusade.
    There may be some knock on effect with excommunications though...

  5. #5
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Crusades

    Quote Originally Posted by Eothese View Post
    I've tried and failed to have crusade's run by script, unless they can be console commanded for the pope as a mission I don't think its possible.
    If you just want them disabled for a while, set the catholic factions standing with the papal_states at 0.1, it will take many turns for them to recover enough to call a crusade.
    There may be some knock on effect with excommunications though...
    The standing fix is only going to work in-so-far as the old geiser Pope doesn't kick the bucket also. At any rate CA never really planned for a no-crusades game, they never seem to plan for any modding. I wonder what would happen if the papal states AI was frozen :hmmm:

    Cheers,
    Augustus

  6. #6

    Default Re: Crusades

    Quote Originally Posted by Augustus Lucifer View Post
    The standing fix is only going to work in-so-far as the old geiser Pope doesn't kick the bucket also. At any rate CA never really planned for a no-crusades game, they never seem to plan for any modding. I wonder what would happen if the papal states AI was frozen :hmmm:

    Cheers,
    Augustus
    I'm not sure but i'm certain that would stop crusades, but the real question is why didn't CA release a call crusade command that would very usefull to modders creating historical events.

  7. #7
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Crusades

    There are a lot of commands,events and conditions that would have made modders' lives a lot easier if they had been made. Not to mention all those dastardly hardcoded limits

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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