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Thread: [Bug Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

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  1. #1
    DaVinci's Avatar TW Modder 2005-2016
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    Default [Bug Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    Well, let the bugreports roll in ...

    Requirements to make a bugreport:
    1. Having installed accurate after the instructions. Check it again eventually if you have game start issues.
    2. No custom modding, means, you play the mod without your own changes or additions from third-party mods.

    ---

    Bugreports/fixes:

    - Mangonel Barrel projectile invisible - FIXED
    - Can't build Chuches in some areas (limits # cardinals) - FIXED
    - Pirates spawn level too high - FIXED
    - Danish Darkage battle general/captain invisible - FIXED
    - No victory conditions for Moravia in DA campaign - FIXED
    - Faction selection screen says Europe 1080 A.D. across top - FIXED
    - Magyar Archers unlocalized in early/high era - FIXED
    - Inconsistent governor titles between eras (vernacular vs english) - FIXED
    - Inconsistent province names between eras (vernacular vs english) - FIXED
    - Permanent stone fort cost not updated - FIXED
    - Incorrect AOR hidden resources in Anatoilia -FIXED
    - Trick riding Anglo-Saxon captains/general -FIXED
    - Serb Darkage bodyguard Magnates, but should be Druzhina - FIXED
    - AS Trebuchet in campaign script, should be ME Trebuchet. - FIXED
    - Citadels not buildable - FIXED
    - Added trade fleet to Safe Sea Port (& renamed to Protected Anchorage) - FIXED
    - Added conversion value to Synagoge - FIXED
    - Added Upgrades for Levy Units - FIXED
    - Tweaked unrest levels in Russian Steppe - FIXED
    - Tweaked Cyprus starting position in Late - FIXED
    - New Sicilian Banners not showing up in battle mode - FIXED
    - Tweak Benevento Darkage starting situation - FIXED
    - Add square formation back to Phalanx units (pike) - FIXED
    - Genoese Town Guard overpowered - FIXED


    Version 3.3 bugs begin on page 23, post 422http://www.twcenter.net/forums/showt...187793&page=23
    Last edited by SicilianVespers; September 09, 2010 at 08:04 AM.
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  2. #2
    loet66's Avatar Senator
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Hi,

    Hum, no bugs at this time...

    Good work !

  3. #3

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    The darkage campain doesn't strat when i click on strat after a while i come back to the menu... i don't kwnow why:hmmm:..... btw i have vista

    Ty in advance

    Giovi

  4. #4
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by Giovi View Post
    The darkage campain doesn't strat when i click on strat after a while i come back to the menu... i don't kwnow why:hmmm:..... btw i have vista

    Ty in advance

    Giovi
    And you have chosen d for Dark Age camp, and afterwards the Custom Campaign?

    The DA camp works for me. Else, must be a Vista issue for you where i have no knowledge how to solve it, but there are different threads about Vista-issues spread over the M2/Kingdoms forums.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  5. #5
    Jaketh's Avatar Praeses
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    im playing the grand campaign as the HRE when the game froze when i clicked the button to disband a cog

  6. #6
    aduellist's Avatar Push the button Max!
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by DaVinci View Post
    And you have chosen d for Dark Age camp, and afterwards the Custom Campaign?

    The DA camp works for me. Else, must be a Vista issue for you where i have no knowledge how to solve it, but there are different threads about Vista-issues spread over the M2/Kingdoms forums.
    Just wanted to second this. DA works fine for me after selecting "d" and then the DA custom campaign. Was the first thing I tried after installing the mod.

    Only "glitch" I've found so far is no victory conditions for Moravia in DA campaign.

    Lovely work, SV and DV! Been a long time since I was a beta tester for ChivTW. Glad to see this great mod riding again!
    Last edited by aduellist; August 26, 2008 at 05:25 PM.
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  7. #7
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Hello adualist, i remember you.

    DA has a few bugs and dev gaps, it's just work in progress, after all a Beta 0.1

    As for the frozen camp after disbanding a cog: No clue. Just reload and tell us if this happens again.
    Last edited by DaVinci; August 27, 2008 at 12:44 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  8. #8

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by Giovi View Post
    The darkage campain doesn't strat when i click on strat after a while i come back to the menu... i don't kwnow why:hmmm:..... btw i have vista

    Ty in advance

    Giovi
    How many files are replaced when you select the d from the launcher?

    I think it should be 44 total. 12 single file copies and 2 for 16 files each.
    Last edited by SicilianVespers; August 26, 2008 at 07:26 PM.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  9. #9

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Hope u can help.

    Have XP SP3 and installed the game with Kingdoms latest patch

    Then installed the mod.

    When i go to the campaign and try to lauch the campaign with a faction it crashes...

  10. #10

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by EagleEye View Post
    Hope u can help.

    Have XP SP3 and installed the game with Kingdoms latest patch

    Then installed the mod.

    When i go to the campaign and try to lauch the campaign with a faction it crashes...
    I need more details.

    Which campaign?

    Which era option did you select from the launcher?

    What does the log say?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  11. #11

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by SicilianVespers View Post
    How many files are replaced when you select the d from the launcher?

    I think it should be 44 total. 12 single file copies and 2 for 16 files each.


    This happened to me. I went back and deleted map.rwm file and everything works fine now. My units move slower across campaign map tho. Great mod cant wait to get into it!

