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Thread: [Bug Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

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  1. #1

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    zmv, i´ve got the same "problem" but only when i conquer a foreign city...last i remember was i took bagdad and mosul with aragon...couldn´t recruit anything but spearmen and levy-spearmen
    Don´t think thats a bug, more likely some sort of AOR thing^^

  2. #2

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by algorath View Post
    zmv, i´ve got the same "problem" but only when i conquer a foreign city...last i remember was i took bagdad and mosul with aragon...couldn´t recruit anything but spearmen and levy-spearmen
    Don´t think thats a bug, more likely some sort of AOR thing^^
    I can tell with sure this is AOR system.
    But in my case i doesnt conquer anything i think this is some kind of bug

  3. #3
    Cooltosha's Avatar Semisalis
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by algorath View Post
    zmv, i´ve got the same "problem" but only when i conquer a foreign city...last i remember was i took bagdad and mosul with aragon...couldn´t recruit anything but spearmen and levy-spearmen
    Don´t think thats a bug, more likely some sort of AOR thing^^

    I encountered this problem as well. With almost every faction, and in any era I chose.

    Furthermore, I have one more bug to report. Magnates, a mounted bodyguard unit for Serbs, in it's early form, has only general showing and other horses are without riders on them, just horses. No riders are showing. Late form of unit properly shows riders with partial and full plate.
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  4. #4
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    In my tyrkish reneisance campaign i faced some kind of problem in city Nicae i cant reicruit any kind of units from barracks.This is bug?
    If so how i can solve this problem
    Probable a leftover-thing from other eras, where we wanted to restrict an easy invasion of Greece, but for Renaissance, this limitation shouldn't be there. Should be fixed with a next major adjustment of the Renaissance campaign.
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  5. #5

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by Cooltosha View Post
    I encountered this problem as well. With almost every faction, and in any era I chose.

    Furthermore, I have one more bug to report. Magnates, a mounted bodyguard unit for Serbs, in it's early form, has only general showing and other horses are without riders on them, just horses. No riders are showing. Late form of unit properly shows riders with partial and full plate.

    This was an oversight, the Serbs shouldn't have magnates oin the darkage. Thanks.

    @All

    Regarding the AOR system. As a general rule, if you conquer lands outside your cultures ZOR/AOR, you will not be able to recruit your base units until you build the upper Feudalization (AOR) buildings in the province. You have to assimilate the province first, before you can build them.

    At the lowest levels you will just get levies, later supplimented by local nobles. At the higher levels you start to get some of your regular units.


    The AOR system is still under development, so further enhancements will appear with later releases.
    Last edited by SicilianVespers; September 03, 2008 at 04:30 PM.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
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  6. #6

    Default

    Argh! i downloaded the mod, and pressed the corresponding letter for darkage, tried it (in custom campaign) hit start, and the game stopped responding, i did the same for reniassance, and the same thing happened. if it matters, i have vista.

    it doesn't even go to the campaign map, just stays on the menu

    Also, after hitting the letter it says "Access Denied" over and over again.

    Is this compatible with other mods?

    'cuz i have stainless steel
    Last edited by SicilianVespers; September 04, 2008 at 06:56 AM. Reason: Quintuple post
    Originally Posted by orko
    I demand northern Ireland! it is the most powerfull, unified and internally peacefull nation in the world with no inside comflicts and religious feuds!

    Quote:
    Originally Posted by Karma
    Lol, send in a load of Irishmen and get ready to see people to start flying out windows!

  7. #7

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by EruIlluvatar12 View Post
    Argh! i downloaded the mod, and pressed the corresponding letter for darkage, tried it (in custom campaign) hit start, and the game stopped responding, i did the same for reniassance, and the same thing happened. if it matters, i have vista.

    it doesn't even go to the campaign map, just stays on the menu

    Also, after hitting the letter it says "Access Denied" over and over again.

    Is this compatible with other mods?

    'cuz i have stainless steel
    See the stickied vista permissions fix thread, also, the first time you play a campaign, make sure you are waiting long enough for the map.rwm to build.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  8. #8

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    how long will that be? as in the building of map.rwm
    Originally Posted by orko
    I demand northern Ireland! it is the most powerfull, unified and internally peacefull nation in the world with no inside comflicts and religious feuds!

    Quote:
    Originally Posted by Karma
    Lol, send in a load of Irishmen and get ready to see people to start flying out windows!

  9. #9

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    huh i ran it as admin, and waited for it to load, yet its not working
    Originally Posted by orko
    I demand northern Ireland! it is the most powerfull, unified and internally peacefull nation in the world with no inside comflicts and religious feuds!

    Quote:
    Originally Posted by Karma
    Lol, send in a load of Irishmen and get ready to see people to start flying out windows!

  10. #10
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by EruIlluvatar12 View Post
    huh i ran it as admin, and waited for it to load, yet its not working
    I would do another try if you have disabled the admin permission function from your vista.

    If this won't work, then you have another issue. But i don't think that it is a Stainless Steel thing, it has a mod folder, right?

