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Thread: [Discussion] Chivalry II : SV 3.x - Suggestions and Feedback

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  1. #1

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    I will pay someone $20 if they can help me get my game working.

  2. #2
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    I'm sorry that you can't get it work. I think SV and me aren't able to help you in this matter, especially not in this thread and also not with such a few short statments you are writing. It would need screenshots of your install/directories.

    What i though wanna say here is, that this is not the right place for such attempts, because the thread calls "Suggestions and Feedback".

    Please make your own thread for your special purpose.

    Eventually we will remove posts that have nothing to do with the title of the thread, in future and also for the past.
    Last edited by DaVinci; September 20, 2008 at 09:47 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  3. #3

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Thanks for the advice Mr. DaVinci, I'm new to this community and I did not know how the thread system works. I played the old verson of SV many times and loved it so I appeciate your efforts to make total war better! Also, whatever information you need to help me fix the problem I will make available. I'm not good with computers, just love playing the games.

    Here is the new thread:
    http://www.twcenter.net/forums/showt...33#post3705333

  4. #4

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Great mod. I only really have one problem and that's mainly concerned with the AI. I assume you're using Xerys' AI yes? Truly a remarkable improvement on the AI but playing Byzantium in the Darkage mod I'm having to fight battle after tedious battle against the Assasid Caliphate (Excuse spelling. The Green muslim faction who look like the Turks). They seem to have endless armies all consisting of levy spearmen and light missile troops which are reasonably easy to defeat but boring. I know they are problems with getting the AI to spend properly and it ultimately effects their long term unit availability, but it would improve the game immensely if the AI built fewer but better armies. The game would be no easier but I wouldn't have to fight these very samey numerous battles. In fact there would be much more of a challenge on the battlefield.
    "If you're boring, no amount of paintballing or high-speed white-water prostitution will change this."





  5. #5

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    I will be refining the recruitment priorities in the future, most likely after the patch.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  6. #6

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Good to hear. Keep up the great work.
    "If you're boring, no amount of paintballing or high-speed white-water prostitution will change this."





  7. #7
    jnecros's Avatar Miles
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    wow, this mod is just wow..I tried out Stainless Steel then PDER and now this one, while I like features from each Chivalry II is my favorite by far. Thanks for the work that was put into it.



    AI on world/campian map is weak,

    I play Dark ages Khazar at war with cummans, they send 1-2 units each turn who just stand there near my city, at one point the faction leader shows up by himself, I have a full stack of defenders so he was cut down fast...Not sure what the deal is but I play on Very Hard campain and Hard Battles.

    Are the turn limits real? 300 turns to "win"? I am at turn 50 with 1 town and 1 castle and still getting -gold every turn. I do not see how it is possible to win in 300 turns, not with a remote faction like mine, maybe with italy or others that get large trade boons/ports ect.

    Anyways wicked work I am impressed wit hthe number of units and think that most of these things you added should have been in the game i spent 40$ on

  8. #8
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    The turns are real. Of course it is hard to win with such minor factions.
    It would be a bit less hard to play on H or just M campaign difficulty
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  9. #9
    jnecros's Avatar Miles
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Khazars are very difficult to play in darkage, they are the most difficult I have tried. I still can not figure out how to not be in the red with them, normally I would build forts to mitagate the army expense, as they start with 4 proffessional units, but of course this faction, for whatever reason like the Islamic factions require 2500 florins to build a fort. I would suggest you may want to add to them, in this time frame, either a merchant, trade caravan or some other way of expressing their connection with Greater Asia and there by giving some way of getting out of the huge debt gained in the first 10 turns or so, even if you take the nearest city from the Cummans, the economic decline is very steep, spending the several turns to get to Georgia puts you in debt faster.

    Also, Khazar Darkage related: Their victory conditions are set at taking 31 territories, I belive that is more than any of the most powerful factions during this age...

    On a side note I wanted to ask if you planned on integrating some of the outstanding sub mods like the standard bearers from SS Total Combat http://www.twcenter.net/forums/showthread.php?t=162498, or the blood mod Crimson tide? Or is type of cross modding frowned on? I don't know, I just started playing MTW2 a week ago, no idead how it all works. Anyways excellent work and thanks again.

  10. #10

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by jnecros View Post
    Khazars are very difficult to play in darkage, they are the most difficult I have tried. I still can not figure out how to not be in the red with them, normally I would build forts to mitagate the army expense, as they start with 4 proffessional units, but of course this faction, for whatever reason like the Islamic factions require 2500 florins to build a fort. I would suggest you may want to add to them, in this time frame, either a merchant, trade caravan or some other way of expressing their connection with Greater Asia and there by giving some way of getting out of the huge debt gained in the first 10 turns or so, even if you take the nearest city from the Cummans, the economic decline is very steep, spending the several turns to get to Georgia puts you in debt faster.
    You should have access to merchants by building the Synagogue.

    Quote Originally Posted by jnecros View Post
    Also, Khazar Darkage related: Their victory conditions are set at taking 31 territories, I belive that is more than any of the most powerful factions during this age...
    The DA is still beta, so VC's haven't been finalized.