  12. #12
    Logik's Avatar Campidoctor
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Hi Sicilian Vespers got a problem here. I downloaded your mod and i am currently playing in the late era with Antioch on very hard difficulty and in turn number 3 i press the turn button to move on to turn number 4 and while the the computer is doing it's turns when it gets to the papal states my game crashes to my desktop with the message Medieval Total War 2 has encountered an unspecified error and will now close. Can you please instruct me on what to do about this problem because i really like your mod from what few turns i was able to play. Thanks in advance for your help regarding this matter.:original:
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  13. #13

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    PLaying renesaince camapin whit vista

    Wenn i cliked on bulgarije CTD wenn i pressed the build key whit my faction leader CTD 2

    I am roman empire

    + 1 fort of venice on a iland (pre set) i cant enter
    Last edited by firekiller; August 27, 2008 at 06:21 AM.

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  14. #14
    tium's Avatar Miles
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    Default Re: [Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    Hey, Im not sure this is the rigth place for this. If it isent then please redirect me.

    In my game, mangonels work fine, launch their barrels fine, but the barrels that are suposed to explode in mid air disapear and those who are suposed to explode on the ground do fine but the explosion doesent harm anyone.

    I would post screens, but I dont know how to.

  15. #15
    Orko's Avatar Praeses
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    Default Re: [Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    Quote Originally Posted by tium View Post
    Hey, Im not sure this is the rigth place for this. If it isent then please redirect me.

    In my game, mangonels work fine, launch their barrels fine, but the barrels that are suposed to explode in mid air disapear and those who are suposed to explode on the ground do fine but the explosion doesent harm anyone.

    I would post screens, but I dont know how to.
    Sound like mangonals, for some reason, just don't harm anyone. the dissappearence in mid-air is, I assume, explosion in mid air, but as it doesn't harm anything, then it is probably it
    Quote Originally Posted by Marcus Aurelius
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  16. #16

    Default Re: [Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    hello,
    i installed MTW Kingtoms then SV 3.0 -> SV3.3 -> SV3.3 with hotfix
    everything is ok the game starts well ... until i right click on a city.... and then CTD ... i noticed that when i right click on Targovishte(province in nowdays Romania) i almost always get CTD...

    i used to play SV and everything was ok .... now im with windows 7 could it this be the problem?

    here is the log
    23:13:02.583 [system.rpt] [always] CPU: SSE2
    23:13:02.584 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    23:13:02.590 [system.io] [always] mounted pack packs/data_0.pack
    23:13:02.591 [system.io] [always] mounted pack packs/data_1.pack
    23:13:02.593 [system.io] [always] mounted pack packs/data_2.pack
    23:13:02.594 [system.io] [always] mounted pack packs/data_3.pack
    23:13:02.595 [system.io] [always] mounted pack packs/data_4.pack
    23:13:02.596 [system.io] [always] mounted pack packs/localized.pack
    23:13:08.921 [game.script] [error] Condition parsing error in mods/SicilianVespers/data/descr_faction_standing.txt, at line 1571, column 44
    faction name not recognised
    23:13:08.921 [game.script] [error] Condition parsing error in mods/SicilianVespers/data/descr_faction_standing.txt, at line 1580, column 43
    faction name not recognised
    23:21:34.214 [game.script] [error] Trigger processing error in <0055b_T_Invasion_Flee>
    : <army> is unavailable from event <Transgression>
    23:21:34.222 [game.script] [error] Trigger processing error in <0055b_T_Invasion_Flee>
    : <army> is unavailable from event <Transgression>
    23:21:34.228 [game.script] [error] Trigger processing error in <0055b_T_Invasion_Flee>
    : <army> is unavailable from event <Transgression>
    23:21:34.232 [game.script] [error] Trigger processing error in <0055b_T_Invasion_Flee>
    : <army> is unavailable from event <Transgression>
    23:21:34.234 [game.script] [error] Trigger processing error in <0055b_T_Invasion_Flee>
    : <army> is unavailable from event <Transgression>
    23:21:34.237 [game.script] [error] Trigger processing error in <0055b_T_Invasion_Flee>
    : <army> is unavailable from event <Transgression>
    23:43:00.418 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  17. #17
    john duca's Avatar Biarchus
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    Default Re: [Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    reinstalled...still not working...

  18. #18
    achwell's Avatar Biarchus
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    Default Re: [Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    @ Morfans,

    Hi it did nt work so I put my copy back, is it maybe possible to make a copy of yours ?

    thanks

  19. #19
    Morfans's Avatar Semisalis
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    Default Re: [Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    Quote Originally Posted by achwell View Post
    @ Morfans,

    Hi it did nt work so I put my copy back, is it maybe possible to make a copy of yours ?

    thanks

    My own version includes many model tweaks (my "R3" Byzantines, BC units, etc) and won't work in your install.

    However, I think I found an original file and fixed the Hospitaller Seargeants - you can find it here below.

    I tested Genua and textures seem ok (both base and upgraded versions) as seen in this picture :

    Spoiler Alert, click show to read: 





    You may want to try it (keep a copy of the original file).

  20. #20
    achwell's Avatar Biarchus
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    Default Re: [Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    Hi Morfans,

    thanks for your help
    ill instal it and test it tomorow

    It works mate thank you
    Last edited by achwell; June 25, 2012 at 05:36 PM.

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