Code:
building guild_templars_chapter_house
{
convert_to guild_templars_chapter_house
religion catholic
levels templars_minor_ch templars_major_ch templars_hq
{
templars_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, byzantium, }
{
convert_to 0
capability
{
recruit_pool "Knights Templar" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, byzantium, }
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
templars_major_ch
}
}
templars_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, byzantium, }
{
convert_to 1
capability
{
recruit_pool "Knights Templar" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, byzantium, }
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
templars_hq
}
}
templars_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, byzantium, }
{
convert_to 2
capability
{
recruit_pool "Knights Templar" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, byzantium, }
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
Do the same thing for the Hospitaller. The name of the Hospitaller building set is guild_st_johns_chapter_house so CTRL+F for that and make the same changes adding byzantium to each of the requires faction portions.