    Quote Originally Posted by jnecros View Post
    On a side note I wanted to ask if you planned on integrating some of the outstanding sub mods like the standard bearers from SS Total Combat http://www.twcenter.net/forums/showthread.php?t=162498, or the blood mod Crimson tide? Or is type of cross modding frowned on? I don't know, I just started playing MTW2 a week ago, no idead how it all works. Anyways excellent work and thanks again.
    I actually have the standard bearers added to an earlier Dev version when Niko released his mod, but I removed them before the release. My thinking was to get away from the vanilla captain/generals. I'll think about it.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  11. #11
    Zmaj od Noćaja's Avatar Miles
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Where can I see Serbian units? I'm not in position to play this at the moment, so some screens would be lovely.
    Also, do I need anything before I install the SV3.0? (beside m2tw and kingdoms, of course..). And I didn't quite understand the explanation - should m2tw and kingdoms be patched or not? And what patches should there be? Thanks.
    Last edited by Zmaj od Noćaja; September 24, 2008 at 12:46 PM.

  12. #12
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    MIITW-Kingdoms installed as base, plus optional afterwards released patches, they are all compatible, at least the ones that are released as of yet (for example i've the 1.5 patch installed, if i remember right, since the patch was released many month ago).

    EDIT
    I've just changed the install instructions of the dl thread in regard of the M2-Kingdoms patch info to the following:
    Optional: The mod installation works on every as of yet released M2-Kingdoms patch (... 1.5) version (just make sure your vanilla installation is correct).
    Last edited by DaVinci; September 24, 2008 at 06:43 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  13. #13
    Zmaj od Noćaja's Avatar Miles
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Thank you davinci.
    Last edited by Zmaj od Noćaja; September 25, 2008 at 07:53 AM.

  14. #14

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    I downloaded 3.0 a few days ago. And i've played for quite a few hours.

    In terms of reskins and tech and building trees, its a great improvement from 2.5 which was loads of fun.

    I have one problem which has stopped me from playing 3.0

    Its the economy. Its impossible to make any money.

    I know we want realism, but its taken all the fun out of campaigns. I simply cannot build or maintain any armies. I like spending time strngthening my economy before committing to war. But it just takes too long. Add to that the long wait between turns due to all the factions and provinces and the result is a game spending lots of time waiting.

    Please adjust the economy to bring the fun back.

    Thanks. The mod is otherwise brilliant. But maybe the medieval economy is too realistic for me to have fun building all those great units you've created.

    Or if you have any tips for me to make better use of the new economic structure, please tell me.

  15. #15
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Depends most likely on the chosen faction and campaign. Just start a major faction player in the Early camp or also High era, should go quite easy after 10 turns or so.
    And maybe you've overwritten the scripted extra costs ... just read through the stickied info threads or through all the new threads of those themes.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  16. #16
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    First: Love the mod and really appreciate the work you've put into it. I especially like the different build requirements and seemingly interrelated cause and effect of some of the buildings.

    What follows is not a complaint nor a suggestion for a change, just putting forth an opinion. Also, in this opinion, I do fully realize that I may well be the only man out on it since I doubt there's many other players that turtle to the natural degree that I tend to do.

    Game length. Too short for my taste. It can, often, take me as many as 100 turns to get my starting cities to where I want them in order to support expansion of new territory. But, that's just me.

    I do understand that there's a different way to play that offers up the need to make strategic decisions that allow for faster expansion, and that faster expansions can be successful, both militarily and financially, but I'm just a slow goer.

    And, that's the only down part for me and it's not even a real down part, since I can continue to play even after the turn limit runs out.

    Anyhoo, didn't want to just plop down another comment chock full of praise. Had to dig up something on the other side and the turn limit thingy is the best I could come up with.

  17. #17
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by Grimmy View Post
    First: Love the mod and really appreciate the work you've put into it. I especially like the different build requirements and seemingly interrelated cause and effect of some of the buildings.

    What follows is not a complaint nor a suggestion for a change, just putting forth an opinion. Also, in this opinion, I do fully realize that I may well be the only man out on it since I doubt there's many other players that turtle to the natural degree that I tend to do.

    Game length. Too short for my taste. It can, often, take me as many as 100 turns to get my starting cities to where I want them in order to support expansion of new territory. But, that's just me.

    I do understand that there's a different way to play that offers up the need to make strategic decisions that allow for faster expansion, and that faster expansions can be successful, both militarily and financially, but I'm just a slow goer.

    And, that's the only down part for me and it's not even a real down part, since I can continue to play even after the turn limit runs out.

    Anyhoo, didn't want to just plop down another comment chock full of praise. Had to dig up something on the other side and the turn limit thingy is the best I could come up with.
    Why don't you customise it? It's one of the easiest changes that can be done in a mod: open the camp folder(s) and find/open descr_strat and then put the end date to for example the year 2008
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  18. #18
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Because, if I was to attempt to do so, my attention to detail, facility with writing, and whatnot are so weak that it'd probably end up changing all my glorious soldiers into ducks my castles into mud piles and my cities into something equally silly.

    But really, its fine as is. I just needed something to complain at because I'm a complainer.

    BUT!! (second but is always the best but and therefore deserves screamy caps) it would be rather grand if the Darkages campaign could be morphed in such a way as to allow the player to go up through all the other ages with their turn numbers added as they're reached.

    Or, (and all too often, the grand second but is followed by a nulling or) I could play the Darkages, win that if I remember to hurry a bit, then play the early, and so on and so forth.

  19. #19
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    t would be rather grand if the Darkages campaign could be morphed in such a way as to allow the player to go up through all the other ages
    This is eventually the plan for a so-called future Grand Campaign, at least we discussed this a lot months ago.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  20. #20
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    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by DaVinci View Post
    This is eventually the plan for a so-called future Grand Campaign, at least we discussed this a lot months ago.
    That sir, would make this the Mod of Mods in my book.

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