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Thread: [Bug Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

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  1. #1

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    ooh yes that is much beter

    Thx

  2. #2

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Small problem here, I play MiLaN in renaissance. When opening the "list scroll" there´s no family-tree, only "agents", "pope" and "cardinals"

    Furthermore, with some factions the unit-tree is incomplete, if you look at the building browsers units some are missing...can´t recall which ones or which faction...anyone noticed that?

    Btw, is there a new version or bugfix coming out any time soon?
    thx^^

    Edit: I conquered torino, its got 14000 ppl, but theres no "citadel-upgrade" available...not even in the building browser, --?--
    Last edited by algorath; October 04, 2008 at 11:54 AM.

  3. #3
    billydilly's Avatar Senator
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Is there a problem with sea trade? Constantinople has a Shipwright, Safe Port and a market, but there is no seatrade at all.
    I' playing the Early Era.

    Excellent mod, one of the hardest I have tried yet

    EDIT: I noticed that in the EDB file there is no 'trade fleet'-line for port, shipwright etc. I added the line for the port buildings and now there are sea trade routes.
    Last edited by billydilly; October 04, 2008 at 02:07 PM.
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

  4. #4

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    There is a problem with Targoviste in the Dark Age - trying to open the menu for building units or buildings crashes the game.
    Last edited by Kavhan Isbul; October 04, 2008 at 08:25 PM.

  5. #5

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by billydilly View Post
    Is there a problem with sea trade? Constantinople has a Shipwright, Safe Port and a market, but there is no seatrade at all.
    I' playing the Early Era.

    Excellent mod, one of the hardest I have tried yet

    EDIT: I noticed that in the EDB file there is no 'trade fleet'-line for port, shipwright etc. I added the line for the port buildings and now there are sea trade routes.

    Trade doesn't come from ports. You need to build "Market Rights", and "Sea Trade" buildings.


    Quote Originally Posted by Kavhan Isbul View Post
    There is a problem with Targoviste in the Dark Age - trying to open the menu for building units or buildings crashes the game.
    Thanks, will try to duplicate.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  6. #6

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by SicilianVespers View Post
    There is a problem with Targoviste in the Dark Age - trying to open the menu for building units or buildings crashes the game.
    Thanks, will try to duplicate.
    Any luck in finding out what the problem is?

  7. #7

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by Kavhan Isbul View Post
    Any luck in finding out what the problem is?
    I had no problem playing as Bulgaria. What faction were you playing when this happened?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  8. #8

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by SicilianVespers View Post
    I had no problem playing as Bulgaria. What faction were you playing when this happened?
    I am playing as Bulgaria as well and it happens in every game I start. I have Vista, so it may be just me. I can still finish the campaign (as long as I never lose this settlement), but it detracts from the overall game experience.

  9. #9

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Until now i´ve never been able to build stronghold right in a castle/forstress to upgrade it, regardless what faction or era...bug or am i missing something ?

  10. #10
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Yes, you are missing the fact that castles cannot get Stronghold Right, because a castle is already a stronghold in the region and has access to heavy units.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
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    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
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    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  11. #11

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    i see^^ so what does it take to be able to biuld a citadel?

    Just conquered tolouse and when finishing the turn the game crashes right after the rebels had their "move". tried several times
    Vista 32, renaissance, genoa, 35.turn

    I fixed it. saved game after ending the turn - game crashes - restart&reload - works^^

    Can u tell me why theres no family tree in my campain??
    Last edited by algorath; October 05, 2008 at 02:46 AM.

  12. #12

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Found the solution... theres an entry in "descr_sm_factions_renaissance.txt" where u can set the family-tree "yes" or "no"

  13. #13

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    ok. I can't even remeber how many times I asked here and nobody knows what is happening and don't seem to care about it. I just want to ask you the game .cfg and the .exe cause I think now I can solve my problem if I have this.

  14. #14

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    What was your problem??

  15. #15

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    I got somthing that may be is a bug .
    Don't kill me if it was 11 pages before:
    In the battle map i had minor problems (only cosmetic) with my latikons.
    When i zoomed out they were a little "cracky"?Zoom in all ok.
    What i mean is that it wasn't the nice swift animation but they alsways seem to split in 2 ,1going N and 1 E.
    I hope you know what i mean , if you don't answer and i try to make a screenie
    Gtx

  16. #16

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    playing sicily renaissance,
    1. i can´t train any "sicilian armati" horsed or on foot
    2. regardless what faction, i havent figured how to build the highest ranking feudalisation building

  17. #17

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    post from SV
    Make sure this is in the [game] section of the SicilianVespers.cfg:

    ai_factions = skip
    campaign_map_game_speed = 10
    campaign_map_speed_up = 1



    You could play with the "campaign_map_game_speed" to speed it to your liking.


    "campaign_map_speed_up=1" is the equivalent of pressing the space bar
    It helped with me

  18. #18

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Auere,

    Make sure you have this "ai_factions = skip" in your SicilianVespers.cfg, it will make the AI turns go considerably faster.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  19. #19

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Thank you for your help! I already did that, but it didnt seem to help very much.

    The rebel turn alone sometimes take nearly a minute!

    I have already tried to uninstall the entire game and reinstall, but it didnt seem to help. Turning down graphics doesnt help either...

    It also seem to load very slowly with this mod, especially when I start a new game.

  20. #20
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by Auere View Post
    Thank you for your help! I already did that, but it didnt seem to help very much.

    The rebel turn alone sometimes take nearly a minute!

    I have already tried to uninstall the entire game and reinstall, but it didnt seem to help. Turning down graphics doesnt help either...

    It also seem to load very slowly with this mod, especially when I start a new game.
    You probably need a CPU and RAM update.
    However, the maschine has to read a bit more in Chivalry II than in the former SV version, and as well more compared to other mods or even the vanilla game, so it takes just more time.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

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