
Originally Posted by
OTZ
I understand why you've done it that way - but it makes no sense in the context of gameplay. Even as mercs they are useless. I would have to bring 6 catapults to a siege to get through the gates - what is the purpose of this? They are ineffective and their cost (including the building of the siege structure itself) is not in line with their use. Keeping the catapults etc as is, does not make the game more challenging, nor does it help simulate long sieges...
The best solution is to give them enough ammo to make them effective, but make them prohibitively expensive. If you make the recruitment and upkeep cost extremely high, you can force the player to limit their use, and prevent them from getting around the garrison script. If the player wants to avoid the garrison script effect, then they will have to spend thousands of florins (maybe 4000 florins to recruit and another 2000 upkeep cost) to purchase the siege weapon...
As I said, I won't bother building them as it doesn't make sense. I'll use a spy to get in the gates if I want to - no sense taking up a unit slot with a Trebuchet that won't do anything for me.