    Check also the FAQ, general mod info and dl/install-instructions threads again, perhaps you've overlooked something while installing/starting the mod ... .
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  11. #11

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    uhh well im not exactly tech-savvy, what do u mean by:"I would do another try if you have disabled the admin permission function from your vista." ?
    ty for response, this mod looks very interesting
    Originally Posted by orko
    I demand northern Ireland! it is the most powerfull, unified and internally peacefull nation in the world with no inside comflicts and religious feuds!

    Quote:
    Originally Posted by Karma
    Lol, send in a load of Irishmen and get ready to see people to start flying out windows!

  12. #12
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by EruIlluvatar12 View Post
    uhh well im not exactly tech-savvy, what do u mean by:"I would do another try if you have disabled the admin permission function from your vista." ?
    ty for response, this mod looks very interesting
    I don't use Vista, and i won't in future ... but in every admin steered OS, you should be able to disable the admin function completely, if you have the right to do it, means, if it is your own system.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
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    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  13. #13

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    I think i got the same problem.

    I installed the mod and everything went fine. When i launch it, i write any word (be it R, L, D, E or H), and the exe automatically copies some files, and then starts the game. However it quickly opens a message box with an yellow sign (but no words) and crashes imediately.

    Another thing i noticed is that while the exe is copying some files, the last 2 always fail.

    Can someone tell me what to do please?

    Using XP btw.

    P.S: I obviously got an unmodified MTW2, but with stainless steel as well as a sub folder (in the mods folder, actually).

  14. #14
    Stinkfloyd's Avatar Tiro
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    I finished an early era campaign as Sicily and continued to play after it was over. I have a CTD that says unspecified error. The system log is:

    12:20:58.109 [system.rpt] [always] CPU: SSE2
    12:20:58.109 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    12:20:58.140 [system.io] [always] mounted pack packs/data_0.pack
    12:20:58.156 [system.io] [always] mounted pack packs/data_1.pack
    12:20:58.171 [system.io] [always] mounted pack packs/data_2.pack
    12:20:58.203 [system.io] [always] mounted pack packs/data_3.pack
    12:20:58.218 [system.io] [always] mounted pack packs/data_4.pack
    12:20:58.234 [system.io] [always] mounted pack packs/localized.pack
    12:23:02.406 [data.invalid] [error] World creation error: couldn't find unit description for unit type 'AS Trebuchet'.
    12:23:03.484 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    I checked the descr_unit file for early era and did not see a description for AS Trebuchet and I checked the script file and found several entries for the spawned mongol armies that include AS Trebuchet. Is this the problem? And is there any way to fix it? This is one of my best games ever and I really want to keep playing it if possible.

  15. #15

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by Stinkfloyd View Post
    I finished an early era campaign as Sicily and continued to play after it was over. I have a CTD that says unspecified error. The system log is:

    12:20:58.109 [system.rpt] [always] CPU: SSE2
    12:20:58.109 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    12:20:58.140 [system.io] [always] mounted pack packs/data_0.pack
    12:20:58.156 [system.io] [always] mounted pack packs/data_1.pack
    12:20:58.171 [system.io] [always] mounted pack packs/data_2.pack
    12:20:58.203 [system.io] [always] mounted pack packs/data_3.pack
    12:20:58.218 [system.io] [always] mounted pack packs/data_4.pack
    12:20:58.234 [system.io] [always] mounted pack packs/localized.pack
    12:23:02.406 [data.invalid] [error] World creation error: couldn't find unit description for unit type 'AS Trebuchet'.
    12:23:03.484 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    I checked the descr_unit file for early era and did not see a description for AS Trebuchet and I checked the script file and found several entries for the spawned mongol armies that include AS Trebuchet. Is this the problem? And is there any way to fix it? This is one of my best games ever and I really want to keep playing it if possible.
    Good catch

    To fix it, you should change the AS Trebuchet to ME Trebuchet in the campaign_script.

    It will not be save compatible, so you will probably have to autoresolve battle where the opponent has the AS Trebuchet. Probably the Kipçak Hanligi/Altan Ordyn Uls & Abbasids/Khwarazm-Ilkhaniyan.

    To finish the campaign without autoresolving, just copy the vanilla AS Trebuchet into the export_descr_unit_early.txt

    I'll take care of this right away for the patch, thanks


    [EDIT]

    This bug only affected the darkage, which has no mongol spawn, and the early campaign.
    Last edited by SicilianVespers; September 06, 2008 at 02:55 PM.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  16. #16
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Not sure if this has already been mentioned, but Teutonic Knights horses' have no skin.
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  17. #17

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by Shaun View Post
    Not sure if this has already been mentioned, but Teutonic Knights horses' have no skin.
    Were they rebels?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  18. #18

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Any suggestions on how i could get the mod to work? It looks great but it keeps crashing after the first turn. I have tried reinstalling it several times.

  19. #19

    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by hawk079 View Post
    Any suggestions on how i could get the mod to work? It looks great but it keeps crashing after the first turn. I have tried reinstalling it several times.

    Can you provide a little more detail?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  20. #20
    Civitate
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    Default Re: Chivalry II : The Sicilian Vespers 3.x - Bugreports

    Quote Originally Posted by SicilianVespers View Post
    Were they rebels?
    Yes. They were in Stettin I think. It starts out as rebel so I conquered it and in the battle I noticed.
    Under the patronage of Rhah and brother of eventhorizen.

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